My clan is 8 LB n do eb rotations for items n some ppl r nice enough to throw a few seals to help out. Our clan goal is 2.5k for everyone. Nobody is complaining how hard the 5k goal is. As for HtE clans doing well thats their money n all the power to them i say.
For a 3rd time this is a template and all numbers can be Changed and modified as OP says 1. Event duration 2,Pvp opt in 3, items per hit 4, reward tier stats 5, how many items value it takes to earn one tier ( 250-500 etc )
Weekends rewards? You mean more skulls for the pve event and a pvp spell? Yea... Such great rewards those are. You had to get top 100 to get 1k skulls. Top 100 had to xstal to stay in top 100. Still spending for better rewards in pve.
Tell The whole story for a change. U ignore mithril n scythe making tons of gold. At least enter pvp n wars n not pick out snipits
Top 100 in pvp does not require xtals for everyone. A good plan n find good targets n clan helping each other does wonders.
A revised tier. No numbers are set in stone. Pvp is based on activity more then anything. Thats what we are suggesting for the Pve section of events too. Yes as a spender i would expect more rewards for my case when KAW is a free to play app at its core. You arnt forced to even buy pro packs unless you wanna further benefit your self. Pvp clans during events generally have several members purchasing a 59 nob item which only lasts a hr to increase there rewards ~pay to win. Sorry let me add the fact most top 100 that pvp are hansel leeching off low stat builds like myself. That or hi earners are bc accounts. Shouldnt pvp give a chance to all not only those who are big ?? Everyone has to start somewhere even with nice eq not all pvp not all opt into ee. Some just use the eq to hit higher tier ebs to earn more. Whats wrong with a 25-30m guy like myself getting a nice sword he busts his ass off for so he can hit LOTL better. Best paying eb besides hte.
Scythes can be stolen and if your recieving inc back you loose gold you dont grow in pvp thats why pve was introduced get to where you want then pvp. They invented 59nob item to protect the scythe or what ever item it is that event from being stolen and loosing your boost.
Let's be honest, even with making 100m per hit, most your money goes back into pots. I've never earned more than 15b from a PVP event....
Lotl wouldnt take as long if everyone wasnt towered reducing atk stat cs. 2 paths to kaw pve and pvp. Only bc players can hit lotl effectivly theres your reward for past hard work while new guys have to hit everything else and earn a fraction of the gold. Not to mention im sure your active forums. Lotl eq the helm and boots being the lowest amount of bfe ( on a general basis) provide over 30m cs only bc players have access to this eq meaning your even more rewarded for playing long and growing big while other guys hve crap previous eq. Event promo eq is the only eq you can get while you grow thats decent. Whats wrong with everyone having a shot at something nice before they can even earn the best stuff. Not to mention all the past promos that they wernt here for that contains decent stat eq. Nor would it give a huge edge either and destroy lower tiers. 1 event generally bares 1-2 pieces of eq and happen every 1-3months meaning it would take well over a year just to get 12 slotted with decent eqs. You even look at this harvest even just 2 events ago we had gloves there already being replaced cant event 12 slot on event eq if they release only 6-8 slots of it.
LotL is also not Hansel friendly eb Yes LotL is good for me but long ago i tired long eb's i built for war n wait for S5 n fun
I'm all for what helps new ppl n smaller ppl. Depends on what is reasonable for their size n their activity levels. Tbh i believe your ideas have merit. Idk til u can produce a clearer final tier rewards. Tweaks for your idea... - Keep it 4 eb's for items still for each tier. - do not make it actions n keep as is - HtE drops random 3 of 4 items. - move items every 3 days for EB's in each tier. Keep it a lil interesting. - revise Tier rewards as u suggest to what is reasonable. Lower tiers also drop banner materials for earlier banners to help speed up the newer or smaller peepz. Activity should be rewarded for newer ppl. - top tier rewards seem fine. - maybe add a Top 150 reward tier Just a few random thoughts
1. Maybe if you were hunting 4 different items, then yes. But I'd prefer more simple events to where you are collecting only 1 item. I wouldn't have a problem with 4 items every once in a while as long as kaw posted which 4/5 end in a tier were dropping items. 2. I would prefer actions do to this. I've seen some people complaining that in this event, they do more actions than a smaller account, but yet, the smaller account gets more event items. I would find it as a fairer system than smaller accounts getting more with less actions that are not pots. Plus, since pots wouldn't count, it'd be very easy to spot those just in an eb for items. 3. Maybe if you were hunting 4 different items, then yes. But I'd prefer more simple events to where you are collecting only 1 item. 4. Such as if you were hunting 4 items, and every 3 days, the ebs that dropped each item in that series switched up? Then yes, that would keep the event a little more interesting. 5. That is reasonable for lower tiers to drop banner materials, but at least have have banners/nice equipment, etc a little more achievable then what they are now. 6. Yes, activity for smaller people should be rewarded, that's kinda of the point of doing event items for actions in an eb not including pots. 7. Well, you've agreed to top tier reward being fine 8. If this tiering system was implemented, I wouldn't see banners for every tier as put in the template. As mentioned in the op, banners were just easier to use. I would highly suggest this kinda of thing. Along with the the tiering system, a top 5k, top 2.5k, top 1k, top 500, top 100, and top 10 be kept. In the top 10-top 2.5k is more than likely where the banners would be at with the occasional event where a banner is there for the top 5k to give everyone a fairer chance. The top 10-5k would be where the seals, horns, etc would be. The tiering system for how many you collect would be where the Aqua, inferno, crux chests, bronze bars, equipment, health crystals, etc would be.
One key point is HtE drops 3 of 4 items for a reason. It rewards Seal users n kaw makes money. It forces HtE clans to strategize more. It also reduces the gap HtE clans hold. Therefore 4 items n not just 1 still is needed. IMO a reasonable tweak. As for other points u made i'll leave to the devs to ponder or other vets.
I never said I wasn't open to the idea of hte dropping 3/4 items, Im just saying Id prefer 1 item events with 4 items events every now and then.