Good idea on its face, but tons of factors to consider. Ever seen The Royal Rumble with Hawk and Animal in it? (yeah yeah I'm old...) They don't hit each other, they gang up on targets. That's what clans or alliances would do, "eliminate the threat".
What about people (like me) who do not give two shakes of a lamb's tail about people hitting them? People can pin me all day and I'll snipe them back when I feel like it. I have numerous solutions, do you?
Toast DIFFERENT groups, do if the last people were 100k an 10 mill cs they would win their respective groups
And maybe double plunder taken from you, and a certain amount of required activity/hits to stop people just doin nothing
I think it shouldnt b when you quit cuz people eould NEVER quit it should be after u lose a certain number of battles that way the stubborn people cannot just refuse to quit and win or make the war last forever hope u take this into consideration
Sounds pretty cool, email these ppl (otherwise known as the devs) support@athinkingape.com I wanna see it happen
Noob *cough* noob?? Actually read it first and then you could comment, otherwise I formally invite you to get yo ass off my thread.
Some people don't care about being hit. They'll just sit there. If it could incorporate activity and successfully actions and such things then it'd be better
400k differences sounds good. But instead of leaving track it like a system war. Each players name shows up with successful hits and plunder earned. These could last say 1 week 2 weeks and 1 month. Top whatever get mith aqua inferno gold equipment....I support the idea.