Guild or SoS

Discussion in 'Strategy' started by xX-Optimus_Rhyyme-Xx, Mar 3, 2013.

  1. Don't make SOS or T4 on highlands, it's a huge waste of money.

    As far as converting guilds to Vol one at a time, my plunder never went down. I already had lowlands fully converted though. I could see where coverting from guild Hansel to Vol might at first, with the massive change in stats.
     
  2. Have a mix of both so you get good gold and hit
     
  3. I suggest Guilds, incase you want a break from wars. You can save up like 800b-1t and convert to SOS(in LL) and volv(in HL).
     
  4. Thanks for your help guys i have taken away my att build and but only one cursed foundry lvl3 on LL and rest lvl4 guilds. On HL i have two SoS and two Guilds lvl4 and continue to do so until i have all lands and can afford vols.
     
  5. The comment above was right - stables are the true powerhouse build of kaw.
     
  6. Go guild Hansel. If you use all stats spells and all pots you will hardly have any fails if any. Additionally, if you go SOS Hansel your plunder will suck big time and if you mix guilds and SOS it's worst. Guild Hansels are a fast way to hlbc and save gold for your desired build. Lastly, if you do go SOS Handel's chances of you being pinned are greater because you have higher stats and will be higher up in roster while a guild hansel is discrete and people notice you when you made a ton of plunder which by then is usually too late :lol:
     
  7. Guilds are amazing in war. ONLY if you have pretty good equipment. My main has a COE lvl 3 and rest guilds (Up to 14th hl) and above 55 m attack from equipment. Can hit any eb no fails. Hits just as hard as sos just cannot attack bigs out of wars (Defender To Strong)
     
  8. Hybris in Estoc wars you can hit anyone no matter how big they are.
     
  9. Everton he said out of wars.