Very good update i like it but theres still improvement to do. Here is some suggestions Fix the knock out bug : myself in my war, i got Ko'ed a couple of time while i was looking at cc and therefore couldnt self ko or even try to, but the update message said i actually did self ko. Thats a bug to fix. 2. The rooster rAnk should be based on strengh and not plunder, cus it gets really confusing since you have a whole different rank for players on pc (they see the clan member's normal rank) than player on mobile devices. 3. Estoc Edge : ONLY lose it if you JOIN a new clan, not if you LEAVE your clan. that way, people who cant war will be able to leave their clan, stay clanless during wartime, and then come back in the clan without losing a level of EE. I think that would be really great. 4. The begining of wars are usually slow. Everyone is full and no one knows who to hit (if you're not so well organized). Maybe there could be something like : KO's in the first 2 (or maybe 5) minutes of the war are worth twice the plunder. That way, i think the wars would be even more intense from the beginig till the end and it would also add another side of strategies! thx devs for taking time to read our feedbacks
The last update is GOOD, war roster based on plunder just very bright idea, and also KO stat really helpful to find out enemy most active player. Congratulation dev, just a little bit more pls reduce the plunder penalty for being KOed
I'm not a fan of the new the war roster but I can see its usefulness. The problem is that you've now taken away any really work for players. Part of war is making a good strategy. Tracking regens and top plunder earners should be a skill not handed out on a silver platter for all. Also this makes it very difficult for communication. PC accs don't have access to this rotating war roster. So you have different clan members working off different rosters and each roster has a different rank number for the enemy. How about possibly keeping the ranks same? So the war roster could still list best plunder from top down... But instead of labeling them by plunder leave their real clan ranks. This will promote teamwork and cut back on confusion.
Really very good update, altho I also wasn't thrilled about the shifting of the roster. I think it's a cool thing to be able to see enemy's top plunderers, but not at the expense of being able to keep track of targets uniformly across entire clan. I like a previous idea I saw(Roland maybe?) that you could keep the war roster descending in order by highest plunder made yet still beside each name have the clan rank number, not an ever shifting set of numbers based on plunder. There's no need for a 1 if we can clearly see that person has earned the most plunder for their clan so far, but if that same person is number 43 on clan roster and that shows instead, than everyone is on the same page.. Keep the war roster descending by most plunder earned, but display their clan rank with their name. Sure we could just use names, but this new war system is much more fast paced, and that's a great thing.. It would just make things a little easier to coordinate attacks. No necessary, just some thoughts.. All in all, so much fun.. Great work you are doing, devs, with this system remodel, and not only that but thank you much for taking our feedback to heart. Looking forward to more.
I love the system however once one of the members of our "enemies" side self pinned while at the same time we knocked them out, so they lost plunder 2x
How about more giving you devs more time from the sign up time to war start time for better match up times. So the sing up time would end, and if you singed up your clan is in roster lock at the end of dead line. THEN you start the match up system, so all clans in the war are ranked true to clan power. And if this takes more time I think players will be happy with that knowing a 300 rank clan won't be fighting a LB 11 rank clan (to be fair they were in 35 this morning which was there true rank last night) but anything to percent a 1 sided war.
@kawadmin. First off i love the new system and it is leaps and bounds better than the old system. However, I don't think enough has been said about the means by which EE is acquired and lost. When you first introduced the EE concept you had it as a 'clan' edge. Then many people complained that if they were merc'ing they would lose it if they left clan-so you decided to make it an individual award-but one which you are penalized for if you leave the clan. So-as I see it there really is little difference and you have made it extremely punitive on both clans and individuals. I would ask that you strongly reconsider how EE is acquired, kept and/or lost. I think it's extremely unrealistic to think that every member can war in every war. And as it stands now, that's the only way you can keep the edge. Most good war clans will ask those who cannot be active to leave for the war. This punished those who are loyal clan members and have warred with us previously to lose their edge by doing the right and honorable thing. I am VERY convinced that the best way to award the edge is to the CLAN itself and all members in the clan while the edge is in effect. There are many loyal clan members for whom we would love to 'bring the trophy home' and who are great clan members. If you do it this way it will also significantly cut down on the number of mercs because: (1) clans with the edge will be MUCH more careful about who they allow in and share their edge with, and (2) mercs won't want to merc if they know they lose edge when they leave clan-so they are more motivated to get their own clan to war I think the way it is structured right now is very Unmotivating and frustrating, and ultimately will prove to break clans apart as opposed to encouraging loyalty which I believe was one of your intentions. Again-I think the bet way to award the edge is to the clan itself. Clans will be able to sort the 'moochers' and 'looters' out themselves. Please seriously consider this proposal. Thank you.
