@Devs The concept of the EE wars is great, the problem is it is very hard to get a good matchup. It is widely acknowledged that current matching method is broken, but a true solution is difficult. The failure to include BFE is currently the biggest issue, but there are others (the measuring of BFA difference as a multiple 3x vs absolute difference 100m in cs per player would be the next largest flaw in my opinion). I trace it back to incentives: because the rewards from winning are seen as so great, instead of trying to win a hard fought war against a worthy opponent, too many clans are trying to get the easiest possible matchup in one way or another. Players will always be one step ahead of the Devs, so the solution really has to include adjusting the incentives; then hopefully clans will attempt to match with challenging clans, not avoid them. The second issue is the structure of the wars themselves - the KO mechanism means that over time very small differences in clan strength are magnified and become insurmountable. The clan with one member standing while the other is all in KO will eventually win by a very large margin. This can be addressed in several ways, but the basic idea has to be once KO'd you lose plunder but gain strength - perhaps 1/12th of your troops regenerate immediately? To me, the biggest disappointment in season 1 of the EE is the amount of animosity it has generated. Instead of bringing out the best of the "knights" of KAW in some sporting contest, we got something much different. Perhaps this is related to the perceived rewards being so large, I am not sure. I would encourage you to tweak the way clans are matched, but I think you also need to do something to help the weaker clan slightly, preventing small differences from being magnified over time. That way many of the matches that start reasonably close will end reasonably close.
I think mad dog summed things up brillantly. A tweaking of the war mechanics, with players having more health coming out of KO, would make wars closer and reduce the impact of the early onslaught. Make wars more about tactics than pure strength, KO's giving much more plunder and SKO's giving less than in the current system.
To my mind there are three issues for Kaw Admin to address before season 2: 1. Plunder from Guild Hansels This is the most pressing balance issue. The inability to earn plunder from another player who can earn large plunder themselves is a problem. This has lead to a high concentration of guild hansels in ee wars, since this build is also a great earner and the fastest way to land completion it is no sacrifice to switch to it unless you have a lot of t5 buildings already. 2. BFE in matching The matching algorithm has had a few problems. It worked approximately well until big LB players started to join for the rancor season, when it became apparent that huge BFA could make a war totally one-sided. For most players however BFE has high impact, while BFA is negligible. My suggestion here is that there should be one single metric of strength that includes build stats, BFA and max BFE available to a player. Perhaps BFE and BFA should be weighted a little higher since they are static bonuses, but I do not think matching should be done on them as seperate variables. In the first weeks of rancor it was disheartening to see Worms being told their BFA was too big for their stats, while at the same time others who had just come out of osw were told their BFA was too small for their stats. Clans should be matched on a single strength calculation that includes BFA as well as build stats (and I'm guessing a lot of players want BFE included too). 3. Equal opportunity for different time zones This may not be the most pressing issue for a lot of you, but for those of us affected it is the cause of the greatest imbalance in the rancor wars. Players from the US have a plethora of options for war times, those of us in Asia now only have one good time, on friday evenings. It is hard to get the players together to join a war at this time, since all our US clan members can war at much more convenient times. I suggest either changing to 24 hour wars (not likely) or lowering sign-up limits for wars at off-peak times, and introducing more wars at times suitable for Europe and the far East.
so just to b sue if i war right now then my spell will count n get me my items want to b completely sure
I agree with worm.king_me the worm clan works hard for their mith equipment,so you should work hard for yours.I've been working my but off to get some mith equipment but I still didn't get enough mith but I have been up against huge and strong clans such as pillars of chaos and more.them clans are really hard to beat
@Devs, if you would like for KaW to continue and grow the game must be perceived as fair. Otherwise, I believe ppl will not want to war or play, to the detriment of all.
The GH so called exploit is over rated, it is not GH's problem you can't minimize their effect. All I gotta say is hard to make money when in KO.
Roderick Absolutely - but for the game to be meaningful Devs have to accomplish at least two things: game has to give new players a reasonable chance, and there has to be a reward from playing (growing). In my opinion, EEs as they are currently set up unfortunately fail both. First, new players are matched against older players who tore down buildings but have much larger BFA and BFE. Second, CS in the current method of matching is a negative (the lower the stats the easier the match), and even BFA can be a problem - making KAW a game of equipment hunting. Once you have the equipment, then what? Many are avoiding EE wars, and of those doing wars far too few are warring because they are fun; perhaps that is because only a low percentage of EE wars are right now close enough to be considered fun. For next season, I think Devs have to change three things: (1) The way they determine clans are "fairly" matched; (2) reduce or eliminate the incentives for an easy win, encourage instead a struggle against a worth opponent; and (3) as suggested elsewhere, change the war mechanics someone so that close wars dont slowly, inevitably slip into blowouts
Worm, GH arent the exploit so much as old players who tore down buildings and put up guilds while retaining massive BFA and BFE. They match against new players with the same stats and quite naturally slaughter them. Fix the match and problem solved. Change the incentives - as I suggested elsewhere - make equipment available proportionate to stats and problem solved.
Making equipment proportionate to stats would just make the strong get stronger, while mith eq is fair and openly attainable by everyone who chooses to war.
Worm True enough, making rancor equipment awarded proportionate to stats would make the higher stats get stronger. But something has to be done to encourage the older players to build up stats and war against other veterans instead of beginners. My thought is, as people grow stats they would then have access to the better equipment - it is not that it would never be available.
I know that you do what you could, but many players told you to take in consideration items in match up, something that you didn't do already, now for war 12 we are against a clan with hansel guild, they are 3 more players than us and all their little build have all new items, do you think it's a balanced match up? I don't think so, in this season of event that was always the same who win and you never change something.... So don't be surprise if some players got all the items of the season and the others got nothing. That is the demonstration that your match up wasn't balanced all the season.
There was an extensive pre season that allowed players enough time to develop a strategy, and acquire a good amount of equipment. The wars were very costly at first lasting 4 hours, and tying up an additional 3 hours. So the cost of mithril $14 Bil, 7 lost hours of EB (10-20 Bil) and the Cost of pots $30 Bil, with there being no guarantee to win, made most clans continue to just EB. For those of us who went through several build changes fine tuning, losing 40-60 Bil a war at times with nothing to show for it, were rewarded with equipment for our successful efforts. Everyone had the same opportunity. When Kaw_Admin announced they would be giving away rewards at the end of the season all of a sudden those who have been sitting out want the playing field to be absolutely level. Well, if you want everything leveled out, why not just take away pots, pro-packs, etc..... Give people a choice of 10 Tier 1, Level 3 buildings. No allies, Equipment, pots, mithril etc. We just got our ass whipped about 7 ******* times by Warlor in the last week. Did we cry about it. No. Write a thread about it? No. We took it like men. We cursed ourselves out in CC, gore some buildings down, put new ones up, revised strategy. More profanity. Some left. Then Came back. More hurt feelings. More Strategy talk. And we still might get our ass whipped again. But were not going to have the system catered so we can win. Or cry in a thread about it. Cliff Notes: if BFE should be factored in Matchups, then why not adjust people's true Strength in LB rankings. Right now it's a reward to people who have earned it.