Estoc Trials - Open Beta - Round 2! *Updated*

Discussion in 'Past Events' started by admin, Nov 8, 2012.

  1. Re: Estoc Trials - Open Beta - Round 2!

    @kaw admin, can you give us your thoughts on rewards other than estoc's edge?

    Some bronze bars would be nice to cover the cost of mass amounts of pots used in a war. They pots are expensive. We should at least be making more than what we would be on b2b warbeasts! (when all pot usage is taking into account)
     
  2. Re: Estoc Trials - Open Beta - Round 2!

    Taken* lol
     
  3. Re: Estoc Trials - Open Beta - Round 2!

    As far as the Sunday time goes. Devs is it too much to ask for the time to be put back one hour so we may honour our war dead. I'm sure no decent player would object to such a proposal.

    Mith shield spell 10% of war length. Allows players to deal with real life / regen.

    I would personally still like instant regen after ko and half regen after self ko. All would be able to war. It would apply exactly the same tactics it would still offer rewards for getting ko's it would make the wars just as tactical as most ko's would still be vital but it would mean every player is fully involved at all times. No down time winning or losing making it more fun for both sides. Xtals could still be used to prevent being ko'd.
    With the increased regen for the wars only this would also directly increase the earning potential in war win or lose making it easier to afford to war and not so much of a burden on those that lose. After all half the clans that play will lose and they will all suffer vastly for the cost of pots and mith involved. More plunder during these wars will ease that burden. It will also help maintain the fun and interest of all involved.
    I would at the very least have the wars drop pots at the end same as some ebs as that too would help with cost to war. But the first option solves many issues.
    Estocs only dropping g once when a player leaving the clan will help a lot of players return to their home clan. During initial stages while clans set up to run war teams the ability to return to friends and home clans will help them. Obviously those wishing to maintain full advantage of Estocs will stay in those clans. Putting the estoc on a clan not player would benefit players that had nothing to do with the war. Reward the players not the clan. I like the set up proposed on this.
    Hope the new line ups are better and good luck to all.
     
  4. Re: Estoc Trials - Open Beta - Round 2!

    How long are the wars going to be and is it auto join again?
     
  5. Re: Estoc Trials - Open Beta - Round 2!

    4 hours and probably yes.
     
  6. Re: Estoc Trials - Open Beta - Round 2!

    @Dark knight - If you are KO you lose plunder I saw numbers around 150 m -250 m ...
    If you get full regen after KO you can do a full bar hit again and make 450m plus ... So that's not an option, then you are rewarding people for being KO. You lose 250 m plunder, but direct make 450 m plunder coz you get instant regen.

    I would like as reward if you win a system war you get the ability to run a spell (as long as ur estoc is lasting, but ONLY effective in system war) , that makes that
    - you can't hit opponent ,
    - can't hit ur own clannies
    - can't hit quest
    - you can't get hit by opponent

    This way you can stay in clan without losing estoc and not leak in war if you can not actually war .
    
     
  7. Re: Estoc Trials - Open Beta - Round 2!

    @ wabbsy
    Good point on the plunder so it may need tweaking with numbers. Or it could be assumed that you'd then offload on opponent ko them and they would have same advantage with this happening non stop the whole war you would get dozens of ko's each hour on both sides it should In theory balance out.
    Just trying to work out a way to prevent the players becoming either ko entire war. Which does kill the experience for some and will make these wars less desirable. I'm sure there is an answer in the equation somewhere. (@kaw_admin? )

    As for the spell idea you also propose. That's a good one too.
    Also from what I have heard the plunder bonus goes on attacks. As such hansel and pure spies have no benefit from spell if that is correct then there needs to be a modification to allow it to work on end of eb bonus and pref pvp actions to allow those in osw to war how they wish and still benefit. It should not reward just certain builds doing ebs.
     
  8. The one question I have is if there will be a fix to the edge bonus right now the bonus from plunder sucks if you are a Hansel and it's even worse of you are item complete. This was suppose to make people want to war and since spy builds and hansel builds make up a good part of the game this needs to be looked into. I will still war either way but other people may not see it this way.
     
