Estoc Trials - Open Beta - Feedback

Discussion in 'Past Events' started by admin, Nov 3, 2012.

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  1. Lot of great feedback on the new mechs. Seems like all want better payouts. And a drop in the war tax.
     
  2. [​IMG]

    I love the new spell!

    This is what needs work.
    1. Individual timer on when one gets KO'ed or self KO'ED. As I discussed, it's annoying to spam attack button to see when one comes out of KO.
    2. More xtal. Perhaps 3 for a four hour war.
    3. War tax. No pay out, why have it? Seriously? Why? He old kAw ways included a healthy some of gold for the winners, but now it's just useless. It takes away from profit earned in war.
    4. KO knock out percentage after the war.
    5. Double mith please, aqua inferno would be better.
    6. More gold needed for greater incentive.

    QUESTION!?
    1. If a clan earns Estoic edge can they lose it when they enter a war or lose to a another clan? I really hope not.
    2. Will there be longer length wars other then 4 hours?
     
  3. Yesssss! Reward those who hasn't been KO'ed or self KO'ed!!
     
  4. 1. Love the mechanics. Great system imo. Had a lot of fun.

    2. Fix clan matchup. We had 98 people and #8 lb against a clan of 55 and 67ish on lb

    3. Increase payout or remove war tax. Used 14 mith ton of pots for a 6 mith and 1.4 bil payout. You want people to war, make it worthwhile.

    Great job overall devs. 8/10.

    Btw wheres my beta acheivement?
     
  5. War system was fun. Lots of small tweaking needed. Clan consensus was get rid of auto joining. Rewards should at least cover expenses. Estoc bonus should be to person. Clan shouldnt be penalized with roster change after the war. Ty
     
  6. awesome war ........I enjoyed it very much...but the disadvantage is that the opponent team gets to know that we are knocked out...which helps them easily to set timer on players n doesn't let them Regen.....and also the knockout waiting time should be decreased....but overall deva hats off.....Thnxx for such a war....
     
  7. In response to ppl wanting a ko timer-
    thats a terrible idea. Take the time to figure out when they were ko'd. If there is a timer then itll be even harder then it already is to get back into the war after a ko
     
  8. I thought the mechanics were spot on however the payout I thought was very poor and was not fair to the clan we were put up against. they only had 55 members and rarely came out of knockout. it's frustrating when every player you try and hit is KO it's the same
    as the dtw warning. I hope to participate on the next one. thanks devs keep up the good work
     
  9. It was good but to hard to come back in war even if some go to sleep
     
  10. Also curious about the bonus, if we war again and win do we get a larger bonus added? It dies it stay the same?
     
  11. Android crash when incoming war timer start: (
     
  12. Ok let me start out by saying this new system makes the game have that competitive edge back that it badly needed. Although I think that they need to make bronze a lvl of estocs edge that you keep regardless, but if you go higher in estocs edge to stage 2 then if you leave or do anything that takes a level away then you lose 1 level but only higher than bronze but can't have bronze taken away cause its the minimum reward.

    But in the end I had a BLAST warring with Monster Garage it was so much fun and the score shows we got the hang of it quickly and finally I had a lot of fun in KAW for the first time in awhile :)
     
  13. Call me crazy but. What if when you KO'd (self or otherwise) there was the timer (as previously suggested) but you had no idea how many troops you start with again. 3 regen's or half regen or full troops. How crazy would that be. Just sayin
     
  14. I think the edge bonus may not appeal to hansel very much as the bonus only effects ur plunder and does not take into account ur Allie bonus. So this makes the bonus from it only maybe 1000 gold. And if ur item complete then the bonus does not matter other then that the war system is great.
     
  15. With the auto join and the ridiculous TZ what was the reason to rule out half of Europe ?
     
  16. It was best update so far devs, much appreciated the thought put into this update. I liked the 4 hour war, seemed just enough. Obviously consensus says the payout will need major tweaking for people to do more often. As much as I love the edge, would like it even more It would lower the "reset" rate by a certain % for each level achieved.
    I think the Auto-Join feature might need done tweaking as well, possibly 50 to 75% of clan must auto-join or the system randomly auto-joins accounts till % hit. Clan would still need a minimum number of accounts as well though, maybe 30 to 40? If random auto join not feasible or desirable give owner/Admin chance to automatically pick the 50% to 75% of members in war.
    The match-up might need some tweaking as well, felt sorry for clan matched up against us, but that might be due to low number of applicant clans, so jury still out on that.
    All in All, was great to see people having fun in war again, and the camaraderie It will instill in players can only be good for the game. So nice job so far devs.
     
  17. Superhooters@ if what you say is true the devs definitely need to change that. It should take into consideration ALL actions that make gold and make them pay entirely x% more.

    Otherwise hansels (including myself) are all getting the short end of the stick.
     
  18. Well, in that case, it's about time attack builds get something on hansels. I mean comon' really :)
     
  19. Hansels sacrifice a lot already. Its pretty balanced imo.

    Definitely not worth staying hansel if this isnt changed. The hansel build will become useless to me overnight. Billions upon billions of gold spent converting all wasted.

    Id even say a lot of people will quit if that isnt changed.
     
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