Estoc Trials - Week #1

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kaw_admin

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A Thinking Ape
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Important Updates

Mithril Spells - When to cast them
We have now changed when Mithril spells qualify for reimbursement. When you are placed into the war, we will be sending you a notice. This notice will confirm that it is okay to cast Mithril spells and have it count towards your contribution. Typically this is approximately 45 minutes before the war starts.

From that point in time onwards, you have until the start of the war to cast your Mithril spells. Any spells cast during the war will not be counted towards the payout.

To ensure that all Mithril spells lasts for the duration of the 4 hour war, we will be increasing the duration of all 4 hour Mithril spells to 5.

Estoc's Edge - Now up to level 5
We have made available 2 more levels of the edge to acquire. We are aware of the points players have brought up with regards to how certain builds may benefit more from the bonus. We are looking into if there is a better way of applying this bonus.

Payouts
We've tweaked payouts slightly such that the amount of Mithril awarded more accurately matches participation in the war.

Clan Signup Restrictions
No Rank Limit, minimum of 30 eligible members. Please ensure you have at least 30 when we start doing match-ups, otherwise you will be removed from the signups. Note that players with no soldier or spy buildings do not count towards this limit.

Veil of Evasion
We have created a new spell, Veil of Evasion, which when cast, will opt you out of any Estoc's Trials. Here are the details:
* The spells will be cast at the Alchemist, with a cost of zero Mithril.
* In a future release, we will be unlock the Alchemist for all players, so that this spell is available to everyone.
* There will be 3 different durations: 8hours, 24 hours and 48 hours
* If your clan signs up for an Estoc's Trial, and the spell lasts until the end of the event, then you will be made inactive during the entire war. This check is done immediately before matchups are created.
* You cannot cast this spell if a matchup has already been made.
* If you are inactive, you will be unable to perform actions on your active clan mates, and any active members on the opposing clan
* You can still do all other actions, such as quests and battle lists.
* You will not be eligible for any rewards from the war
* You will not show up on the war roster
* You will not count towards the clan member restriction, or toward's your clan's matchup strength

War Schedule
Signup: 6 hours prior to War Start Time
Matchmaking: 2 hours prior to War Start Time (Must sign up before this, rosters lock at this point)
Activity Lock: Approximately 1 hour prior to War Start Time

War #1 - War Start Time Shown
PST - Friday - Nov 30th - 6pm
EST - Friday - Nov 30th - 9pm
GMT - Saturday - Dec 1st - 2am
SGT - Saturday - Dec 1st - 10am

War #2 - War Start Time Shown
PST - Saturday - Dec 1st - 1pm
EST - Saturday - Dec 1st - 4pm
GMT - Saturday - Dec 1st - 9pm
SGT - Sunday - Dec 2nd - 5am

War #3 - War Start Time Shown
PST - Sunday - Dec 2nd - 6am
EST - Sunday - Dec 2nd - 9am
GMT - Sunday - Dec 2nd - 2pm
SGT - Sunday - Dec 2nd - 10pm
 
Bloody ampersand!
Could we know the percentages for level 4 and 5 EE please? Or do we have to work them out ourselves?
 
Kaw_admin,
Will you extend EE about 16 hours for those of us that warred during your Thursday war 2 weeks ago so we can have an opportunity to extend it in Friday's war?
 
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