Kingdoms at War - 01/29/13 Update - all 30 minimum!

Discussion in 'Past Events' started by admin, Jan 29, 2013.

  1. Re: Kingdoms at War - 01/29/12 Update - all 30 minimum!

    Another example is playmate dolls 40 vs UnBeKnown 58 (also stronger in strength). Check the war histories of UnBeKnown, you will find that they always won their opponents by outnumbering. It's not their clan's fault but devs you really should do something. Why has nothing been done while so many feedbacks and good suggestions have been given? Those unfair matchups basically just take the fun away from wars.
     
  2. Re: Kingdoms at War - 01/29/12 Update - all 30 minimum!

    @Kaw Admins;

    It looks like you guys lowered the Miths Pay Out Reward, but why? Don't remind me about the mechs because I'm very familiar with it. For example: I used/casted spells equivalent to 48miths then I only received 68miths in return when we won the game. Fyi, I always used full pots for both troop & spy actions. Poor miths reward will force other players not to war because its just a waste of TIME.
     
  3. Re: Kingdoms at War - 01/29/12 Update - all 30 minimum!

    One thing that needs fixed is if u have to buy mith for war #4 and u lose u can't buy mith for last war since it not enough tme between the wars. So u have to war last war with no mith. Thank you
     
  4. Re: Kingdoms at War - 01/29/12 Update - all 30 minimum!

    Same thing here we warred Unbeknowned and they were ranked higher,plus had 21 more ppl, that's not a fair match up. Not even close, no disrespect to Unbeknowned, but devs u really need to do something ,we never even got close. Thank you
     
  5. Re: Kingdoms at War - 01/29/12 Update - all 30 minimum!

    I have a proposal to help with the (mis)matching problems that many are experiencing. The matchup algorithm should only match up clans that are within a certain percentage of strength AND numbers. What I mean is that clans should only be matched for war if the 2 clans are within say 15-20% of each other's strength and numbers.

    If a clan cannot be matched in both categories then they get a message saying a suitable war partner could not be found for xxx reason and they don't war. There is not much downside for that clan. They get a notice then can continue doing ebs until the next war. Hopefully that clan has managed to get their power and/or numbers under control by that time.
     
  6. Re: Kingdoms at War - 01/29/12 Update - all 30 minimum!

    I agree with you Pum
    We were match up with a clan holding 14 hansels and a much stronger roster. It's impossible to think that we were of equal matchup.
    Our number 30 in our clan was 6 mill CS. Theirs was 10 mill CS. The rest of the clan members followed pretty much the same pattern. I find it impossible to see how this was an evenly matched clan strength.
    I also think that Hansel builds should factor into the matchup. A Hansel is not equal to an attack build and it should be looked at.
    Just my opinion. All in all we gave it a go but we were pinned after 15 mins for the rest of the war until we had to FF. Not a great deal of fun there devs.
     
  7. Re: Kingdoms at War - 01/29/12 Update - all 30 minimum!

    My consideration is KO should only count if you did it with successful hit or steal, otherwise only count as SKO. It is too funny if you KO enemy by failed scout and assa

    How can you kill them if you failed ? 
     
  8. Re: Kingdoms at War - 01/29/12 Update - all 30 minimum!

    After yet another great match up and bad lag I don't think I'll bother with ee anymore it's a waste of pots and mith.
     
  9. Re: Kingdoms at War - 01/29/12 Update - all 30 minimum!

    Please do something about the mith payout. I was second in plunder and almost last in payout!!! That's ridiculous. I used 14 mith and was hitting with pots.
     
  10. Re: Kingdoms at War - 01/29/12 Update - all 30 minimum!

    Hgl 68- silver 56, when is kaw going to say enough? Win because you are better, not because you have more mercs. These wars were suppose to promote clan unity, any clan can stack. It's destroying the game. Zaft had enough respect to step down. Devs need to step up and cap the wars to 50 ppl. More clans could war and would make fairer matches. It would prevent one clan from using trashy tactics to win. A match within 5 is fair , a weaker clan can beat a stronger one. Devs need to level the playing field before clans like hgl destroy the desire of all to EE.
     
  11. Re: Kingdoms at War - 01/29/12 Update - all 30 minimum!

    UnBeKnowN was matched today against a clan had twenty more members, We Rocked the house and won again
     
  12. Re: Kingdoms at War - 01/29/12 Update - all 30 minimum!

    its not about how many members you have its about knowing how to war always being active and having a clan that that follows simple instruction. yes today we were out numbered i didnt cry to devs about it.
     
  13. Re: Kingdoms at War - 01/29/12 Update - all 30 minimum!

    GO UNBEKNOWN !! There is a key to success. Other clans have found it like we have. Good luck, EE WARS are GREAT! UnBeKnowN
     
  14. Re: Kingdoms at War - 01/29/12 Update - all 30 minimum!

    Nobody can say that Silver don't know how to war. Their history tells you that they do. Bit when the difference is 12 LB players it makes one hell of a difference in clan strength.
    The simple fact is that the devs don't spend anytime looking at the matchup. It was basically 1/60 vs 2/60. No effort made to look at clan size or anything. Just 1st v 2nd as move on. An absolute waste of myth and time but nonetheless had a right go at it.
    Now I'm not saying much could be done about the matchup as no matter who faced them the same scenario would no doubt have been played out. But there is something that can be done regarding capping the clan size. Where is the strategy in stacking your clan with LB players.
    Only one outcome.
    But with all respect to them. They really kicked it lol.
     
  15. Re: Kingdoms at War - 01/29/12 Update - all 30 minimum!

    I also agree w Cabo and Adamathome that it would be nice to allow members to pass between subclans wo losing ee, especially with the member restrictions and on Fridays war now too.
    Friday is our most popular day and we had ppl want to war that couldnt, but sunday we didnt have 60, we could have had over 70 on friday and its a shame that some couldnt but war who wanted too.
    The players dont want to leave to go to a subclan because they will lose a level of ee. I agree strongly that the ee has made more for clan unity, keeping members in place(I have golden ee handcuffs, lol).
    Overall i am enjoying the EE wars, just giving u my feedback, that i agree with the others that it would be nice to be able to pass to subclans and keep ee, and that I dont like the restriction on the Friday war at all. Thank You. Looking foward to the new gear and developments