Kaw_admin makes a huge change to volleying and no one cares

Discussion in 'Strategy' started by *Cursed_Soul (01), Oct 17, 2010.

  1. its THE DEVS who changed it not kaw_admin o.o he only reports it.....




    btw.... who cares :D
     
  2. Thank you developers for rolling out the changes a day early. You cost me alot of ******* money.
     
  3. Btw anyone who cares you lose 35% of total money you wanna transfer now.
     
  4. Wasn't a day early - just that ppl differ as to what the mean when they say midnight ... devs obviously meant the start of the day.
     
  5. Stop dropping the xfer ally. Put a little more effort in and find active acct that will build and then keep it. It'll sell and then no gold lost at all. I buy at 36.4 mil and take up to x amt then the ally upgrades buildings and within 1/3 a day it's sold. And if not the stats are right in line for that price.
     
  6. Easycheese: youre an effing noob.

    Nyn: the announcement clearly stated and i quote. Sunday night at midnight.
     
  7. Myth you're a queer little beot
     
  8. Myth - your quote isn't exact but close enough. That said, the updat was made Sunday morning at midnight. Even the devs can muscommunicate from time to time.
     
  9. nice typo on miscommunicate 
     
  10. Easy - real transfers involve volleying allies to the billions - an ally with newb stats at 50bil doesn't get rehired no matter how active they are.
     
  11. Easycheese. Go beot yourself.

    Nyn: true. I just don't like it when miscommunications cost me 70 bil. You know?
     
  12. Agreed - it's why midnight is usually a bad choice for scheduling things - computers interpret it diff than humans.
     
  13. The amount u get when u r hired might still cap at 1mil, but it will take twice as long to reach that 1mil mark
     
  14.  aww that sucks! That doesnt fix anything :( . Noobs will still spam; and itll take them longer to realise theres a cap 

    money made of hire: that should be the cap more right? Since most hire prices are above the cap...
     
  15. So transfer bonuses are understood.

    Remember. No one cares about alts. its about moving as much gold as possible to the "main".

    That's average mentality of the normal player.

    Now discuss #2. Increased plunder cap.

    Seems like overall plunder increased a little bit. but of course i'm not max plunder so I couldn't tell.
     
  16. Plunder increase is to total possible plunder (ie; from attacking top lb players) and not to the ally bonus (2nd amt listed for plunder upon winning battles).

    I have seen no noticeable change at all to my plunder even though my farms of choice r attack builds.
     
  17. total possible plunder or is it another "miscommunication" and actually an increase to the total amount of allies needed to reach "max plunder cap"
     
  18. Anyone else beside me think the 5% more profit (1.575%) is a joke?

    Or is it just me?