Attacked when ko'd on two accounts. Ko'd opponent and had them show up in cc as self ko'd same time as I got msg saying I got ko. Lags still biggest issue. Still hate ko (dtw) for 15 minutes. At times it's impossible finding a target as everyone is self ko'ing all the time to lose the least plunder.and essentially fighting from pin. A tactic that won't ever change until unless we regenerate much faster or instantly.. For crying out loud devs let us fight these wars not have multiple Coffee breaks. Anyone who can't be active for four hours has no place in these wars. Cost to wars is insane. Especially mith which runs short after multiple wars win or lose. And if a player loses multiple times they won't be able to have enough mith to war so if they do they will be a liability harming their clan. Eb players have a huge advantage that they have to unload a few times and earn way more than war dont have to bank reducing earnings further, don't have to pot up, don't have to use mith or crystals. THERE IS NO INCENTIVE TO WAR. Estocs was a joke it did nothing to help me grow or cover the cost of warring. Returning to home clan I had dropped places in clan due to their unmolested earnings. Win or lose I war for fun. But yes I want to grow. I want to be able to match up with the biggest kingdoms one day. This is NOT going to ever happen if war payouts continue as they are. Is it really hard to offer 2 times per days. 5 -8 hours apart and you might reduce lag as players opt for different options. So less forced to play at once. Scrolling roster, must be a better way. But I feel it is not needed nor useful to help locate targets. Yes for plunder earners no for actually finding the targets your tracking, It makes it very messy. A simple number next to their name would show who is ranked for highest earner. Moving roster is not needed. Match up was a in favour of opponents top players clearly outmatched ours. But I've been on the other side of that as well, the match up system is definately getting better and obviously limited by who can enter. From the first match ups that were disastrous these are much closer making it more fun " while " you can actually hit.
PS. Oh yeah-another reason EE shouldn't be on a per member basis--no ONE person wins a war. The CLAN wins the war-therefore EE should be kept at clan level-not individual level.
I just had a thought about the Estoc's Edge bonus. Not sure if it has already been brought up as I haven't read all 83 pages of feedback, but my question, or thought, is this: It is easily clear that the plunder made from EB's with the bonus is affected. At least for an attack build. I see a boost in plunder made.. But about the % to the chance of a drop.. With out the EE bonus, it is random.. Just a factor of luck.. Add whatever % to each member of the clan after they win an EE level.. Then they run an item drop EB. If everyone's chance is increased by the same percent, then everyone still has the same chance.. So what's the difference? Or am I missing something.. Not a complaint, just a curiosity..
I agree with Hatf1eld. The EE bonus should be awarded to the clan and not the individual. One way to protect the members that actually warred is to only let those that warred profit from the clans EE. If you didn't war or are a merc in the clan, the clans EE will not affect your plunder. Also the EE bonus is bogus. I've had lvl 3 for a week now (having got up at 6am on a Sunday to war) and I have seen only one drop. We avg 3-4 FoD a day along with numerous Haunts and only 1 drop in a week? C'mon Devs! Lets get the EE bonus to actually work. I agree that war is expensive and there should be gold and/or Bar rewards for winning. The mith payout is avg at best. To make apositive on mith you have to be a top 10 - 15 on plunder. And then sometimes you only break even. I understand the need to regulate the amount of gold out there but if war was more profitable more would participate. Just saying...
