The only disclaimer that I'd add, as I've tried to UG greaves and talked to others about the same, is that the greaves are by for the most likely item to fail in enchanting process. I realize it's nearly impossible to accurately guess the failure rate, but as ppl use this great thread, they should be aware of the tendency for the greaves to fail to 0.
Lefty, Thanks. That has been suggested several times throughout this thread. Problem is that some people are lucky and UG the greaves to lvl 10 without a single fail while others aren't so lucky. I am happy to add anything that can be verified by numbers. If you collect the data, I will happily crunch the numbers.
Again, excellent post, Imitation-Cheese. There is a slight error in your "Average Stat Boost per Aqua or Inferno" summary. You take the average across each individual upgrade. You should take the total stat boost from un-enchanted to fully enchanted and divide by the total number of mage-items (aqua and inferno). The average only works for equipment that has the same cost of enchanting per level.. Here's the correct numbers, using the (fullyEnchanted - notEnchanted)/(Inferno+Aqua) calculation: ## Stat/Item Equipment 01 1.600 Gold-Plated Greaves 02 1.200 Iron Gauntlet 03 1.059 Silica Ring of Silence 04 1.000 Electric Storm Bow 05 0.900 Crown of Virture 06 0.865 Torrent Talisman 07 0.778 Aureate Bracers 08 0.760 Steadfast Sollerets 09 0.758 Stalwart Helmet 10 0.675 Vermeil Breastplate 11 0.646 Diamoniferous 12 0.500 Viridescent Shield I have bolded the values that have changed from the original summary table. This didn't change the results much at all. The greaves and gauntlet remained the same. The bow and silica ring increased. Rankings remained the same except for the steadfast sollerets and stalwart helmet. Again, the Steadfast Sollerets has a [M]Stat increase per Mage Item of 0.76 = (6.9-3.1)/5.0 Very good work. The individual upgrades are still valid, you just can't average the lot together.