Wendy, great to see you still helping others. iPro here btw. Xoxo While I understand what your saying, it goes back to what I said above. To a new player, growth isnt the deciding factor in retaining a brand new player. Level of enjoyment/entertianment is. So when you have a bunch of noobs together, its not the same as a group of players who have played together for a while training a new player to the clan. It take a village to raise a child not the other way around. I mean call me crazy but i remember having to interview for clans. Like any clan worth a crap needed a serious kaw interview just to be brought into the cool club. Now to be in the cool club all ya need is to drop a seal. Making growth easier is not going to help retain new players. I mean honestly, its not even that hard. Im 24 hours in and over 200k stats with 11b in gold. In one day. Wendy even states how easy it is to make a noob big enough yo hit decent ebs with little effort. If growth was the issues, we would have no issue.
No, I did not agree with what you said nor come to the same conclusion. You said EBS killed clan loyalty. I never said it was the introduction of EBs that killed clan loyalty. I said it was the introduction of HTE that killed loyalty. That is one eb, not all ebs. I took your post to mean it was the introduction of ebs in general that killed clan loyalty. I disagree. Ebs helped clan loyalty because people were working towards a goal TOGETHER. Whether it be being able to run B2B haunts or B2B FOD or unlocking ACC or whatever it may be. Clans worked together to get stronger and to reach those goals. HTE made that go out the window because it promoted INDIVIDUAL growth instead of CLAN growth. So to reiterate: my point was not that ebs killed clan loyalty, because in my belief and experience they didn't. In fact it may even have improved it some. It was ONE eb that killed off clan loyalty. I'm not generalising HTE to all ebs. Saying ebs kill loyalty and saying HTE kill loyalty is not the same thing. IMO HTE started the downfall of loyalty. It was not the introduction of ebs. Of course events, ASoF and LotL have had a similar effect; but they were only introduced because of how HTE effected the game. I will agree on the social aspect. That's what drives the game. I know I probably wouldn't have played as long as I have if it wasn't some of the great clans and people I've come to know.
Without a doubt, clan loyality died before HTE. Eb drops alone had players running all over trying to get the newest shiny stuff. I even recall my clan at the time Regulators started all the clans that were named after the ebs they ran so people knew where to go to farm for eq. This was before HTE and i know this because at the same time Regs and BH were at war and that was the first time kaw had seen a clan (regs) use ebs (the haunting) to rally gold for strip funds. Thats all that war was for us. Hitting haunting for strip funds, go to eb clans for eq. People left clans for ebs long before HTE. I assure you what i say is 100% accurate
That is based on your experience, so no it is not 100% 'accurate'. Everyone has had different experiences in KaW, you can't say yours is more accurate than anyone else's when it's based on personal experiences and interpretations :roll: From my experience, the major decline in loyalty did not begin until HTE was introduced. We have had different experiences, neither of ours is more 'accurate' than the other. It's a shame your clan experienced a drop in loyalty at the beginning of ebs, but mine did not. I never said people didn't start leaving clans till HTE. My point was that in MY experience, the biggest drop didn't occur till HTE came along.
Yeah what do I know. I was only one of the most prominent players of kaw at that time. Ebs were great till hte. Noobs only not here cause growth too hard and need a better tuorial. Yes this will save kaw. Dont hold your breathe
I honestly would like to see a kaw 2.0 which starts with a clean slate for everyone and alot of the features that weve all been asking for i feel like someone could make a whole thread with requested changes and all and it would be very long so thats something i cant do. Now i am keeping in mind all the big spenders would be very screwed over by this so its just an idea..
I was not trying to attack or insult your knowledge of the game. But we both have had different experiences and neither are right or wrong. They're just that: experiences. A better tutorial will not save the game. In fact that's not what it's even about. It's about improving player experience by making some game improvements. A new tutorial was only on one many ideas that have been suggested in the past.
I know and Im not trying to discredit your experience either, i am sure what you say is what you experienced. But i'm not speaking from my experience. My clan had a strict absolutely 0% leaving clan to eb. So it didnt effect my clan. But i was from old kaw where loyality was a must and i demand it above all. I say these things i say because they are the direct result of what has happened in kaw. Yes HTE took it to a new level where clan loyality would never be priority again but it was dead before. I had alts parked in clans litterally named "The Haunting" "Clan FOD" and all it was, was a bunch of people chasing eq. Long before you paid for ebs. While you may not recall this, Im jidt letting you know, while you had your experience the rest of kaw was chasing new shiny eb eq.
