Kingdoms at War - 01/02/13 Update

Discussion in 'Past Events' started by admin, Jan 2, 2013.

  1. You don't make plunder off assassinations.

    You'll be lucky to score a KO for plunder off a tower build.

    Not what I think was a plan for EE wars.

    As far as using a tower build in OSW, again, when you can sit DTW when you're full troops, it's wrong.

    It needs to be dissolved.
     
  2. @Willy- it's best to KO the towers at the end of the war when there's the most plunder to be earned.
    I know my clan can't be the only clan capable of Knocking Out towers, I keep saying it is possible and my clan keeps proving it.
    Instead of having the devs change all the game mechanics , clans just need to work together and have a strategy.

    WarLoR
     
  3. Valor
    The only way to attack a tower is by hitting it at its strongest point. It does not have a down side. It exists to harvest mith and not get hits

    As for m knocking out towers at the end of war, its advantageous to knock out ANYONE who has high plunder

    And it takes so much resources to KO one tower that it leaves your entire roster vulnerable

    I would have more respect for tower supporters if they would be honest with us. Tower build is not balanced, And those who have them enjoy the advantage. Simple

    Do not tell me the tower is a balanced build in this game. It is not
     
  4. Its only a game at the end.

    I left the game it was so boring to only EB farm and the old turtule wars was also a joke.

    The new EE wars made me start playing again and paying 4 xtal.

    Again its only a game and if i find it boring again i Will just leave.

    To the ppl that are hard core KAW players remember if ppl start to leave the game it will die and regardless of your bild it will be nothing worth any more.

    Soory for My english
     
  5. Everyone is entitled to their opinion on tower builds so here is mine:

    Tower builds are an exploit. Lets think about it this way. A tower build needs 20 or more towers. One complaint of the tower build is loss of plunder. Assuming you were building towers for the defense and not use of a bad mechanic, you'd make much more plunder putting up towers on 8 highland instead of 20 lowland. Imagine the plunder from 12 more buildings that pay! One argument would be that it's cheaper to change your build. How many people who were HLBC before the release of T5 would actually "re-architect" 40% of their build. It does happen, but not too often. Being dtw to attack in EE with full troop bar is the exact opposite of the intention of EE.

    I haven't read every post on every thread so this may have been mentioned already, but I haven't seen it.
     
  6. The tower build is only build you need successful actions to kill troops. I can scout a hansel all day long win or loss and ko them plus they don't even get to use their spy def pots to stop me. I'd be fine with no change to tower mechanics if fails didnt kill every other builds troops/spies too.
     
  7. ZAFT DESTROYED A CLAN FULL OF TOWER BUILDS... LOL ALL ABOUT STRATEGY NOT THE BUILD SON
     
  8. @willy. Really wow. You want to take tower build out of osw? May as well just have 2 clans left in kaw. Take out that mechanic and there is no way a small clan can stand up to any of the big alliances.

    @moose. Who said no tower builds want it out of EE? I said something should be done. I had 2 requests if they do change the mechanic. Who knows it devs will listen but there is always hope
     
  9. Tower foR OSW is fantastic and I have no issue with it.

    I only want god mode disabled for EE. Beyond that, I could care less 
     
  10. How come its only certain people who have an issue with towers? Other clans just knock them out or don't care 
     
  11. People in clans I've been going to have been saying that your going to be adding new lands. Is that really true?
     
  12. Still waiting for devs to do something about war times. Not being able to join most wars cause of work really sucks, if they would even change war times by a few hrs later every other week would be ok. I understand that I'll not be able to join all wars but at least give me a chance to join a couple a week. I'm sure others are having the same prob
     
  13. Yes you can kill towers.

    But in the end there Will be nothing but towers that fight towers in EE. And then we are back to the crap Old turtle wars of Old times. Regardless if you can kill them or not.
     
  14. Again increased mith I'm the event of ff.
    the tactic to damage a winning clan by ff after hard fought wars is an unfair one that is totally disrespectful to the effort the clans put into this. Devs please address this issue and state intention to resolve the need for a multiplier so winners get a correct payout not affected by discourteous losers.

