It not fair for Asian time zone. Please change to start 9pm SG time in Wednesday and Sunday start at sg time 9pm also as we need to work on Monday.
Devs whys really the focus. You lower min clan size for war and we cheer and matchups went well from what I noticed and I would think lower limit would encourage more clans to war. Then the next week you go and raise min size. Bad move and no support. This will discourage clans from warring that don't want to scramble and recruit mercs for war, especially after kaw_admin post of illegal accounts who wants the risk of getting in an unknown and losing it all because of that. Either come up with brackets or let your no match system do what it's supposed to. And lastly do we really need another EB. Fix the wars first.
No support You came Out with no match system why change the sizes. Suggest we all skip this weeks wars and see what the devs have to say then
Devs you have really screwed up the Indian timings for war .. really way too unhappy with you.. Wednesday and Sunday was an ideal time for Indians beacause many peoples go to office,schools and colleges.. what are wishing us top do should we play Kaw in office and schools ?? and Sunday 4 hours war is at around midnight before it was a good time for war the 4 hours we need the four hours Indian war time like it was before .. GMT - Wednesday - 12pm-12:30pm and on GMT - Sunday - 2pm-2:30pm. way to sad and way to angry on u devs :cry: :evil:
Devs you have really screwed up the Indian timings for war .. really way too unhappy with you.. Wednesday and Sunday was an ideal time for Indians beacause many peoples go to office,schools and colleges.. what are wishing us top do should we play Kaw in office and schools ?? and Sunday 4 hours war is at around midnight before it was a good time for war the 4 hours we need the four hours Indian war time like it was before .. GMT - Wednesday - 12pm-12:30pm and on GMT - Sunday - 2pm-2:30pm. way to sad and way to angry on u devs :cry: :evil:
Summary 1. Love 2 hour wars- we need specifics, is ko times same or half normal, is xstal same at 2 or 1, if u keep 2 xstals, suggest u cut ko time in half to 7.5 mins with faster regen or cut to only 1 xstal. Are spells 1/2 cost of mith or same payout structure as 4 hours? Please specify for planning purposes. 2. 40 minimum encourages clan stacking and reduces clan loyalty, suggest 25, may get more peeps sign up and better matches 3.Fix the damn lag- yes we know you're working on it 4. Again suggest u make EE edge portable, most peeps don't war from they primary clans already. 5. People still have problems with war times, suggest u poll kaw and ask them which war times they want for different time zones. 6. Increase gold/mith payouts even more to encourage warring 7. Allow clans to challenge another clan for EE war from an overall list. Let clans make their own matches. Here are a few suggestions. Finally, fix the damn lag. Making progress but war payouts need to increase dramatically.
So simple, do not join war if u cannot commit ur time in war, thats why there's so many choices right Nice work dev We really appreciate your work on this ⭐⭐⭐⭐⭐- 5 star for this update
Since you like $$$ lemme educate you devs on how you will lose money if you come out with EB equips that are even remotely close to EE equips. 1. Your bottomline will suffer. An average person would no longer need to buy up 2-12 xtals a week to be able to acquire the best equipment in the game. They just need to be patient and grind EBs. 2. Nope it wont force more spending. Your top spenders already nob up and max xtal on haunts to be competitive in EE. 3. Let's face it, equip over bfa. It's unstrippable and obtainable through a lucky drop. Sure I like warring as much as the next guy. But what happens if you put out equips which are close to EE equips in stats? You kill your EE idea. I know a lot of ppl will complain. But make those new scorpion stuff into pots instead. Just so you can keep your word.
You want clan loyalty?? Just make it so no kingdom can join an EE war unless they've been in the same clan for a week. This would eliminate mercs for specific wars. This can be easily done through your opt-in spell being disabled for that period.
i applaud the new series of Ebs as a lot of ppl cannot war.One reason is that pc players cant purchase xtals if they arent on Fb,i'm one of them as i want nothing to do with FB.The other reason is that unless you are on 3G or 4G networks on tablets you havent a hope in hell of getting a action due to the spinners when you have to switch screens to do actions.These spinners have been getting worse with each new KAW update coming out.As for the ,hopefully,new equip drops they need to be near the Red Paladin equip as a possible compensation for the reasons i have given.I have spent a near fortune on xtals,but because of the problems i would be a hindrance to any clan rather than a asset.
@kaw admin I think the best matchups we've seen in weeks came from the 20/25-60 member limits. 40 is very high for many clans that don't want/accept guests, they simply want to war with their small group of friends - let them do it. 20 - 75 might even work. Unless you're worried about TOO MANY clans signing up. ;-) Maybe that's the problem - Catch 22. The matching system needs MORE clans to signup, to make better matchups. BUT The overall system can't handle that much intense button pushing, thus the lag. ;-) Just a thought.
It's funny how lots of people like making decisions for others. Someone keep saying "no new ebs" or describing others as " eb noob". Remember it's a free game that anyone can play. They can choose however they want to play. If you like to war, that's good. Go to war and devs have been doing amazing job pushing out new system to promote wars. But, how the heck can u stop devs from helping improve eb players' experience? Remember, If you like war, go and war on your own. Other peoples decisions are none of your business. Anyway, great update from devs. Thumb up!
No you're funny. Here I can do emoji too. See? Devs. I dont mind new EBs. But you'll lose money and make EE pointless if it drops anything close to EE equips.
IMO the current payout for the 4hr EE was should be made the payout for the 2hr ones and double it for 4hr
I was excited to try out the new match up and then even more so because the devs had lowered the minimum requirement. But I have to say that this last war was the worst match up We have been a party too. It has not been in our favor yet! We have not been able to war often.. But when we have, we were at least able to hit back. This time we were not able to hardly get a hit in. There was one member in the opposing clan that had more bfa than most of us put together. Why are the statistics of bfa and equipment not being included in your match ups? I am not complaining I appreciate a superior clan and their experience in warring. It's a beautiful thing. Now with this new update you have completely cut out the smaller clans from being able to enjoy the system and your game that you seem to be working hard to make "better". Unless they can war mid week they can't war....and you have givin prime time to those who have the bigger clans. Your losing people from your game and that results in money loss for you. Smaller clans make up the majority of your game... You might want to think about catering to them once in a while.
1. Dev's, good job on including 2 hour wars. Please ad specifics for us. Thanks. 2. Please add a second Sat war, maybe a 2 hour lower limit war that would work for UK and US. 3. Postpone new eb until you get the EE war system right. No use in splitting dev resources. 4. Create brackets for wars, 25-30 bracket, 31 - 36, 37 - 45, 46 - 60, 61 - 75. 5. keep the small numbers wars available to all, weekdays and weekends. Min 30 members. 6. Keep EE for at least one clan move. This losing EE part is making people very upset after they work so hard to get it. It will also increase EE war participation. Finally, revamp dying system wars into a mock EE war system for practice wars. All EE rules apply AND include for every member joining, 2 free xtals or some equivalent so the practice wars do not cost any money. These xtals or equivalent expire after war is over. This will let clans practice and get better at EE wars without costing money, while real EE will cost you money for xtals. You may want to reduce the gold payout or have a war tax so it is not abused with the free xtals to get huge amounts of gold, but the xtals are a necessary component for a training EE war system. Good job devs on the improvements. At least you are trying. Keep it up and refine it till you find a winning formula.