Re: Kingdoms at War - 03/18/13 Update POLL @kaw_admin I'm sure people have said this, but I don't think it's a good idea to COMPLETELY lose your edge if you can't war for 2 weeks. Maybe a 5 level reduction instead makes more sense.
Re: Kingdoms at War - 03/18/13 Update POLL I really don't think u need to raise the amount of points needed to max equip in the point system But if that would stop from losing a point for traveling then u shouldn't double it maybe 1.5 x ... Something like 45 not 60 Even with 10 war times a week a serious war person might have 4 a week in tz he could do ... If he/she does all 4 for 8 weeks that's 32 wars even if he/she wins 75% of the time that's 24 wars =48 points .. Minus the 8 loses and ur only at 40 points total And that's for a serious war monger
Re: Kingdoms at War - 03/18/13 Update POLL 25-30 points still very fair even without losing points for moving
Re: Kingdoms at War - 03/18/13 Update POLL Also if ur actually reading this think that u should consider thinking about changing match up criteria ... Cs doesn't work do to ur fight mechanics in game A better way to more even wars and make it about build tactics and hitting would be to add total number of lands unlocked for players in clan , then bfa , then keep matchups between 0-5 player differences We all know size is not really a factor in war it's number and type of actions in the current system a it would take 11 1 mil cs (50 land) guild hansels to equal the cs of 1 t5 complete hansel and with current mechanics 1 guild hansel is almost worth the same as the t5 complete build Don't see the point of spending the extra 5 trill to Hlbc if ur just as effective in war and help ur clan with matchups with such a low cs Before I get hate from guild hansels ... U still get a ton of advantages from ur build in war ... U can scout bomb anyone .. And u hit for 40-55 mil a hit when getting hit u pay 1-1.5 mil a hit (no def pots ofcourse) so it would take larger builds 20-40 att actions per ur every successful action that's a pretty smart advantage in war... Just don't think that cs matters as much as lands opened and available to make ur choice of war build on Bfa should be the only other consideration in wars tho
St4t1on bro about the points i think they do it too much low i think its totally ok cause in serious war clans a lot of ppl war about 5+ times most of the time. About the guild hansel i agree that sometimes u get a lot less in one hit then the guild hansel but its one of the war tactics. A lot of ppl complain about unfair match up because 2-4 more ppl to the rival, and the big problems in most of the time is that the ppl that lose just not orgenized like the other team, and also have bad strategy etc. So about the guild hansel ppl just try to found a wat to deal with it.
Re: Kingdoms at War - 03/18/13 Update POLL I vote no FF for 2 hours war Leave clan lose 1 point is good, u will show your loyalty to your clan
Re: Kingdoms at War - 03/18/13 Update POLL I'm not complaining about guild hansels in war at all .. It's a perfectly legit war strategy in war .. I just think they should count for more then their cs in wars period
Re: Kingdoms at War - 03/18/13 Update POLL @ Kaw Admin Station hinley - makes valid points about current strength rankings and updating a very old ranking system (it has never been updated as far as I know from inception when only battle list) #2 - you could broaden the range of no match if you gave 15 min after match ups for clan with less #'s and strength to allow in warriors. If clan A is matched against B Clan A strength 10 warriors 43 Clan B strength 11 warriors 38 Give clan B 15 min to find 5 warriors under 3mil CS (or whatever the max stats is so as not to be stronger than clan A) This would even out the war. For those thinking 5 member difference isn't very much here is the math: 5 members x 2 hour war x 2 crystal = 20 full unloads! 22-24 attacks per unload = 440 - 480 attacks in a 2 hour war plus 33 - 50 spy actions = 660 - 1,000 actions Give clan with lower number players 15min to match up, strength not nearly as important as numbers.
Re: Kingdoms at War - 03/18/13 Update POLL Also if warring can the blue halo change to a red halo on coat of arms profile page
Re: Kingdoms at War - 03/18/13 Update POLL Having read through this massive thread I have noticed a lot of GMT players have complained about the war times available to them. I am a GMT player and like the others can't war due to the poor times we've been given. Why change the Sat night war, I think it was #5 from 2100hrs to 1400hrs? If you are a PDT player you must be loving the war times, only 1 that isn't good for you (#7) with a 0300 start and 1 other that might be doubtful if you aren't an early riser (#5) as this starts at 0700. This part of the game is extremely biased towards the US players, it seems you don't really care about the European players, who I'm quite sure also put money into your game. On order to get some of the equipment you need mith, in order to get mith you need to war but no war means no mith therefore I can't get any of that equipment. Despite all the complaints from European players I've yet to see a reply from KaW admin saying that they are addressing this, very very poor on your part, what a way to run what essentially is a business.
My vote ... keep the max levels of the new spell at 30. If u make it higher you will remove any incentive for casual players to participate. Plenty if clans will be warring during the event. It will be easy to find a spot to play.