I recall it. I remember the clans called Sporaveks Revenge, Crossing the Threshold and what not. And it did effect clans. For sure it did. But I stand by what I said: it was never to the extent to that of HTE. It was a different detriment. Players tended to go off and hunt equip but once they had it, they'd generally return. They got their equip, they were good. Not like that anymore. Equip is handed out like there's no tomorrow (in comparison to before events). The amount of clans running LOTL and ASoF has increased, now everyone wants to hit that. Meanwhile the rest of the clans are losing members left right and centre, so to speak. I really think devs should push some content that has a more clan based ideal to it. Like we said, a social aspect is such a big part of this game. Maybe if players felt more of a sense of loyalty to a clan, they would stick around and keep playing. But atm, it's all about chasing the next best thing instead of helping your clan get there too.
My clan is perfect example of people leaving for personal growth instead of staying to grow with clan and hence be able to do the bigger eb's and when you factor in that I probably helped a large percentage of those players grow from newbies, it is very depressing. I would like to grow myself but I can't because of this situation and because I am the clan owner and would not feel right about going out to look after myself .... so I'm like the captain going down with the sinking ship (I am ex Navy girl, maybe that's my problem, it's bred into me.... lol). We can't get past Haunting... we have a couple of weeks where we suddenly are able to go to TSG and then whoosh!!!! I blink and they have all escaped ... lol.. and my clan has always been a nice, relaxed, pretty much drama free clan.... so is not the culture of the clan that is the problem. You know I have never done any of the high level eb's like ASOF and LOTL (I don't even know what the eb names are... lol)
That's too bad, Wendy. I understand your frustration. It's hard to keep players sticking around. Especially starter clans. You can run haunts but eventually they'll want something better like TSG. And then you're not a starter clan anymore really so you won't pull in new players. Such a frustrating cycle.
Is my current clan Ruggy, I was running 2 clans... the other one that I had to close was where I helped newbies
Is it just me or is every "new" player i meet now days an alt? Lol Ive been in alot of newb clans lately bc of my stats and everyone's alts Are there even any true new players coming to kaw?
What I've found is we got stuck in the ghost ebs for ages and avoid some of the nightmare regen ebs. But once we started looking at the no nasty regens ones above ghost we found they weren't as bad as they used to be. This in part due all the ebs being based on hl as the top land, the power we have now means things like tgl can be done much easier with fewer hitters than before. So if you get stuck in the haunts check out your clans cs if you have plenty over 10 Mil cs try things like stp,toc,cor and gs during none events to get your eye in. During this event we have one family clan doing the drop tier and fast rotation and us doing bigger ebs slower rotation but the collection rate has been about the same speed. I have noticed that there is still excitement in receiving the eb equipment even though it's not as powerful as event equipment it's just nice to get stuff, so if you're a b2b haunts clan outside of events try doing some of the forgotten ebs between ghost and yeti. I would maybe suggest taking away the first two building tiers and reducing the price of the ll buildings even further as you get all lands open to start with. This would give new accounts the ability to hit ebs harder to start with. The biggest complaint I've seen is "I've got no gold to do anything" from new accounts. Fixing their power to hit and ability to get gold in will do more than a tutorial could in my opinion. The problem is getting people to stay rather once they have joined
Thats what we just went over though, its not getting people to stay is the problem, new people just arnt joining. Every new account i meet is an alt
I think getting new people to stay is a problem. Getting them to actually play isn't a game fault if they haven't actually played it, that's likely an advertisement problem... Or did you mean in reference to clans? In that case, never mind :lol:
Ive said it before and ill say it again, yall can debate and tweak things all you want, give out all the free gold you want, none of it will work. All the thriving war games at top of charts thrive bc of new servers. Noone wants to play a game that they are monumentaly behind in. Ya the old players cringe at this thought but it is what it is. You cant rapidly grow your player base in a 6 year old server, you cant keep new players flowing in a game this old without fresh starts. Ya everyone says but your old players will quit, their quitting anyway. Theres inactive drop builds everywhere. The ones that want to stay will play in this server and new ones, same as they do in coc and gow