Kingdoms at War - 01/02/13 Update

Discussion in 'Past Events' started by admin, Jan 2, 2013.

  1. Lol. Well it would stop the small alt builds to just fail bomb you to get a ko
     
  2. Having some towers ok, but having a tower build is like cheating (for Estoc wars) My view 
     
  3. Only 2 of the Estoc FAQ were questions. FAQ stands for "Frequently Asked Questions". Most of them weren't questions so you might want to call it something else next time. Just a suggestion
     
  4. Wow, let me see if I'm keeping up ...
    Devs need to change tower mechanics because they're currently to hard for the general kaw public to figure out that you have to assassinate to get them KO.
    Then..no clan can have small accounts because scout bombing is also totally unfair.
    They also need to give mith to everyone because war costs 
    I'd like to remind everyone this is a war game, there is a winner and a loser. If that's too much ,there's lots of other game that don't use ... Wait for it... Strategy
     
  5. EE is all about forcing players to be open, and generate plunder

    The ONLY way to generate plunder from a tower is by KOing it. That's it: there is no other way.

    But towers can skim the enemy roster with troops and be Invulnerable to troop attacks, so their earnings and mith are very very secure.

    This whole tower idea goes against the very premise of EE
     
  6. @Valor
    And as al games devs change the mec from time to time when the majority of the players believe something is bad/wrong.

    You have your opinion. I here you and understand and respect your point of view. However I don't agree with it.

    This debate has gone on buy us players to long the ball is in devs corner and whatever they decide we will adept.
     
  7. I--I lol I love giving my opinion, especially if it isn't even asked for.
    My new favorite kaw past time is irritate the Moose 
     
  8. Support! :lol: :lol: :lol:
     
  9. :) nice one devs.. :lol: i wish i would won the contest name that equipment :D
     
  10. I converted to tower just last weekend. It's pretty difficult to pilot I must say. It does offer an advantage though. The opponent needed spies on me.

    I stick to my earlier argument. Let towers hit other towers. It offers an advantage against hansels who have dominated the game for so long. So what if every attack build changes into a tower build? At least it offers attack builds an advantage over spy builds.

    I don't mind the devs changing the mechs, but they should also change spy mechs. Allow attack builds to hit spy builds for gold even if they have 0 troops as long as they have spies. That would balance the game. It is Kingdoms at War after all, not Kingdoms at Stealth Ops.
     
  11. Play once with a spy build and realize if they really are super good builds in these Estoc wars. Scout bomb is so easy now that there is literally no advantage of a being a hansle (infact they are at a disadvantage!)

    If you want to give attack build an advantage, let attack build be able to attack tower builds. (Spy builds generally have so less attack strength, it really does not make much of a difference).

    Able to hit a hansle with 0 troops out. Are you suggesting a free pie?

    Btw, this game is neither called Kingdom of Attack.
     
  12. I have spy builds. That's the point. No dtw and let attack builds hit spy builds even with no gold out.otherwise let's play Kingdomat Blackops.

    Devs did you intend for spy builds to dominate your game?
     
  13. All i want to say is, can we please have a decision from the devs. The longer they wait the more towerbuilds that will emerge, and complicate the problem even more.
     
  14. Spy builds and hansels have dominated Kingdoms at War flor too long.

    Yup. Devs will nerf it. Towers can hit towerrs
     
  15. Easy fix to zerostat glitch

    Zero stat accounts can effectively scout bomb hansels (well any account can but at least others count toward clan strength. One reason is that you dont need stats to hit - mit and pots give a huge attack without any buildings.

    An easy solution: When calculated clan strength, add to each players stats (currently 2% of building value) 10% of the stats of full pots and full mith - essentially add a constant to each account when calculated clan strength EE purposes.

    Any percent of mith and full pots could be chosen, I suggest 10% because that equalizes pots and troops assuming troops are at 20% on average - which seems about right for EE.


    As for the tower glitch in Estoc trials - if dtw is eliminated from all other builds until they have zero troops, seems like unchanged tower fight mechanics in Estoc trials was an oversight more than anything else.