health crystal limit

Discussion in 'Ideas + Feature Requests' started by V1BE, Dec 31, 2015.

  1. Sounds like a good add on but not that big of a deal maybe if they would just add a timer next to nob and xstal the way they are set up now and it would reset the last 24 hours you last used it. Just my suggestion.

    ~Chaos
     
  2. Its a good idea. Support.
     
  3. I definitely support this idea. I used a bunch right before I went to bed doing HTEs. Then I tried to use some when I got up on another HTE that I sealed on and I had hit my limit. It just slipped my mind. I'm used to it being a new day when I wake up.
     
  4. *round of applause gif*

    Basically the only acceptable answer to this :lol:
     
  5. Support
     
  6. Well.. there's absolutely no reason it can't be there, while there is a reason for it to be there.

    Your troops and spies have regenerated
    You have 18 regeneration left in the next 19 hours.


    The only place I see it maybe getting weird is if you put down an xtal every hour for 24 hours. Then at the end would it tell you you have 0 regen left for 1 hour, or you have 1 regen left in 1 hour, or you have 2r regen left in 1 hour.

    I'm not totally sure on xtal mechanics. Is it 24 hours from first use/day? Or 24 hours from each xtal. So if I put 12 Xtals down now, and 12 down in 20 hours, can I put 24 after the additionally 4 hours, or just 12 until it goes through another 24 hours..
     
  7. Please ignore the trollers.
    I support.
     
  8. .... Wow do I need to make u feel stupid? I feel like this comment was enough.... :/
     
  9. Needs a timer on when xtal lock will run out.
     
  10. It is ridiculously easy to add this to the game. The devs already keep track of crystals within the code (how else would the game know when you're not allowed to use another crystals unless they keep track already?).

    Would therefore not be that hard to include a dialogue pop up that would make the game more convenient for paying users (would encourage more spending through convenience)
     
  11. I for one support this and agree it would easily be implentable but it's not necessary, unless devs have extra time on their hands.
     
  12. Support! Had already been suggesting this through feedback but the devs just gave the standard ******** copy paste "Thank you for your suggestion crap"
     
  13. Learn to count kid.


    1,2,3,7,10,45,29,274,110027291749288.

    Its super easy
     
  14. At first I would've agreed to this^ but it is quite hard if you use them at different times of the day.
     
  15. Or we coul go bk to the old days where the xals were plenty if we bought them as was the mith I want to go bk to the days when we could use what we bought cause these damn ebs take longer an are way harder to kill .....just asking really just lift the limit it rally mks no sense any more ...
     

  16. Mmkay. Let me just BC in a few hours by running non stop HTE trains with double cruxes.
     
  17. Support ^
     
  18. Perhaps a better way to implement this is where it says how many xtals you have it could say how many more you can use today. This then decreases as you use them and resets back to 24 after 24 hours..
     
  19. This can be done rather easily being there is a timer already once you max, change the variable to xtals, and add it to the timer popup stating you have "X" amount left till limit is reached and then on last xtal timer starts. Really quite easy being xtals are counted in the database already for the timer to start.