Event Rewards from Wars

Discussion in 'Past Announcements' started by [ATA]Grant, Sep 9, 2016.

  1. Great! Inflict a building tax too - for every war they are inactive, demolish one of their most advanced buildings.

     
  2. Thank you Developers. Now i can start participating Back in indi wars. I waz so irritated with inactive and free loaders in indi wars.

    thank you very much for combating such activities.

    i request u to bann such people atleast for a week. And also there should be very less drops to losing team, Compare to existing 300 Items.
     
  3. Why does this only affect winning team and not losing they prob losing cause inact
     
  4. Support ️ nice one ata
     
  5. So what is this "minimum threshold"?
     
  6. This
     
  7. It's pretty short sighted to only look at activity alone


    You should approach it by a multi-variable approach


    Payout Factors that should b included
    - pots used in attacking/spy attk; more you use the better the payout
    - pots used in def/spy def; the more your enemy needs to burn thru the better the payout
    - xstals used and payouts should decrease esp when xstals is not used when everyone else on the team xstals
    - the amount of gold leaked
    - rather not include amount of gold won as a factor; one can tank and make very little gold yet cuz they dun leak, able to sko and def...they help their side win
     
  8. Grant, could you define the parameters of inactivity? Which is which? :

    1.) Player X does total 30 actions during war, succeeds in all. Then does nothing at all.

    2.) Player Y does total of 120 actions, succeeds only on 35.

    3.) Player Z can only do 30 actions because he is mostly being pinned (not ko) or lacking any targets because of stacked rosters.

    4.) Player V does 150 actions at first 30 minutes, then goes ko'ed by the opponent 10 times because of being "afk".

    5.) Player W does nothing on the first 30 minutes aside from being ko'ed 3 times. Then xtals and performs 60 successful actions on the last 20 minutes, then goes inactive for the last 10 minutes.
     
  9. Because the losing team DOES NOT get free items just for participation.

    Losers are only rewarded based on the # of successful Attack or Defence actions.
    Winners are rewarded 300 in addition to the amount based on their # of successful Attack or Defence actions

    As per the following:
    Team Performance
    Winning Team: 300 Eye of Truth
    Losing Team: 0 Eye of Truth


    Individual Actions
    (Based on # of successful Attack or Defence actions)
     
  10. Well said.
     
  11. How about you actually look at the builds when you make matchups? Putting 5 hansels on one side and all tanks on the other causes the majority of inactivity you seek to stop. Lazy matching is the problem.
     
  12. Why not keep Rancor Level type spells like before instead of just giving away items for actions ! Let them really earn the items. the Rancor level can amount to 400/500 items . and you lose a rancor level for losing a war and +2 rancor level for winning, seems fair to me. No clan can win a war by just doing actions at start. This will definitely erase all the Items only clan from picture cause they will end up losing items instead. Right now your implying that just warring will get us items.

    I can only do 1-2 wars which i work hard to win and still see those who do all wars in items clan and stay inactive almost 50 mins of war getting into top 100.

    So just because i refuse to stay inactive during war i have to be convinced with top 500.

    Please everyone reply to this comment(flaws/support) so devs see this. :)
     
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  15. Because rancor sucked
     
  16. 1) Pots arent used by the bigger players cause it just slows us down for next to no bonus.
    2) Hansels arent supposed to hold defence pots anyway
    3) sometimes (in LL at least) its not necessary for everyone to xtal to win
    4) again, dependant on size so doubt this can be reliably implemented.
    5) Agreed
     
  17. Because rancor 1) sucked and 2) we live in an hte event world now where item drops from every war/eb is how things go. Maybe try to ban people from using autoclicker as that is obviously cheating. Make wars competitive and fun again not the bs they are now
     





  18. :roll: hmmmmkay
    another evasive answer.

    Successful actions indeed!
    Let's make a 20-minute ee-war then. :lol:
     
  19. True @ 2nd Point