Kingdoms at War - 01/29/13 Update - all 30 minimum!

Discussion in 'Past Events' started by admin, Jan 29, 2013.

  1. Re: Kingdoms at War - 01/29/12 Update - all 30 minimum!

    I support the 2hr war no ff. Id like to see it on Sunday at a better US time
     
  2. Re: Kingdoms at War - 01/29/12 Update - all 30 minimum!

    I'm down for 2 hour war. We could also have 1 hour wars.
     
  3. Re: Kingdoms at War - 01/29/12 Update - all 30 minimum!

    Support for 2 hour wars and increased mith payout :)
     
  4. Re: Kingdoms at War - 01/29/12 Update - all 30 minimum!

    2 hr war option would be nice 
     
  5. Re: Kingdoms at War - 01/29/12 Update - all 30 minimum!

    I definitely support the 2 hour war idea!, but in my personal opinion you should post it in your own thread for the people that will not skim through all these comments.
     
  6. Re: Kingdoms at War - 01/29/12 Update - all 30 minimum!

    
     
  7. Re: Kingdoms at War - 01/29/12 Update - all 30 minimum!

    Agreed azurin/pan jr. Nuff said. Listen up devs. We talkin u need ya be listenin!! Ya hear!!
     
  8. Re: Kingdoms at War - 01/29/12 Update - all 30 minimum!

    I agree with 9rob6, having different veils specific for each war would make things a lot easier for clan owners and admin as a lot of our week is currently spent walling members to confirm who can war which wars and making sure veil is cast! This is very tiring and stressful to say the least!
    Hope this can be implemented :)
     
  9. Re: Kingdoms at War - 01/29/12 Update - all 30 minimum!

    I support goddess's idea 
     
  10. Re: Kingdoms at War - 01/29/12 Update - all 30 minimum!

    Support for panjr 
     
  11. Re: Kingdoms at War - 01/29/12 Update - all 30 minimum!

    Well times still suck for the three time zones together. When we heard there was to be a change we thought u just might pick a weekend time to help those clns that r internationally challenged, guess too much for ya.
     
  12. Re: Kingdoms at War - 01/29/12 Update - all 30 minimum!

    Devs cannot decide what the end game result of KAW should be. It was wars, then ebs, then equipment, then land/building upgrade, now Estoc wars. Each time they make a change in direction they disengage and disenchant the player base. Hyperactive kids have more focus than the Devs.

    Some clans are finally rebelling by running their own OSWs. I really think they may be on to something. Ignoring all the "noise" the Devs have created and just getting back to the purity of the game.
     
  13. Re: Kingdoms at War - 01/29/12 Update - all 30 minimum!

    30 vs 60 will happen for match up. This is still not fair. Should be 35-50 or 30-50
     
  14. Re: Kingdoms at War - 01/29/12 Update - all 30 minimum!

    Can change war 1 & 3 to start at 11om SGT
     
  15. Re: Kingdoms at War - 01/29/12 Update - all 30 minimum!

    Can change war 1 & 5 to 11pm SGT?
     
  16. Re: Kingdoms at War - 01/29/12 Update - all 30 minimum!

    @Kaw Admins;

    Estoc War# 1 is the best time for us at present War sched. Wherein most of us are off work etc.. I hope someday there will be more sched like these. Thanks Devs for giving importance to Asian time zone. :) :) THUMBS UP. :) :)
     
  17. Re: Kingdoms at War - 01/29/12 Update - all 30 minimum!

    @Kaw Admins:

    You matched us with HGL with 54 warring members vs 36 of us! Its too obvious who will win this Match Up. Disappointed.
     
  18. Re: Kingdoms at War - 01/29/12 Update - all 30 minimum!

    For a 4 hr war. War 1 timing is the best deal for Asians on a weekday. Any earlier..... Dinner / still working. Any later..... Way past bedtime.

    Should consider a 3 or 2 hr war. Half the time, war is decided by the 2 hr marks anyway.

    Gonna love a 20 peeps war if that comes about. Much easier to gather 20 within a international clan.
    Think it's going to be more difficult to KO anyone with just 20 peeps. You will be low on troops in order to bring about a KO. That could be exciting and more play time ?
     
  19. Re: Kingdoms at War - 01/29/12 Update - all 30 minimum!

    @ Devs - A number of 30-50 is most realistic for most clans. Increasing up to 60 allows for powerhouse clans to dominate on sheer strength allow. Limit the match up number , you increase the amount of clans that can match.
     
  20. Re: Kingdoms at War - 01/29/12 Update - all 30 minimum!

    Wednesday war time is awful. There is still no war time that really benefits the Brits. How about instead of today's war time you add another war either sat or sun that is geared more to our British brothers so they don't have to stay up all hours of the night trying to war.