Estoc Trials - Open Beta - Feedback

Discussion in 'Past Events' started by admin, Nov 3, 2012.

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  1. BUG

    There is a flaw. When we Knock Out opponents the game logic more often than not reports and credits this to a self knockout. A pity.

    Please keep working on the bugs devs.

    Overall, Estoc's Edge Wars are awesome.
     
  2. There needs to be a knock out timer
     
  3. First of all, please rework on the matchup system.. We were 73th warring against 24th strongest clan. This is frustrating
    Also, we obsered a glitch were we couldnt KO at all some types of builds. Thats very frustrating because these players who we cant ko gets make like 5b a war without wondering about being ko'ed. Very frustrating especially when the war ends with a 3b dif.
    Also, there should be a reward for the losing team. Every war costs me up to 10-15b and lots of miths and i get only like 2-3bil when losing. Anyway. Theres still lots of work to do. Also, all of the wars during this week end were bad timed for me.
    thx for reading this devs 
     
  4. LAAAAAAAAAAAAAAAAAAAAAAG BY THE TIME YOUR ACTION PROCESS IS SELECTED FROM OPTIONS KO HAPPENS SO NOT ABLE TO ATK ASS MOST OF THE TIME
     
  5. U need a better algorithm than matching us with zaft, 97 positions higher rank and all lvl 3 estoc spell? A blind person could do a better match up??
     
  6. I dislike that you lose 1 Level of your Estoc Edge if you leave a clan, if you leave the clan you warred in it's ok but please, not if you leave any other clan, so you can't help friends because you will lose your Estoc Edge then... :(
     
  7. Overall, I like the new war system n especially the 4 hr length of war. The plunder roster is a nice n useful addition. I also like the limit on xtals, means more warring n less buying your wins.

    Improvement suggestion:
    - lag needs fixing big time;
    - self KO should be higher penalized to avoid turtle wars new style;
    - the combination of auto-join n losing Estoc when leaving clan is a bad one, there have been a few good suggestions to solving this already so I wont repeat. I do support sone sort of autojoin.
    - war tax should only be used as a tool to define how much plunder is made, and not be taken from the plunder the attacker made.

    Furthermore, I got kicked from kaw 4 times during war and I got a self-KO while being attacked but not pinning myself in any way.

    Was fun again tho 
     
  8. We lost r war by 155bill as we were fighting a clan ranked 101 places above us on strength with many lb players and 9places above on prestige
     
  9. U guys got off easy. Twice in a row we've been ranked with top 50 teams... Were ranked 275!
     
  10. There are 3 things that need to change:

    1) The lag on notifications is terrible so u cant self ko.

    2) Better clan match ups take into account leader board players especially.

    3) U should ne able to leave your clan for up to 24 hours between the wars ona timer before u lose edge
     
  11. Nice fun war sys devs however plz reconsider the below:
    Autojoin- just being late by 10mins can get u ko'd in no time esp among top 10.think this should b a bit flexible
    Roster change- did not like this new feature. It really messes up teamwork. There's alr too much goin on to follow up on a changing roster!
    Lag- general complain won't stress on it much
    Glitch- cc said I self ko'd but I had neither hit nor received any hit. Hope this doesn't repeat ;)

    Otherwise thought the ko on both cc's was good. Helps to keep track of ur own players as well. Thx for considering our feedback 

    PS: think u could add a spell that makes ur name red 
     
  12. @Kaw_admin please change the dtw on hansels when they still have a very small amount of soldiers. It is hard for me to ko them with an assassination since they have stronger spy.
     
  13. Great War but I am not sure if is best to have self KO looses plunder would it not be a good strategy to try to keep yourself pinned on the enemy but then it leads to the problem of no one to hit in the other clan because everyone would self KO themselves and we go back to boring wars and back to EBS so I am not sure what to do that's my feedback devs this is why you get paid is to figure out stuff like this lol
     
  14. Overall, nice update to the war system.
    I like the 4 hour time frame, color coded cc announcements on KO's, and additional colors for names. (though they should all be 1 mith each). Things that need to be tweaked are game lag, grace period on EE not being lost for 24 or 48 hours if you return to the clan after leaving. Clan roster always sorted on kingom strength, not sorted by top plunder, (or add a sort button to switch between sort by strength or by highest plunder)always add the roster number and name to all cc announcements and attacks, i.e. #14 -Babybird attacked you and took 56,234,999,888 of gold. This will help with communication since many names are very hard to reproduce so roster numbers are used.

    Many are complaining about the beta trial rewards being too small. I agree but I am sure you will make it right later. I also think everyone who took part in the Beta testing should have the EE awarded after the trials are over for 2 or 4 weeks as one of the rewards. A rare piece of equipment would be nice as well and 20 xtals per Beta tester. Did I miss anything...

    Thanks for the effort devs.
     
  15. Loved the short war format.

    The KO system can be frustrating because of the other clan can time when you are coming out of KO and target you before you can get going again. That is both a bonus as well as a detriment. This also gives your clan the ability to timing them. This makes for much better clan organization and communication.

    Our war was very evenly matched up and was very fun.

    At the end the rewards were a little all over the place. There needs to be a monetary reward along with the mith reward otherwise no one will ever want to do them since they cost so much in pots. Either that or eliminate pots entirely. Way too much money gets invested in a war for people to want to do this regularly.

    The lvl1 Estoc's Edge spell should travel with you just like Mithryl spells do. You could compensate this with losing any level above one if you left the clan. With so many clans being eb only, this would allow those that enjoy war to move to a clan that does them and still enjoy the rewards. i know the idea was to reward clans for doing the wars but how many war clans are there really.

    Just my 2 cents worth. Was a very enjoyable experience and I had lots of fun.
     
  16. I think this beta war has a great drawback of self knocking out..which so many clans use as weapon the end....n should remove the update of knockout shown to opponent clan..which makes this war boring bcoz once knocked out they pin u TI'll the end n set timer which is a very big drawback of this war...but overall it's a fun war....n I like to see the updates soon for the upcoming wars...thnxxxx
     
  17. New war system is awsome lots o fun but we need added payouts maybe some bronze bars or pots to make it. Cost effective and my main point we got matched up with a clan 100 ranks higher than us and 95% of our players couldn't even land a hit on their top 25 this we loose die to the matching system would be nice to refund our lvl of ee we lost due to that horrible matching thanx
     
  18. this war is fun but don't understand why my lousy clan prestige rose up to 82 when we lost the war, while River of thee underworld prestiige is 145 when they win the war, this will make us fighting against a more stronger clan when we join another war, can i know the reason, Thanks
     
  19. With this certain build your not able to ko them at all. Need to look into the build like hatf1eld has. With his 20 spy def towers n 1 spy building there was no way to ko him as hard as we tried for some reason.
     
  20. Please fix the mith payout. I was top 10 in plunder last war with 11 ko and got a crap payout along with several in my clan. Please fix this. I spent more on the war than I made and had good war stats.
     
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