    Also please respond to the tower debate that though I will stay neutral on that I do think if nerfed for ET wars they should be given a one time only chance to convert their towers into equivalent tier attack or spy builds IF they so feel the need to accept it.
     
  15. @Zaft killing tower build A N D... Duh u killed them to beat a tower build u need to out number them in troops!!

    It's been said many times towers can be taken down it just takes tons of spies and with improved match making you should have about equal numbers!! 100 vs 70 will dominate every time!!

    Simple math 30 extra players with 2 xtals each (if ur not running xtals ur not gonna do well) equates to 90 full on loads of troops more than your opponent!! A monkey can win with 90 more spy unload then there opponent!! (that doesn't if account for the 90 full troop bars)

    Much respect to Zaft they are super strong and good warriors for sure but if they went against someone and were out numbered they be done for like everyone else! If iG or foxes hosted a party and 120 active 2 xtal warriors and a few towers vs Zaft at 100 pure mathematics says they'd lose!!

    Don't believe me try it!! 60 full unloads is a lot of troops to try and deal with even 10 extra players it gives to much of an advantage currently!! Devs have to fix it so troop number are closer!

    Don't give us the crap that with more clans there is better match making u'll always run short for equal fair matches figure a way to make troop levels equal!! I suggested randomly choice players who can xtal an extra time or have a quicker regen!

    Rant done! :)
     
  16. Random xtals for outnumbered clan. How would you decide who. All bigs get it the other clan is then hugely disadvantaged all smalls and its still enough to mass bomb the other clan high plunder earners. That wouldn't help equalise things. It would be mass xtal carnage rush that would help one clan dominate at the correct time if used properly. Faster regens would to an extent. But sorry to disagree the only way to level the field is to grow your clan. There will always be a leader board in strength of clans and that's fair enough. Until our clans grow enough we cannot expect to win every war. No one can buy there are things you cans do. Devs can't choose to drop players from clans nor can they force all clans to be equal. Every match up is a gamble. The risk of war. Accept it grow your clans for war. Enjoy the wars and good luck to all.
     
  17. Actually dark knight the random xstal plan is a sound one. It could be assigned randomly by the matchup computer to the outnumbered side. The people who can use an extra xstal would get a notice in their news saying they can use an extra xstal during this war.

    Alternatively, random people on the more numerous side could have their xstal max decreased by computer. Or it could be a combination of the two.

    I can see this xstal equilibration also helping to reduce or remove a lot of the baby reset alts people use to fail bomb during these wars.
     
  18. I suggest all lb and war hungry peeps apply to Zaft and mg. all twr and hansel apply to taka or devastation.

    Dev only hav to fix match for these 4 clans. Will be interesting to see how these 4 clans fare against each others lol

    Best thing is no more issue with being outnumbered 
     
  19.  that's why I said random and it by computer not clan members or something so the deck can't be stacked...

    Really I don't care how it's done I just know it needs to be fixed... When I war I ask it be fair and whether it is win or lose its a great time!!! And growing is not really an answer (I'm not in my war clan for starters if that's what u referred too) little people can ko just as well if not better cause big guys leave them alone!!!

    In an equal fight 1v1 strategy, participation, teamwork wins out!! (and xtals)

    Random xtals was just a thought, better ideas are welcome. Basically need a way to make it so if your clan is matched in strength you should have a fair tough fight, I like it when every hit counts and the war is neck and neck, but a simple advantage of even 5 weaker player multiplied by xtals is 15 full troop regens more!!! (that's spy and atk)

    I think peeps all should have 1 free regen and 2 xtals for a total of 3 extra regens, xtaling is the best part of a close war!! (I made a thread on it for support) 

    I do understand the difficulty of match ups but sooner or later something will need to be fixed cause if we start getting below 100 clans warring the match ups will never be good and it will exponentially increase the number of clans that stop warring. A fix like I suggested would allow a clan with few members but strong to war even when outnumbered. But again just a suggestion to fix a problem I see.
     
  20. In the next update can you make it not reset to the top of page 1 whenever you leave a thread? (Don't know if this has been posted yet)