You are not correct over there my friend. Check clan history of Valor's clan. They faced 11 tower builds out of total 35 folks as opponent in last war. Still they won. Not trying to say that Tower build is not a exploit in EE wars. But you can beat them with good coordination; but the point remains that why giving Tower build a huge edge. It takes a lot of pain to KO 1 tower build, and by then you have wasted a lot of resources.
Look at WarLoRs recent war against Devastation. That was a tough fight, towers on both sides, KO on both sides. How can anyone say that either side was hiding behind towers?
I agree with almost being untouchable. But that's only true for folks with huge spy bfa. There is another reason why people are against removing it. Once the mechanism goes off, tower build will almost become weakest build. Think about that! Come join clan WarLor, I'm sure you can learn fast to pick it up during a running war. jk , but they can be worked. But it wastes a lot of resources un-necessarily on them. Point already covered above. But totally agree, Tower build tends to exploit in an Estoc war.
I don't call tower builds "unfair" because is hard to KO. Is not only about KO. Its unfair because its imposible to make plunder on them, while they can make plunder on anyone, hansels and pure spies included (just have to watch cc to track hansels or pure spies with gold out). When a build can hit anyone and none of the other builds can hit back I call it "unfair".
Is not only about EE wars. This is an old issue. The diference is that the biggest part of Kawmunity faced them lately... And same, devs was awared by this long time ago. They chosed to debate this only now because tower builds are tending to ruin the new toy (EE wars).
@ moose. When I change my build and am Hlbc can I join your tower clan? For ff wars I think all players in winning side should get an extra percent of mith payout that compensates for the time of the ff and is based on how many actions made to that point and assuming a player would hit at the same rate. Ie make it simple if a player has made earnt 10 mith at 2 hour ff they earn 20 mith total for actions. If at 3 hour ff they have earnt 15 then they get 20 still. Simply just base actions per time left and reward at same rate. That ways clans don't lose mith due to the numerous ff that some clans feel forced to do. Also with current drop rates and I earn quite highly I'd still suggest doubling it if the devs want to keep the ee mith war as incentive alive. New different equipment for each slot will continue the desire to earn over time. But many will not war for 3 years ( just wild guess) just for a matching suit of armour that we don't and won't use all parts of as some so far dont stack up. It's almost like asking us to war for a fashion accessory. And if devs bring out a matching handbag I'm quitting kaw Towers. Others have already said both sides the only thing I'd ask devs is that if you do 'nerf' this build for those who want it offer them one time only equal tier build swap so they don't lose out on their investment making the build.
@Vlad, Agree on tower build, their mechanism do make them easy (atleast much easier) eaters. On top of what you said, they make plunder from full bar, but they can still be worked upon. Their spies do regen every few mins, so they can be attacked too. It needs too good a focus against them; and while you do all this, the other folks go neglected. Pure spy - They have a hard time making plunder on their own. I feel they are at disadvantage in these EE wars, they can be scout bombed. No way an exploit. Hansles - With low troops they are not that good either. Any clan would have tons of hybrid/hansle to work on them even if they have gold out. I'm a hybrid/hansle (not sure :lol: ), I hate not being able to make 70m hit against top attack builds, while they punch me hard (not that easy to bank gold right?). I meant hansle have advantage of high spy power, but they got a lot of negatives too.
@Moose , I think your comment that we use no strategy is both insulting to my clan as well as those we have defeated. Maybe your clan wars with no plan or strategy, but don't assume all are like yours WarLoR
Support! Focus, strategy (ability too execute that strategy) and coordination are pillars to win an EE war. Just because a few folks (in a clan) have Tower build, does not mean they had easy pickings all the time. Respect the warring skills of WarLoR!!
