@winged If they didn't take away an EE for losing a war, everyone would be maxed EE and then there would be no point in even having it anymore.
So test results Gh v 6 mil cs Gh can scout and Att 6 mil cs Att build 6 mil Att build trying to return hits and scouts dts So in theory u could stack a clan of lb players and gh again and match to all med large players Gh could plunder off every med player without having to worry about taking incoming and the rest of the clan would have to hit the lb players 15 lb or Hlbc players and 10-13 gh players and mechanics of dtw/dts when u the war Thank u for coming out and playing today see u next week
Sorry 7.5 mil cs player not 6 mil But the point remains the same dtw/dts mechanics are based on percentages (and different percentages at that) just because u are dts to me doesn't me I'm dtw to u and vice-versa Instead of cleaning up match making u made it way more difficult and complex which will lead to either more no matches or very odd wars where in theory their can be medium size players taking incoming but not being able to hit anyone on the other side at all
26 to 29 members is a little harsh :? ... dtw and dts... This will stop GH's but its a bit hard for small players, yes, like me. Where do I get my plunder from now? Ko-ing the top was a great boost... :|
I know that you guys are trying hard to make the Estoc Wars part of the past way of wars, by making the Defender to Strong/Weak purpose into wars so small guys can't hit big guys and vice versa, but the whole purpose of wars is to, earn mithril, and fight. And if a bunch of Guild Hansels want to hit a large guy and they aren't allowed to, the purpose of fighting is lost. I think Season 1's way of warring was very good and I also enjoyed the choosing when to come out of KO for Test Wars. That's all I really have today about this.
I have to agree with dragster on this. Plus if we continue to go in this direction. I think we will see a lot of clans divided again. I think this method could eventually be manipulated By large (member size) clans. Ability to change rosters to get matchups they desire. But like my good friend mau said in previous post. This is a test. Possibly just to humor us. Anyways that's my two cents.
Request to devs: Can EE xtals be in addition to daily limit of 24? So if I've used 24 already, I could still use the max number for ee (usually 2). Also what would be nice is a little counter. Not a big deal but would be a cool feature. For example 15 xtals, 5 hours (left to use and reset time) Signed, Addicted to xtals
I agree with lady raven on page 13. while there where definitely some match up issues to address from season two my biggest dilemma was finding wars in the week that our clan could participate in as we have clan mates across many time zones we were still limited to maybe one war a week facing the danger of losing ee and rancor we had won because of impossible war times. please please please consider adding more wars. thanks
Look at the lopsided victories devs. The new random regen time is better. 10min them active is a joke.
Make it random come out of KO. I'm sick of war timers who clock ur every move. This is not war. It's BS. And I'm calling you out not this devs. BS. Needs to be complete random coming out of KO. Is my point clear enough to hear? Or do I need to say it in another way?
Test wars are so lopsided... Ko'd every 10 min and being harrassed by a 7 mil cs opponent... And im only about 1.5 mil cs...
I was never a fan of random KO, it didn't effect war outcomes, it simply reduced the number of KO's in a war, thus giving a sort of "false hope" that matches were some how closer. They provided an optical measure of false control back to the KO'd person...it neither fixed match-ups nor balanced them at all. In my opinion a fixed regen is the best, and means clans must work for a KO advantage and to stay up, the alternative was often a race for SKO, plundering up on the weak. The biggest issue with the current matching system I see is that it doesnt "fix" the GH issue, if the devs stubbornly refuse to not add BFE to matches. At the higher clan levels, BFE between clans is actually fairly close, it's in cases where a GH clan gets ranked lower vs a much smaller clan where it's the biggest issue...which will propagate the current "tear down" trend to continue, as ppl seek easier matches. Rising Hawks matches went from moderately advantageous to simply rediculous. Both the old system and the new one seem to address middle of the road matches in a fairly reasonable manner, the stumbling block seems to be how the system deals with collections of accounts with large static bonuses relative to Their stats, small accounts with high BFE, and very large top 50 LB accounts. Also it seems more pronounced when there are group of one or the other or both as opposed to a few of these accounts in a match.