  9. @kaw_admin so clan ranked below 250 cant join the war?
     
  10. Dark Knight- Auto Regen after a KO, even just a opponent KO would create an OSF type problem for any inactive on your roster. It would be in the opponent clans best interest to continually KO that target and sit on it throughout war as it would be full troops to KO over and over as long as they are offline...hitting an inactive like an osf in war does not encourage real PVP action in my opinion and would make turn the system in plunder wars lol

    Wabbsy I like your idea; however, I would worry about if devs would still be able to match clans appropriately if 50 out of a 100 roster was running the spell. If the devs are able to take the spell into consideration in their matching algorithm I would support definitely. I truly believe this system needs a way to allow people with real life obligations the opportunity to stay in their home clan without hurting it by not being able to sit out during a war and only option for that currently is potentially sacrifice the reward the previously worked hard to win by leaving.
     
  11. So does the Estoc edge reduce by 1 level every time you leave a clan?
     
  12. @lpo22 koing inactives that have taken no plunder does not cause the clan to lose any plunder cause non was taken. You can plunder the inactives but opposing clan losses nothing for them being koed
     
  13. Thank you for altering the start time - it's great to see kaw adapting to feedback
     
  14. @LP022 ty ... Tbh i think my plan has some bad sides
    Bad : 1) what if ALL in clan cast that spell 
    2) what if half way war ALL opponent cast that spell while they are in lead 

    But maybe devs can program that spell only can be cast just before system war...

    @Dark knight , with hit I meant all actions (attack / steal / assasin / scout)

    And yes I agree it is bad for match up too.. But I think a lot of clans have same issues ... So maybe it middles out .. (Crosses fingers) and leaders can decide to skip war when to many going to cast spell.
    And I hope we will get some kind of bench function... But that's probably a lot of programming and maybe this spell can be a middle way to continue this wars without kicking peeps from clan and a hopefully bench function can be added later (crosses fingers again)
     
  15. I'd like to know how many knockouts and faints a person has by going to war history... It would be cool to see how many each person had.
     
  16. My suggestion towards Ee reward:

    Make it only applicable if you are present in The clan you won it in.

    If I war with clan "killer" and killer wins EE reward. So long as I stay in killer I have full EE. If I decide to go visit my friends at clan "lovers" I lose my EE benefits. Upon returning to killers, I receive my EE benefits back.

    *next week* killers sign up for war again but I have a wedding to attend. I can leave clan(in which I lose my EE bonus) during the war but once it's over I can return and have my EE active again. Killer wins week 2 as well and now have lvl2 EE - since I didn't participate in the second week I would still only be at lvl1 EE.
     
  17. @ KAW_ADMIN thank you for the change of sunday's time. Much apprecitated.

    LP with random lineups it would be hard to exploit as how many clans will intentionally put in an inactive account to risk losing the war.
    And devs could easily put an auto kick for inactives after a set time frame.
    So good points but who else has ideas to resolve the ko and sitting on players. Best war games are ones where players play the game not get excluded. I'd feel like a bleep for doing it to someone. But given the system as is, yes I will do it to an opponent and apologise for ruining their war afterwards.
     
  18. I can make wars two and three:D
     
  19. @wabbsy I see your concerns regarding the spell problems. But if it can be set that you may only apply it whilst a war is not incoming. And allow it to run quests the player could cast the spell prior to war they know they cannot be active in and the spell could auto end after a timeframe or clan war has ended. During the war your spell could not be cast. Where my shield spell could be but excluding the last 10% of the war. All players should be active for that. That way if a player is inactive they cannot join war part way through. A clan cannot cast it during war. And the problems could be avoided. Make them cost 12 mith and players would also have to consider the cost of using the spells. It's a good idea. So lets push the discussions forward. :)
     
  20. Probably been mentioned a few times on this thread already, but at the minute EE is pretty much useless to hansels. This is because the EE only gives 15% extra plunder, and hansels earn their money from ally bonus.
    Would be good if it could be overall plunder. :)