Re: Kingdoms at War - 03/04/2013 Update Some crappy items for easy ebs like warbeasts Items that only have a low bonus but help new players Get into the game
Re: Kingdoms at War - 03/04/2013 Update Have to say I'm not surprised.. The losing team doesn't want to "actually" lose anything , no EE loss no mith loss. Isn't THAT the point of having winners and losers? DONT LOSE , problem solved Maybe kaw admin can add a nice note in your news that says "your clan lost the war, while we stripped you of everything because you lost, we still like you and you're a nice person"
Re: Kingdoms at War - 03/04/2013 Update Only clans max numbers benefit is people with poor ee strategies that rely on numbers these should be about teamwork not max numbers and as you stated 5% and less use over 60 why change to benefit big clans?
Re: Kingdoms at War - 03/04/2013 Update With so many clans and group of kaw friends struggling to get the minimum of 30 players, and the difficulty to be free for 4 entire hours, how about trying the following: - Minimum warriors 20 and 2 hours wars as an option for the clan. - Being allowed one free clan move before losing a EE level. That would something way more interesting to try than the 'no members limit' this week. These are called 'TRIALS' for a reason. Isn't the whole purpose of a war game to give players the opportunity to war? What percentage of the community wars on a weekly basis, i am curious.. 30 matchups or so in average (and 4-5 not ending up in cruel forfeits after the 2 hours mark), so maybe 2000 to 5000 people warring? For such a huge community in a war game, that is an indication that something is not quite right. Having bigger clans will solve that issue? Please ATA you are just so disconnected from the reality.
Re: Kingdoms at War - 03/04/2013 Update With no max limit, people are going to war with like 80 people. If they get matched up with a clan that has only 30-50 members, the 80 member clan will win almost 100% of the time because they are able to attack so many more times than the 30-50 member clan. The 80 member clan could even have 10-20 inactives and still win almost every war. THIS ISN'T FAIR!
Re: Kingdoms at War - 03/04/2013 Update ATA I think you're missing the boat here... Try lowering the limit to a 20-30 bracket too. How many of your newer players can afford 15b in pots, or even get accepted into a clan of 100 to war? The majority of the players cannot war as they can't come up with the correct numbers for a match (maybe some are out elsewhere or working or real life). Some of your older players can afford 75b week in pots, have the mith stockpiles from sales and wars. The new players can't come up with 14 mith minimum per war plus 15b try a war. There would would be 80 more xtals spent in each 20 a side war... Give the new people a chance to get trained for battle. They are your next generation of players if you keep them. Or they are Eb clickers...
Re: Kingdoms at War - 03/04/2013 Update Perhaps you guys should implement 30 minute Estoc trials, and change KO times from 15 mins to a more relative time, perhaps 2 minutes.
Re: Kingdoms at War - 03/04/2013 Update Besides the strength wise, the matching system should also have a max limit for clan size difference. Let say 5 and under. So only clans with a max 5 war participants gap could clash in EE war.
Re: Kingdoms at War - 03/04/2013 Update @kaw_admin So......To test your "no match found" algorithm, your going to enable a scenario that creates the most mismatches. Am I the only one that sees a problem with this? That's like dropping a nuke to test out your missile defense system, but your just going to sit back and watch the fireworks instead of stopping the carnage. You might as well say f you and sorry about your luck to all the ppl that die and grow a third arm. I anticipate at least 100 horrible mismatches this week because of your "test". Are you even going to wine an dine them before you flip em and dick em? I urge every clan to boycott this weeks wars. It is flat out wrong that the dev team is purposely screwing ppl over to test their system
Re: Kingdoms at War - 03/04/2013 Update There were a lot of comments saying give the losers a bonus as well. That is just crap. Then ppl wouldn't even try in a war they can just sit there and get a bonus. A very simple explanation to the way a war works is "winners win things and losers lose things"
Re: Kingdoms at War - 03/04/2013 Update I'll say this every time I post and I guess it won't happen cause the server is inefficient? Lower the roster size to 15 clan members and its possible to double or triple the people signing up for war. What's the big issue with doing it? Can a dev reply? Why the 30 restriction? You see many people posting the same thing too or maybe I'm being ignorant? Please help me understand, cause when it's so easy to start a clan and u see barely 15-20 people in a clan, why would u have a 30 minimum? You have issues with matchups and the devs wanted to not grant somebody a matchup, can't one infer you don't have many people signing up for war? Wouldn't you want to give people what they want or it doesn't matter? Devs tried everything but this size limiter reduction. Why not reduce from 30 to 20 or even 15?
