Re: Kingdoms at War - 01/29/12 Update - all 30 minimum! hello dev, wath happen on this matchup, 40vs.58 so miss match no matter what we do 18 over ppl is not a joke.
Re: Kingdoms at War - 01/29/12 Update - all 30 minimum! 30-60 is still bad, just trim the roster from the side that has more and make them equal in terms of number. 53 vs 40 fair? That's War 3 for 23
Re: Kingdoms at War - 01/29/12 Update - all 30 minimum! Enchanting with mith is just wasted when it fails/resets makes me not want to enchant anymore!please increase mith for enchanting items so they wont fail/reset!id rather pay more for sucsess
Re: Kingdoms at War - 01/29/12 Update - all 30 minimum! Ok u talk about better match ups 57 ppl to 44 that's a bit one sided
Re: Kingdoms at War - 01/29/12 Update - all 30 minimum! Vote here for an aforementioned random regen % idea (say 20, 40, or 60) so timing people to KO them the second they come out of KO is less effective. Also I noticed an issue when trying to hit people off of the other war clan's clan list rather than war roster during war. It gave me the message you get when trying to hit someone not in the war during the war period, even though I was targeting someone active in war on the other side at about the 2hr mark of the war. I didn't read every other post on this thread but is anyone else having this issue?
Re: Kingdoms at War - 01/29/12 Update - all 30 minimum! If match ups don't improve I'm about to quit wars
Re: Kingdoms at War - 01/29/12 Update - all 30 minimum! I just moved and when there's a war I'm asleep unless I'm up at 4 in the morning and I can't do tht so I can't barely ever fight in wars
Re: Kingdoms at War - 01/29/12 Update - all 30 minimum! Have a maximum roster size. Each +1 member over even roster size =+3 full unloads. +14 members= +42 unloads. Makes no sense. Fix it please.
Re: Kingdoms at War - 01/29/12 Update - all 30 minimum! I have been told there already is a Max roster size for war. Ooops. Well still need some tweaking somewhere in matchups
Re: Kingdoms at War - 01/29/12 Update - all 30 minimum! Hi, I would like to make a short post of behalf of my clan. We have done all 3 Estoc Wars so far this weekend and have lost all 3. However we have not necessarily lost because of poor strategy. We have lost because of an unfair match up. War 1: We were strength rank 3 and 36 members vs HGL with strength 1 and 54 members. So they are a lot stronger than is and they had 1.5 times the number of players we had. War 2: In war 2 our opponent was about 3-4 strength ranks ahead of us and had 1 more member. War 3: Our opponents we 1 strength rank ahead of us and one more member. This shows that in every war we have been out matched in strength and in numbers. If this happened once or twice a week maybe I would be ok however 3 wars in a row.
Re: Kingdoms at War - 01/29/12 Update - all 30 minimum! Looking at posts about match up I saw the match up between HGL vs Warlords 60/40 and couldn't believe that was fair. Looked it up and sure enough totally one sided in favour of HGL. Then I noticed that they had been match again this time 58/60 again one sided in favour of warlord. This shows how the system the devs are using for match ups just isn't working and after more than 7 weeks they still can't get it correct .
Re: Kingdoms at War - 01/29/12 Update - all 30 minimum! Hey dev, rank 12 with 41 peeps against rank 11 with 54 peeps. Whatever u are doing to your matchup programming seems to have made it worse for war 3.
Re: Kingdoms at War - 01/29/12 Update - all 30 minimum! Why not make estoc wars like all other wats clans choose who and when they war and keep awards the same this way you get the time YOU want the opponent YOU want then if your beaten its your own fault
Re: Kingdoms at War - 01/29/12 Update - all 30 minimum! Well I agree the matchups need improvement but hobbit if you can choose matchups fr ee it would be abused and farmed much like pwars and mith wars
Re: Kingdoms at War - 01/29/12 Update - all 30 minimum! We would happily face hgl with 2 ppl difference , 2 doesn't matter- 20 does. Note it was a 2nd win against Hgl. WarLoR had 40 ppl to war in war 4, we choose to not war until the devs post they will make sure match ups are fair. Put a mech in place to ensure 40 will not face 60. Those matches are a waste of 4hrs, mith, pots , and EE. A weaker clan can win over a stronger one, they just need fair odds devs.
Re: Kingdoms at War - 01/29/12 Update - all 30 minimum! After seeing the difference with mismatch of 60 against 40 and then more evenly matched numbers against the same clan the next days makes it plainly evident that match ups for battle should be in the 40's versus 40's, 50's versus 50's and 60's versus 60's range to level the playing field to give clans more equal advantage. At 60 to 40 the larger number has 140 more bars to work with resulting in a very unfair advantage over the smaller numbered clans in matchup.
Re: Kingdoms at War - 01/29/12 Update - all 30 minimum! HGL 82 v RCA 52, not cool devs. RCA is a good clan and doesn't deserve that. If HGL doesn't want to play nice and can't be matched fairly, kick them from match up. Maybe not warring will allow some decency to sink in, this is ruining the game. Support to RCA WarLoR
Re: Kingdoms at War - 01/29/12 Update - all 30 minimum! Release the Phoenix Pauldrons! Everyone's waiting!!