So as a long time player upon reawakening from the grave that is the kaw slumber ive noticed that kaws changed drastically in a simple war. Haa nothing to do with war. Hopping. I get players hop to finish legends and eventa but there amount that hop out of utility compared to hopping out of... Whatever reason (trying to grow. Maintain lb. Etc Lets be real. How often do we see (mb lotl/goth) because at thia point 1 unload maxes out the item drops. So whats the incentive to stay in a clan? From a purely mechanical gamepoint. There is none. In fact it has become detremebtive to staying in a clan which i do not believe the game has been intended to go. What are some ideas players have that could change this? Plz stay on topic of discussion.