To quote Valor from week 3 #3 "Everyone wants to blame the devs instead of looking at the truth. You got out played". "it's turning into a crybaby thread for any clan that gets beat". Sounds like that other shoe must have a rock in it! "fight the war instead of crying about the match up". Yikes recorded history...
Lol only time a weaker clan beats a stronger clan is if the stronger clan aren't that experienced at ee I've found. Which they lack in trackers or using xstal runs at the right times. Other then that if your outgunned ur normally heading for loss specially if matched in the bigger category differences are alot bigger compared to the smaller teams of EE. When uve had match ups like one side has 1 lb other had 3 and the 1 lb can't hit 2 of the other side because both stronger makes u wonder how you even matched. So I can see where people are at on this thread when they say they had no chance when 3 peeps down. And misjudged do u even ee war ? Not sure why tiny people feel the need to comment on what doesn't concern then whatsoever. Just my thoughts
When it comes to match ups and the amount of players though I don't see it working allowing a clan to recruit extra members due to exploits yet agai I would suggest the following simple fix for consideration. Clan A stronger signs up with 29 Clan B weaker but closest match signs up with 27 is matched against them. ( or could be matched).. Solution. Devs remove two players at random most applicable and to compensate them if their clan win then they receive an average of their clan mates mith earnings plus rancour ( it was not their fault they were excluded and they are put out of war for clans benefit so they do deserve equal reward to clan mates that warred) If they lose they lose nothing so actually a slight plus . Though these players would be annoyed it allowas a fair war that could of been one sided or potential no match to occur. To avoid exploits I would suggest that it be limited to a maximum of two players to keep clans signing up with too many players just to try and get free mith / rancours. Little effort from devs match ups get fixed a bit and so much easier to avoid more mismatches.
I still see player who change their state selling and buying allies before and after match up like yesterday with my clan! We would lost anyway,because a mixed clan always lose against a pure spy clan!
Should have matched us with atsuki devs. And try not to match us with the same clan over and over when they outnumber us by 2-3 -Relentless
I have seen something quite interesting in term of calculating bfa for the match up. Here is example, clan A stack 90% of their bfa to top 5 ppl and the 10% distribute to the rest whoever in war. Clan B has their bfa spread out among everyone. Let say both clans bfa and other stat give them the closest match and they get match. So, who will win the war? Clan A most likely win, since their top 5 ppl with 90% of the bfa pretty much like a brick wall for clan B ppl to hit. Even clan B ko the rest of clan A, this 5 ppl from clan A can take care any one from still not koed easily. Even they can just sit there take hit and ko those just came out to loot their plunder for the whole war. The question for Devs is, should it be limit to how much bfa a person sign up for war could have compare to the total bfa that clan sign up for war? One 10M cs with 10T in allies can easy take on other two 10M cs with 5T allies each. Let say all 3 of them are attk builds. Please consider, Happy Kaw.