Estoc Trials - Open Beta *Updated*

Discussion in 'Past Events' started by admin, Oct 31, 2012.

  1. Re: Estoc Trials - Open Beta

    I really like this system! I can't see it being possible to win a war while keeping yourself ko'd as u make less with fewer troops as well as lose some of your plunder. It's much more of a slug fest and much more fun
     
  2. Re: Estoc Trials - Open Beta

    another good feature is that it makes spotting inactive players a whole lot easier! they are the ones that lose 0 plunder when ko'd
     
  3. Re: Estoc Trials - Open Beta

    Clans r definitely not good matches. But all in all it's fun.
     
  4. Re: Estoc Trials - Open Beta

    So far the new system is great.
    Very fun!! 5 stars
     
  5. Re: Estoc Trials - Open Beta

    New system seems to be working well lots of target to hit at start and through out war. Lots of plunder in all the new wars. And much more fun not having to quest and pin on outside players or clan members.

    I give it a solid 8 out of 10.
     
  6. Re: Estoc Trials - Open Beta

    The war was good. But at the end the clan leaders section needs to be changed. It should not be based on just plunder it should be based on your successful actions and plunder. Also if u want ppl to war again u should drop equipment, gold, pots, aqua, inferno. Overall the war mechanics were great and 4hr war seemed to be just right.
     
  7. Re: Estoc Trials - Open Beta

    Yes I'm loving the 4 hour wars . Gives us people with lives chances to war more often.
     
  8. Re: Estoc Trials - Open Beta

    Really need to fix the bugs for the ppl that are using Android. Had nothing but problems
     
  9. Re: Estoc Trials - Open Beta

    Android crash when incoming war started
     
  10. Re: Estoc Trials - Open Beta

    Our war was a total shambles, one minute we were counting down to war, then told there was an odd number of clans and we were out. Ppl left our clan, to go item/eb hunting. Then we got a match, pps came back, then the war screen disappeared, back to the haunting, we started getting hit from the clan who we were supposed to be warring against, but didn't know if we were supposed to hit back because we were in an eb! All in all just a total farce!!!!!!!!
     
  11. Re: Estoc Trials - Open Beta

    AWESOME!! DEV ... Very good system .. U put every build at par .. Now everyone can hit anyone LMAO .. provided u hv the equipment n pots of course .. I give this system  4.5 star .. The 0.5 room for improvement .. Kudos KAW!!
     
  12. Re: Estoc Trials - Open Beta

    Matchups... we were a #69 ranked facing a #14 ranked... not very even. The one thing that annoyed me the most was the grammar error... It would say something like: DeathAngel is knocked out all opponents. Please change it to has!!! 
     
  13. Re: Estoc Trials - Open Beta

    I have noticed a few things. As a Hansel I can build and drop an attack building during war thus taking troops to 0 without going ko. Also it is possible to send pm's to the opposite clan. I like the changes personally. It makes wars more challenging.
     
  14. Re: Estoc Trials - Open Beta

    It was fun to try. But I don't see the betatest achievement on my profile? :(
     
  15. Re: Estoc Trials - Open Beta

    Overall, I found this system really fun. One thing though, when I got Ko'ed via an assassination, the system said I Ko'ed myself!
     
  16. Re: Estoc Trials - Open Beta

    when released for all clans in kaw maybe good add 4 times of war to cover all timezones smaller clans have bigger chance, coz too clan power will be divided in different war times.....
     
  17. Re: Estoc Trials - Open Beta

    *top clans power
    be but idk how many clans fight .. are will participate, so 4 times only if its possible have enough clans who joins
     
  18. Re: Estoc Trials - Open Beta

    Sounds pretty cool. I'd hate to beg, but if anyone'll accept me in their clan, that'd be pretty boss.
     
  19. Re: Estoc Trials - Open Beta

    I am thrilled and very excited. This is going to be fun! Thanks KaW devs :). I will post feedback on the other thread.