This stupid Mithril payout doesnt make any sense... i spent my mithril during the time which you guys asked... i recieved almost the lowest mithril out of my whole clan in round 2 war... check out history, i got the the most plunder, the most ko's, and the most hits... but still such low mithril, this doesnt make any sense, pelase fix this or explain to me what i did wrong
iGetpaper the mithril payout is also related with the strenght of your targets. If you make your way to top plunderes by hitting the bottom of opposite roster you will get less mithril then someone with less actions, less plunder if he worked more on the top of the opposite roster. I'm not saying that is your case... just an idea.
Wow Valor. I try to listen to debate objectively. I have studied all of the clans that have or recruit tower builds. And the margin of victory in EE is enough to throw a flag up. Not just to me, but to developers. They will see it. Now, nowhere in Moose's statement did he claim you don't use strategy. He said tower builds don't need it. What "strategy" is involved in being DTW to attacks? In EE wars, which is based off of plunder. So, you cannot get plunder off of someone who can attack you for plunder. Sounds legit. :roll: I've given up recycling all of my objections, so short of doing that, i'll leave you with this.... If this isn't addressed now, a year from now, KAW will have a majority of tower builds. For you, the ones with the build, this is fine. For the average player, who doesn't study this game, or the new player, who doesn't know any better, they will all become too frustrated and confused to stick around to learn this game. I have made it a point to never say that I would never change to this build, but honestly, i'm surprised in the majority of those who sport this build not stepping forward and declaring its unfairness. All I see is greedy players clinging to an exploit in the system. I'm a hansel, and fully admit that my own DTW mechanic is unfair. Though there are more ways to combat a hansel than a tower build, I still believe these DTW mechanics need to go away. Basing combat sheerly off of build and coordination.
@Willy-yes, Moose did say there is no strategy , perhaps not in his clan but I guarantee there is in mine. Moose even went further to say that people using tower builds are lazy. Yes, I find that personally offensive as well as offensive to my clan. Anyone who has ever warred with-IMF - would NEVER say he is lazy in war. If you are unfortunate enough to go against him, I'm sure you would co-sign on that statement. My clan works hard during wars, we have the best timers and we work as a team. We win together and we lose together, but we always give it 100%. My clan wars with integrity , we do use the pathetic attempts at getting a weaker opponent by unequiping, dropping builds for match up and then rebuilding . We have however fought those clans and won. They know who they are. We have fought a clan that forfeited 15mins to the end of the war, because they were poor losers and exploited the lack of mith given to winners. Unfortunately, you can not teach basic morality and values. But know now, anyone who fights WarLoR , you are guaranteed a fight to the end. We do not hide behind builds, we utilize ALL builds to our advantage. We do not have minimum stat requirements because we fight with all sizes, THAT takes strategy. The group who fight with WarLoR have my respect and I will always defend them WarLoR
Tower Builds can be attacked like all of the other builds - they simply need to have gold out. If Devs don’t change mechanics, perhaps KAW community can agree that it is acceptable to strip tower builds during EE :?: Stripping in this context would not be mean, spiteful or unfair, it would simply be a necessary strategy to counter the unassailable towers (even full spy builds fail at assn against a moderately strong tower build). It is not necessary to strip any other builds; the mechanics have changed so that any other build can be fought if they have troops (and stolen from if they have spies) from any other build.
The lag is indeed annoying to say the least. While understanding the general mechanics behind this issue surely there must be tricks available to make it less painful.
Just registering the matchup we are up. Your clan, with strength rank 67/110 and a size of 34 has been matched against "Castle Inferno", with strength rank 63/110 and a size of 48 We are ranked below as well as down with 14 folks. I hope devs do look all this.
Yeah i got a matchup gripe and suggestion. How about involving the players who they match? Not long ago u needed to declare and u needed 3 admins to vote on yea or nay. What happened to this way of declaring? I feel like were all at the mercy of devs like puppets and devs pull strings for their own amusement on us veteran war clans. The trial wars matchup appears to be more fair for noob clans. Its ridiculous. Family shouldnt have to face family.