Estoc Trials - Test Wars - WEEK 4 **UPDATED June 27**

Discussion in 'Past Events' started by admin, Jun 26, 2013.

  1. Re: Estoc Trials - Test Wars - WEEK 4

    I wish these war times were better. the only war i could make is war #3. 9:00 am for me. but three hr sign up means i'd have to get up at 6:00am to just lose 3 more hrs of sleep to try to make this war
     
  2. Re: Estoc Trials - Test Wars - WEEK 4

    Can we get an official response regarding the 1 hour wars? If these were just for testing match-ups, and are no longer going to be an option going forward for tests or, more importantly, for Season 2, that might affect whether people participate or not.
     
  3. Re: Estoc Trials - Test Wars - WEEK 4

    What are the KO details for thisweeks wars please devs
     
  4. Re: Estoc Trials - Test Wars - WEEK 4

    I agree with cerebral, the war times aren't good for me either. The times appear to be the same week after week, is there any way to schedule different times?
     
  5. Re: Estoc Trials - Test Wars - WEEK 4

    Its now less than 24 hours to go before War #1

    Thank you for the schedule however we are still awaiting confirmation of the 'changes' you mentioned and any feedback on the general consensus in all of the above posts...KO system? random? 1 hr wars? War timings?

    I realise you are quite busy rolling around in all the profit you have made in the last few days (including from me) however I would appreciate a little of your time and focus now that Hauntings are just about wrapped up.

    Thank you in anticipation of your forthcoming response.
     
  6. Re: Estoc Trials - Test Wars - WEEK 4

    Still no ko system??
    C'mon devs give us a chance to plan tactics for war and have a clue as to what we are testing if anything new at all this week.
     
  7. Re: Estoc Trials - Test Wars - WEEK 4

    I hope devs wont give us updates again few hours before war starts...
     
  8. Horrible wow devs....
     
  9. @kaw_admin. Are you stupid?
     
  10. Not sure if I should be happy about the change.
     
  11. Eww wtf? So I can't hog on high plunder gh and get smashed by big tower builds? Gratz...this is horrible...probably won't wargood job kaw_admin
     
  12. Wow devs really?? gonna put dts and dtw in system wars??? come the hell on.
    so now i have to make sure i dont get dts message and hope i dont get pinned while i take the chance to check? wow u dumb shits wow. no season2 for me
     
  13. So wait... You are putting DTS/DTW mechs in a system war...? What the deuce? I thought that the point of a system war was to negate those mechancs and allow a free for all hitting scheme to allow better strategization...
    10min regen is pointless, just bring back turtle wars...
    And 1 hour wars were a selling point.
    Times are difficult to work with now...
    I have no idea what the solution is going to be, however, i feel you are taking a step backwards with these changes, esp. Disregarding BFA/BFE in matchups
     
  14. Stupid...my towers aren't meant for 2m cs noobs...keep it like this and no war for me
     
  15. Wow, these changes really look like we took 3 steps backwards and negated any progress made during Season 1 and last 3 weeks of testing. Honestly, haven't we all already been down this road before and EVERYONE hated it then so the devs are hoping our feelings got better with age??????
     
  16. I want to earn my patch in war! Grim is a strong powerful outlaw that has been with Kaw for a very long time
     
  17. What the hell???? Thatsnow that we all realize that Season 1 system was not perfect, but it was way better than ANYTHING you've tested yet. No support. Defender too weak during system war wtf...
     
  18. devs this idea wasnt a good idea id prefer previous trial wars

    guys plss dnt complain much this is just a trial although i wish devs will change this before war 1 starts
     
  19. NO SUPPORT to returning DTW and DTS in to system! You have an effective system as it is. So now you want to make it so half the clan can not hit the other half and the middle members are grinder meat. Where was the thought process behind this. If a GH wants to attack a big build , they fail its built in already. Big builds hitting little ones get nothing. Why affect the entire mechanics of a properly evolving system with out moded methods? All we are asking from myself and my clan is to reconsider this decision please.