Get Rid of all the Guides: Thinking for ourselves the Swabia

Discussion in 'Strategy' started by The_Philosopher, Dec 1, 2012.

  1. I recently read the Omet's Estoc war strategy guide. I was awesome and probably one of the best strategies, but thats something I would have kept to my clan.
     
  2. I agree… BUT, ,

    Would guides be blocked if I posted them? Would they become things against ToU? I see no sense.

    If they were, then any common knowledge is on the grounds of judgment, and therefore, any dumb comment such as "CoE's give more hits" would get me silenced. This'd mean, forums would be totally off topic…
     
  3. Breakdown - This thread is not a discussion of wether guides are against the ToU or not. We're arguing for the sake of preserving knowlage and letting people figure things out or themselves instead of hitting a few buttons and knowing the answers to all their questions. Strategy should be self conceived and not open for the public to view. You don't see the militarys of the world sharing their strategies with everyone.
     
  4. CoEs giving more hits is common knowledge and doesn't need much strategy to figure out.
     
  5. I noticed a lack of what I consider the main reason for a guide - efficiency. You'd have to repeat the same things over and over to noobs, if there wasn't a guide. And without noobs, the game dies.

    True the game is a war-competition game. But it's also a social cooperation game. I think it mirrors human existence in that, and is why this particular game is do addicting.
     
  6. I think guides are great for getting started. And having wulfs guide for ebs is a wonderful luxury. You don't have to explain the same boring crap over n over to new players. I think most major clans have their own private forums in which the finer points of builds wars ally trading n kaw politics are discussed.

    There is also the meta game aspect to kaw. If you know what the common accepted techniques the community uses, you can gameplan against it.
     
  7. Also:

    Let's say I had a greedy point of view. Or a reserved point of view. I am individualist, and the public is an enemy (lol, but anyways).

    If I don't tell them, they will find out anyways due to someone telling them. It's not like I'm the only one to help them, eventually they'll be told, and this happens in every game…

    Another of my weird examples:

    I'm a student, and I have top grades. I make guides on studying for my classmates…

    Is that wrong? No.

    Is that going to benefit me in the future? Not exactly. Since I did that, they will learn and I won't be the top anymore, so I'll have to struggle to keep myself where I am.

    I hope this example explained .
     
  8. 3nnui - Wulf's EB guide defeted the purpose of EB's from the start. Players were supposed to have to work with their clans to figure out how to finish the EB on time, not look at forums and be given all the info.
     
  9. So..... Don't read the guides
     
  10. I see nothing wrong with Moose's guide on a couple of levels:

    1) if moose is correct who cares if he wrote it, or if the Queen of Sheba wrote it? It's right, no?

    2) there should be a guide section in forums for new players to see what experienced players think.

    3) I have about 4 guides out there, and 3 false guides that are locked and written to make me money off morons. My good guides however were either so poorly written or not publicly well received so not stickied or reserved. I have a war guide and a 1v1 guide about a year and a half ago that I thought were very informative on game math and what makes a win. Benny sticked one when he deleted Dillybar's thread but a mod or dev undid that.

    I've written guides, and spent hours upon hours in Pal in chat rooms training other players or clans.

    Why?

    Because when I started the game was a challenge, and it was fun. Being in the number 1 war clan kept that excitement. If everyone sucks and I'm the top player it's no fun and no challenge.

    My pvp record is people who are huge. Double my size, lb players, entire clans (noobs who just need to get it together and have at me to win, but never get it) and in a team against every war clan in the game. It's not to win all the time, it's to face a good fight every time. My loss record does show that.

    I also don't get the 180 degree turn though from Phil. Anyone is entitled to change their mind, but Phil seems to have gone from my haters list to an advocate. Doesn't make sense.
     
  11. Breakdown, at some point in life, kids need to learn that everything they want wont just be handed to them. The sane should go for KaW. If someones too lazy to train a newb manually without any outside help, they shouldnt be training newbs.
     
  12. Moose - The problem is only for me, now anyone can simply look on forums and have all the answers to all their problems and not have to engage in any conflit, physically or mentally. This creates a mass of clans that can abuse the system and anyone who's new can learn strategies and systems that took others months to figure out on their own.
     
  13. Guides to help people get started is okay, but I don't think there should be complete walkthroughs on how to do something.
     
  14. If you work for something, you can do whatever you want with such effort. I could investigate for years and throw all my investigation papers down the drains, or give them free to everyone…

    I am free to do what I want with my research, as long as it doesn't harm anybody. Isn't this true?
     
  15. No, the guides are fundamentals. Sure, works on EB, but not on PvP. You still must constantly adjust your strategy. I beat players sometimes by not touching them. It's all about what they want and not giving it to them while simultaneously taking away something they do want.

    You can't 'un-religion' someone, but you can make them grow sick of bringing it against your dichotomy.

    If you want a real war guide read the book of 5 rings, or the art of war. They work on people the same way as armies. It's quite useful.
     
  16. It makes them become too dependant on others work if you give them a walkthrough to everything.
     
  17. I got to top 200 and said eff this too many words all I gotta say is I agree with the part I read I think erase everything off forum the spam and all that junk and restart ONLY DEVS WRITE GUIDES THO and you lock that section as well so no spam gets there
     
  18. Well, I can't invent a car, it's just like real life.

    I could invent a gun, so if you had a car I'd have a car and you'd be 'drinking milkshakes from a thick straw' in the passenger seat.

    Even that though, I need to rely on the gunpowder formula, and machining, and other technologies I haven't invented personally.

    Yea, guides make huge players of noobs who didn't develop crap, and only button tap. Confucius sez 'Turn a disadvantage into an advantage' so I have been for a long time now. I can't get rid of all the noobs, but I can one by one open their eyes and make profit doing it.
     
  19. Frank. The purpose of eb's was to phase out pwars. The reason to stop pwars was to halt/slow the sale of gold between players. Devs need to make a profit and if you can buy gold cheap from other players you are less likely to buy nobs n xstals. Completeing complicated eb through trial and error might be fun to some. But to most it's just a nuisance. Thus the poularity of haunting.