Re: Estoc Trials - Test Wars - WEEK 4 EE wars did nothing but fracture clans tearing them apart, turned the entire culture of kaw into a bunch of stat nazis who only care about spy towers, took wars out of control of the gamers
Re: Estoc Trials - Test Wars - WEEK 4 Bad timing for war 2. They delayed it by 1hour. It is my office time
Re: Estoc Trials - Test Wars - WEEK 4 Looks like they adjusted war times on Friday because last weeks issues. First war ended and there was only 40 minutes until next war sign up ended.
Re: Estoc Trials - Test Wars - WEEK 4 No random KO. /sad face //enjoy your wars KaW Not playing to get sat on.
Re: Estoc Trials - Test Wars - WEEK 4 Should have just left War 1 as what war 7 was in Season 1 3pm EDT
Re: Estoc Trials - Test Wars - WEEK 4 Recommendation for season 2. why not make all weekday wars 1hr and all weekend wars 2hrs? people have less availability during the week, so 1hr would be best suited to get the most people warring. Also, please bring back the 1hr wars for test wars... they were awesome and they were a big rush! Thanks -Skip
Re: Estoc Trials - Test Wars - WEEK 4 Hey devs, where's the 1hr wars? Throw some of those in the mix please. I prefer those way over the 2hr wars.
Re: Estoc Trials - Test Wars - WEEK 4 Devs I would really appreciate if you move EDT time war on Sunday from 4pm to back to 6pm or even 7pm. Just a request and hoping not the only one thinking that
Re: Estoc Trials - Test Wars - WEEK 4 PLEASE INCLUDE ONE HOUR WARS ALSO. THEY ARE VERY EFFECTIVE AND FUN.
Re: Estoc Trials - Test Wars - WEEK 4 What's the ko system your planning on? What type of system are we expected to test? Any of the changes that have been requested Min payment to equalise guilds with huge BFE ? And one hour wars. 2 hour turtle wars are too long and too boring.
Re: Estoc Trials - Test Wars - WEEK 4 1 hour wars were popular, please incorporate them back into the schedule
Re: Estoc Trials - Test Wars - WEEK 4 #1 Change: Self KO should be controlled from 5-15 mins on success action (depending how you guys set the time) with this change it will reward for dodging the KO. From season 1 if you self KO or get KOed in a losing war it wasn't that great because you had players that tracked the timing easy and it didn't give the player a real reward for dodging the KO and losing 10% of plunder.Which is why I understand as a player on why you guys are trying new things with the different wars. #2 Change:Self KO on failed action should be random KO as the punish factor.With this idea it will allow some tracking if the player was paying attention to the new feed they can report that person failed Self KO.This will cause more interaction with the players because in season 1 three players was the only ones allowed to talk.This self KO can be traceable if you have three players checking on the person. This will be a risk factor to both sides if they can protect their teammate from getting jumped or if the three players are not cautious of the other players they can be punished. 3#Change: If the player gets KOed that player will have to regen 15 mins. With this the clan that KOed that player will properly get rewarded on getting the chance to get that player.With this tracking will still be alive and other players from Season 1 will be expected to be happy.It can be deadly if the clan uses this factor correctly like from Season 1. I hope the devs are using my idea this week !
Re: Estoc Trials - Test Wars - WEEK 4 So new Friday times suck. Why not just bring back the 1 hour wars? I enjoyed them and it seemed not as many complaints about the gap between 1 & 2 when 1 was only an hour. I will continue testing these for you but I would love to see more 1 hour wars in the future.
Re: Estoc Trials - Test Wars - WEEK 4 How come there aren't any 1 hr wars devs? I would like to see them next wk it's summer and it's way easier to spare a hr!!