Kingdoms at War - 01/29/13 Update - all 30 minimum!

Discussion in 'Past Events' started by admin, Jan 29, 2013.

  1. Re: Actives required to war

    I think u would get better matches if u reduce the number required to war rather then increase it. In addition this would allow more clans to war. Now only nearly full clans can war with 40 at anytime in most clan 1/2 r inactive
     
  2. Re: Kingdoms at War - 01/29/12 Update - New War Times!

    Feedback: Not thrilled about the Friday war size restriction...why after so much negative feedback on 40-60 players did you decide to "apply it to Friday" too?
     
  3. Re: Kingdoms at War - 01/29/12 Update - New War Times!

    40-60 is very stupid, where are we gonna find 40ppl, cmon devs
     
  4. Re: Kingdoms at War - 01/29/12 Update - New War Times!

     
  5. Re: Kingdoms at War - 01/29/12 Update - New War Times!

    Devs I've posted this before but it needs to be said again working with a 40-60 limit does help even out matches a lot but it puts a huge strain and forces a ton of clans out of warring that can't reach 40 members if you all would change the limit from 40-60 to 30-50 it would serve the same function and let a lot more clans war which would intern make even more fair matchups
     
  6. Re: Kingdoms at War - 01/29/12 Update - New War Times!

    I have a suggestion. Allow each main clan to have X amount of sub set clans attached to them. One being a war clan. Folks could move freely from among these clans without losing veil. Main clan, eb clan, war clan(s), training clan etc.. Having seperate war clan would resolve veil issue as well. Could also resolve size issue. Devs can adjust the size of the clan to its war specific requirements. Also get rid of the useless Allie chat and make it family chat. Where u can chat with rest of the clans attached to the main.

    Like always - don't give a rats are about spelling r grammar. I am typing from an iPad. Get over it.

    Ciao
     
  7. Re: Kingdoms at War - 01/29/12 Update - New War Times!

    One correction. Move among each clan and not lose estotic edge.
     
  8. Re: Kingdoms at War - 01/29/12 Update - New War Times!


    VERY GOOD IDEA!! SUPPORT!! Isn't the whole idea clan loyalty?? I thought of this to - but he voiced it first - great minds think alike...and so do ours :) lol. But seriously, SUPPORT!
     
  9. Re: Kingdoms at War - 01/29/12 Update - New War Times!

    It's been said in enough places...not sure the devs are listening... :/
     
  10. Re: Kingdoms at War - 01/29/12 Update - New War Times!

    wow once again only 1 war i can do at max :/ should do more for gmt but nice
     
  11. Re: Kingdoms at War - 01/29/12 Update - New War Times!

    plz change it to 30-60
     
  12. Re: Kingdoms at War - 01/29/12 Update - New War Times!

    or war times GMT... You do realize that people are in school and work for war1? And war3 2am? Night time? Really? Thus there is no chance to even consider warring those two. Saturday is kinda early, but still can make it. And Thurstday is also possible. :( And for clan restriction sizes... There should be a several levels or something. Like 20-40, 40-60, 60-80 and 80-100. There is plenty of smaller clans who want to war, but can't due to lacking members. And I bet there are big clans who have to restrict participation to some members because of the one size limit. That doesn't seems to be fair enough! And consider maybe making different wars for different time zones. Say what's good to USA is no good for Europe and vice versa...
     
  13. Re: Kingdoms at War - 01/29/12 Update - New War Times!

    seriously devs!!!! it's simple no1 likes the number 40 as a minimum!!! everyone was happy when minimum was 30!!! do u understand???
     
  14. Re: Kingdoms at War - 01/29/12 Update - New War Times!

    Idea (repeated):

    Devs, to overcome issues with getting enough warriors, it would be great to enable linking two clans (members can shift between the two without loss of ee).

    The net effect of adding war1 will result in regionalizing clans (many with similar time zone). And in doing so, loose one of the greatest attributes of kaw, making friends worldwide
     
  15. Re: Kingdoms at War - 01/29/12 Update - New War Times!

    Not fair to bigger clans with more than 60 members wanting to participate week after week
     
  16. Re: Kingdoms at War - 01/29/12 Update - New War Times!

    (-.(\) is it just me or are the new war times worse than before
     
  17. Re: Kingdoms at War - 01/29/12 Update - New War Times!

    Next week change the clan restriction down
     
  18. Re: Kingdoms at War - 01/29/12 Update - New War Times!

    With ref to veil spell why not change system to actual war veil as oppose to time veil ie, war 1 veil (excludes player from war 1 regardless of when it is cast) war 2 veil and so on. This allows players to plan ahead and clan owners have less chasing to do with regards to war activity. Just a thought
     
  19. Re: Kingdoms at War - 01/29/12 Update - New War Times!

    ELIMINATE THE MAXIMUM
     
  20. Re: Kingdoms at War - 01/29/12 Update - New War Times!

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