Perhaps maybe they are taking out the plunder for Spies because of their over powered roles in a war. Just think about it, a pure spy could knock out a few people with assassins/scout bombing and still have enough up to repeat the cycle in another 30minutes. If you have a hand full em, you can keep the enemy's big hitters pinned 24/7 with a bit if help from team mates if course. The devs maybe have realised this and have then given those over powered weapons of war a catch. This is probably fair but at the same time excruciatingly probable. With the spies feeling underpaid, they might feel like just skipping out on war and leaving to hit haunting. They can be many other views taken from the gold issue but I guess they'll either just keep complaining and hoping the devs will answer their call and fix gold issue or just get over the issue and war without a fuss. In my opinion it kinda is unfair that the spies be treated bad like this after all the effort try put in to keep those heavies pinned and helping their clannies. But other then the ramble above, THE ESTOC WARS WERE AWESOME!!! And I'm looking forward to the little suprize that you're bringing us devs.
^^ that's the point though isn't it. All people that war should be tested the same. Spies are essential to wars they should recieve the same benefit in earnings as attack builds. Or why should they war. Another reason to stop people playing is just what we don't need if we don't want these wars going the same way as the old turtle system wars. We already have turtling back in full effect and worse than ever with 15 minutes forced timeouts. As I've said before how long do people need to bank their gold really? A full regen on ko and half regen on self ko penalises heavily those who self ko with reduced earnings and full regen keeps the wars moving at a fast and exciting pace the entire four hours not just a few minutes an hour.. Constant action has far more appeal to me than forced inactivity in a war game.
Really Devs, are you going to stiff those loyal customers that helped you create a better game so you can make more money. Just a "Thank You" for all the time wasted, server crash or lags, pots burned, crappy payouts, failed spells, unbalanced wars, xtals used, and feedback given. What you are really saying is "Thank you" (you stupid guinea pigs)!!!! (this is the nice version) Now you are starting to sound like Microsoft. Are you guys really too big now to even care for your customers? You do know that we are your source of revenue, don't you???? Something more appropriate for you loyal beta testers is handing out 5 xtals to everyone who participated. Yes, I know that is lost revenue, but sometimes you need to spend money to make money. Or a piece of equipment that only beta testers get. Or at a minimum, give out a beta tester achievement. Something guys, even if it is a token.... Happy customers make for loyal customers (and more money for you....) Please take care of those who have given a lot for you. Now it's your turn to give back something of substance... P.S. Also, the war system is much better, but you still need to change opt-out to opt-in spell. A few minor tweaks here and there, and you have a much better money making war system.... P.P.S. I design software for a living and I have seen what happens to companies that don't listen to their customers. Believe me, you don't want to go there.
This LAG is absolutely horrible. Also when me and others team up to ko someone and we know we ko'd tge person it says they self ko'd themselves.. so we miss many ko's that way. Need to be fixedI don't understand the mith payout either!! A friend had 49 successful actions with 3/12 ko's and was awarded 57 mith while I had 228 actions with 5/6 ko's and was awarded only 44 mith.. I also had quite a bit more plunder then my friend.. How can my friend get more mith then me??? Need to fix mith payout system still
it would be good if you just rotated the times around between cause some people might be open one of those days but not rest and same with times
Now that i have estoc level 2 i am stuck in a clan that is not mine. If i leave to my clan i loose the estoc. I can not war tomorrow so i still have to stay in this clan. Now if i was a merc same thing i cant take something i earn. So to get mith i have to war, to war, i have to be in a clan. If my clan does not have enoughy poeple i got to leave to a big clan. If i do war and win i get my estoc i am forced to stay in a clan that is not mine. The beuty of this game is that you are independent. You are your own kingdom. Now i am force to be part of a group when i dont want to. i just dont get it. why force me to change the way i play