I'm all for more pvp n new ways to make pvp more rewarding and interesting but no support. As many have said, this would destroy kaw because we rely on new players bringing in their money. Maybe if u had to be a certain cs level or # of lands or even # of days played to be a part of this feature it would work as someone who is a ur into kaw is less likely to quit. Maybe if u had to wait a certain amount of time you would even look forward to getting to be able to use the new feature and thus more new accounts would be active past the first month. I mean all u do differently from day 1 to ur 4th ur into kaw is have better equip bigger lands more gold and bigger Ebs and opponents. This would be something ppl would want to experience. But definitely get rid of the destroy tiers or even building levels. If I lost a building I'd worked for I would be so pissed off. I could tolerate being occupied but not buildings destroyed even if it takes high # of actions. Let's say u piss off zaft or UC or apoc or some other massive family, that's prob a couple thousand inc u could have and if they could destroy ur build they wouldn't stop till ur down to all lvl 1 buildings or however low the min is.
I do support the fact you can cripple the other building n make them weaker over time proving your the stronger, also this gives attacks builds that much needed balance when fighting hancels But instead of losing a tier / lvl how about just capping there plunder for a time limit
No support, it'll only benefit the big clans that will gang up on people they dislike. Will not promote 1v1 and many will quit kaw.
I would love this but a hansel would be screwed since they could not take the enemies buildings unless spy actions are counted as hits
Also dropping a teir is a little to much maybe a level at most or like someone already said capping their money making
That's boring. I don't want the fun of hitting people to go away just because of a automatic win. No support I like the battle to go on as long as I can
Well, I don't know if you said this, but I think the attackers troops should occupy the defenders lands, not only crippling them but slightly making you more defenseless
Darkness 500 hits to destroy a build. I do that a day when I bother on a victim with just one of me. If I really wanted to do that to someone as many do you could wipe them out in a week to a month max depending on how many days to weeks old a build is. Destroy their gold making ability. You do that by stripping and pinning already taking away their ability to make 90% of their potential profit. This is a lot of effort for taking their chance to make the remaining 10% and all it would do in a growth based game is drive people to quit while a few idiots abuse it drop builds to farm newbs to make them quit thinking they are so cool. People already do that unfortunately. This gives them another incentive to be malicious and destroy another players game. That's unhealthy for the growth and sustainability of kaw. Kaw need customers. Players willing to pay and keep the game alive. Not a few people that want to make people quit. Which is what this will create if implemented at any level. And as anyone with more than three alts knows you always keep a small alt with good equip to destroy those pesky people that drop below your hit range to avoid you or reset after you force them to. There is no escaping the system if implemented and it would do nothing but harm the incentive to play for many. It's an interesting idea I give you that. But there is just no way it wouldn't be abused and used to damage the community. You only need to look at all the exploits and reaction to EE to see an average player mentality. Whatever it takes to win and screw the rest. In EE players enter knowing and accept that. To enter kaw and know everything you build in a stat growth based game can be taken away in a month or less from a malicious player / clan. Why would anyone ever spend real money on the game again when it is so easily wasted and lost. Everyone from lb to new payers could lose all their work in the blink of a eye