Re: Kingdoms at War - 03/04/2013 Update Will the no match clans be compensated anything? Like extension or increase in EE or mithril?
Re: Kingdoms at War - 03/04/2013 Update If i am not mistaken, the 100 warriors roster was already tried and resulted in terrible mismatches. Why not listen to the community for once and try wars with small clans? 15-20 as the minimum threshold, and options for shorter wars? So many people are asking for this, and this is a trial period still, right? How about TRYING new stuff?
Re: Kingdoms at War - 03/04/2013 Update I agree with 25 (or maybe 20) minimum limit but no to 15. 15 vs 15 doesnt feel like a war.
Re: Kingdoms at War - 03/04/2013 Update War atm is too costly. Anyone who fully commits like myself is looking at 20b a war, maybe more. Yes we get mith, but no way is the mith worth the 100b or so I spend a week in SAP, AP, SDP and DP. For that I could just HLBC my accounts which I have instead if paying that much for a few equipment.
Re: Kingdoms at War - 03/04/2013 Update I'd like 15-20 wars. Means close friends can war instead of having people you don't know. Means everyone can pull off strategies better.
Re: Kingdoms at War - 03/04/2013 Update I personally dont see why anyone is doing these EE wars still. So many problems that should have been corrected before the private beta was even ended are still problems. Then the public beta's came about and still the problems weren't fixed. Now 13-14 weeks after beta testing the exact same problems are still here. Although we have heard 14 times(each week) that they have made it better and fixed this with so and so algorithm. And each week we go into the wars believing that they have fixed their system. Only to find out that nothing has changed. I find it wrong that we are still dealing with the same problems we had in the beginning and devs just keep feeding us another bull line about how they fixed it. They haven't fixed anything. They just say that so u will join up and waste ur pots/gold/mith/time and hopefully xtals. Firstly devs should quit being greedy cheap asses and upgrade servers. Secondly they should quit being cheap asses and hand out beta badge to all who have participated so far, being as everyone who has done so has helped you to beta test your failing system. Thirdly, they should quit being cheap asses and up the rewards from this failed system that we invest so much time and coin in. And finally.... They should quit being cheap asses and throwing us a shiny new addition that is completely irrelevant to the improvement of this failed system, and actually spend time/resources fixing the fails of the system. And to think that next week the tournament starts. With a failure of a war system in place. MATCHMAKING=FAIL PAYOUT/REWARD=FAIL LAG=FAIL COST OF WAR=FAIL So go ahead.... Buy into the devs latest line of bull they are going to feed you. Pay your real life money to utilize their fail system that they refuse to actually fix. Enjoy your horrible matchups and horrible rewards
Re: Kingdoms at War - 03/04/2013 Update Honestly. Why did we have to be ****** over and that release new pots. These new pots are the worst thing to happen in KaW. Yea, it's better because you burn 20m a fail assass which benefits myself. But id of much preferred no new pots. Yea, with T5 out they where probably useless, but who cares. It's fun.
Re: Kingdoms at War - 03/04/2013 Update @KaW admin, Will you please explain the reasoning to these statements: '...we will be removing the maximum member cap this week. NOTE: We will not have the no match system in place, but we will be running our no match algorithm in parallel to ensure that we have the proper results" -KaW admin. Sounds backwards to me. It's like driving a car, while holding the seat-belt in one hand, and ready to buckle up IF an accident happens. If you want to test the system, TEST THE SYSTEM. Not only in theory, but in reality. ;-)