I would like to point out that people can farm gold by earning equipment and selling it over and over. I would recommend countering this by having to unlock the ability to have that equip dropped to you again by having to buy that said ability in the marketplace. You would only have to purchase it if you sold it though. Also, large accounts would have the ability of transferring funds to an alternate account very easily. Let's say an alt gets his crappy legs, and stick it on the market for 5T and his/her main buys it, and an alt has 5T now.
Chances are if you are selling equipment you do not wish to have it but simply put, any piece of equipment can only be dropped to you once. If you sell your one chance then you will have to buy it from somebody else in the black market good point though!
Sorry I missed this earlier, it would make sense that the black market was made available with the unlocking of new lands. For example when hoarfrost are unlocked, as is the black market. Thoughts?
The reason I say that is so that people who would "play" the black market don't make ridiculous funds. The price of items will always change. Let's say players who work business for a living will have a significant advantage over a 9 year old who just learned equations. "Playing" the black market like stocks wouldn't be an exploit, but it needs to benefit all players equally. That's why I suggested buying the ability to hold a piece of equipment again.
I do see your point, but could that not also be said of the ally market? An adult with experience managing numbers would always have an advantage over the 9 year old with his ability to find X. Dumbing down the game wouldn't be a good move in my opinion, but that's just my views
Allies are an essential concept to the game, and no matter your understand of math and money, you will always gain some benefit from allies (plunder increase, BFA), and that benefits all players within reason.
And you would receive some benefit of buying or selling either through product or money. It can be made more complicated but both parties win in this situation I'm not trying to argue by the way, just discuss your points
We aren't arguing. At least I'm not, we're going back in forth discussing pros and cons. It's constructive criticism that benefits your idea.
Not at all I saw you in cc today. You're a cool Nooblet. But yeah, allies benefit all. Black stock market benefits players that work on Wall Street.
Limit the amount of players to be able to join the black market via random passes based on overall activity. I mean Black Markets are raaaaare and should be treated as such. This prevents exploits and it will all be up to Lady Luck if you make it in to even see the black market. This can be bi-weekly or even bi-monthly passes and if you get in to the black market then your ally chat turns into Black Market chat where you and a handful of others can discuss pricing before the deals go down.
I'll take that compliment :ugeek: But if you can only 1 of each equipment at one moment in time then you can't drive up the price by yourself. Yes, I'll admit that a clan could rally together and all buy a piece of equipment which raises the price of it just to be sold again. But there has to be a demand, a small player with their first 5 gold bars that they've been saving isn't going to want hooves for that price, they'll just pick greaves for 4 gold bars instead therefore it would be counter-productive to artificially raise the prices of equipment to more than they're worth
An interesting idea, an issue I feel is that you could end up with a black market filled with just sellers or just buyers which would be a shame. I think once you know about the black market, you would be able to sneak there to buy or sell the products to your hearts desire
I'm not talking about 1 person driving up price. People with more knowledge of business in math will more easily recognize patterns in the market and use it to their advantage. The market is completely player driven. They decide the prices. I see it kind of like the Steam Market. You can sell virtual items for money which gets added to your wallet. You sell an item for a price, it gets taxed and when it sells you get X amount of money added to your wallet. Maybe a tax should be introduced. And instead of just using gold bars, the market deals out funds with gold coins, but you can only buy with bars, so that it gets taxed.
I see your point and I think it's valid, but with prices changes - assuming the stock market idea - the level of price increase/decrease won't be mentioned. Just a green and red arrow (Id imagine) and therefore the exact levels of increase and decrease would be unknown unless a player stairs at the prices all day which those on Wall Street hopefully won't be doing The idea of gold bars is to have the tax but it's possible that each equipment may have a tax of say 1GB to facilitate the sale etc?