So far the wars have been great. I have heard a few things where folks r trying to manipulate the system. But not sure If they succeed or not. Anyhow. Devs - please allow clans to designate who is warring and who is not prior to sign ups or war match up. It really blows having to kick ppl or ask them to leave if they don't have the time to participate. We all have a life outside of kaw. Also. It be nice if u implement more mith spells. Maybe counter act what is perceived to be when ur coming out of KO. Other than that. New war system is great. Thanks
Did not like the roster changing while I was attacking. It would change and I would end up on a different player causing me to possibly miss a KO. I also had the black screen issues and lags. Great job devs
I like the new war system but I found it annoying that the plunder rankings update as I hit, causing me to attack the wrong player. However I do like the information the plunder ranking provides. Well done, much better than the old war system
I loved warring again however I didn't like the match up #5 strength lb against a #167 in my opinion not that fair but not gonna noob rage on that, so I thought that the updates were great but it was a lil laggy when I went to self ko someone had already ko'd me
I like to start with that overall I like the new system, I think it with some tweaks will really get clans to war reguarly and making KaW more alive then it is atm. But I have some feedback, a lot has been mentioned already but I'll include it in my feedback as well. 1. The lag issue really needs to be looked at. I understand this is something that is hard to fix without heavy investments but I'm not asking for a lag free KaW....what I am asking for is to be able to see that first action against you fairly quick. Becouse if you could prioritize the first incoming action in our reports we could take action according to that (since you know that if you get attacked once you will get attacked until you are KO). That's something that you should be able to do I think. 2. I really enjoy the KO system. However with that being said I belive you need to increase the penalty for self KO a bit. We have been in 4 wars so far and got our arses handed to us in the last one (Well done Merc Inc) but the last one when we meet a opponent of a whole different caliber it turned into what can only be called a turtlewar. Where you as soon as you came out of KO were desperetly searching a target to self KO against again. For us that didn't work out well since well.....we got match against a much stronger opponent where 90% of our roster could not succesfully hit 50% of theirs even if they just got out of self KO. But it made the war a bit boring to be honest....there should be an accomplishment getting a KO....not a race who get's the last hit of the defender or attacker 5 seconds after coming out from KO. 3. I for one like the change to warroster and memberroster. We look at memberroster for the number of target and we look at the warroster to find prioritized targets. I think it works well as it is now. 4. You need to do something about both EE and rewards from the actual war. As it is for now we won our first 3 wars and lost our fourth. And that's it for us.....not becouse we don't enjoy it but becouse you are struggeling with keeping up on pots/mith when you win....loose once and your out for a while until you can recover properly. As many says.....the money from EE works as intended I think (but calling it a increase of 35% in plunder is a bit wrong since your actualy "plunder" is less then a third of your total plunder so you are more looking at 5-10% incrase in plunder). But the droprate just doesn't work. You have statistics for this.....you should be able to see quite easily that there is no increase in drops (and I'm not counting the drop for 44 bronze bar and 44 hammers which is more of a slap in the face then a reward). You need to embrace the very basic thought: Win a war and you should be happy and rewarded, loose a war and you should suffer slightly. Right now it doesn't matter if you win or if you loose.....you are still loosing so to speak. 5. I agree with what people are writing about loosing your edge when you are forced out of the clan (not that it matter so much if you are keeping the edge as it is atm though ) becouse you can't participate in the war. Have a personal signup after the clan has signup for the event. That way you can keep your memberroster intact while your warroster contains only those that did "accept the clans war signup" and those that didn't agree to war can still be in the clan idle while those that did accept the challenge war. I understand that this problem is much bigger now during the beta then it will be later when you most likely only war once per weekend but since the buff is 2 weeks long I think it's only fair to make such a solution. 6. I am not sure about the Edge duration but I think I read 2 weeks somewhere. What I like you to consider is that you should be able to war friday week one and sunday week three and still be able to build up your level of the edge. So if the edge has a 14 days duration I would recommend more of a 16 days duration so you don't risk loosing your edge becouse you have chosen a different starttime of your second war ( I love flexible starttimes btw! Thank you for given nonamericans some love) My two cents, sorry for posting from an alt but I can't be bothered writing all that on a phone.
I participated in war last night with mercs landing were undefeated we won 4 clans but finally we lost to zaft destiny❗we put up a good fight but they won
This is crazy last week we were rank 85 against 18 now we are rank 104 against zaft corp who r rank 3 it is crazy devs sort it out
The match up are just plain stupid! There is no point to these wars when they are so uneven!!!! No one sign up again!!!!!