Estoc Trials - Open Beta - Feedback

Discussion in 'Past Events' started by admin, Nov 3, 2012.

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  1. CC - reports
    I think that my clanmates selfKO isn't need to display on cc. Please remove it or create spell to show it only for some ppl. It useless and cc is only spammed.
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    Second thing, maybe war could be more interesting if enemy selfKO announcing will be from cc removed too.... it will be harder to catch enemy KO time... idk if this good idea, but here could be spell to show this on cc too.

    So my suggest: remove selfKO reporting or hide it for all ppl and make possibility to see it with new spell. Leaders role will be then important part of game.
     
  2. Lag time on incoming are slow (sometimes) amount make is so low, can buy back pots you use much less pots lost from being hit, good thing it's short (only 4 hours) because you need to be active the whole time. Not a huge fan of active at start, but ok with it for short wars.
     
  3. Having been on both sides of war now I can honestly say I agree with all my prior comments.
    I appreciate that this time around the match up seemed fairer. More balanced with numbers of players, though we were slightly stronger per player we were a few members down. This made for a balanced line up ( thank you kaw for that) and I feel sorry for the opponents that fought very hard and those that got sat on.

    As previously stated. Yes I sat on opponents, Sorry for ruining the wars of a couple of players I know the feeling.
    That said It was a far better experience being able participate this time around, and that is still my concern for longevity.
    If matches stay more balanced then the wars shall remain far more fun and fast paced for the team that can take a lead.
    Ko reporting is easy to time. Too easy to be honest with cc announcements.
    And being named as a spy action for knocking a player out does defeat the idea of being a spy.
    What would be nice is a players ko score on profile. And ko's listed on battle report at the end of war.
    Also self ko needs a harsher penalty. It's too easy to sit out the war if a player chooses to do so.
     
  4. Well, my respect goes out to ZAFT RST.
    Great leadership from Owner, Admins n Archex.

    We took part in War #1 and War #3
    If you look at the two wars:

    1. ZAFT RST vs MAYBE (122B vs 33B)
    Very good war. Everyone auto join from start. We plundered the inactives and in an hour we were 40b ahead. But MAYBE did fight back valiantly.

    2. Too tired, we did not take part. Timing sucked for many.

    3. ZAFT RST vs -L O T R- (113B vs 3B)
    We started off being nervous. We had 80 members they had 90 plus. They were doing B2B TGLs Wow! We were only doing Haunting.
    War started, we KO'd 1, 2, 3, all the way to 9 with zero resistance. Other factions of our clan were plundering up the ranks, and 15-mins into fight. What The Heck we are leading by 40 plus B, and they are 1B.
    Our leaders were don't steal, only Scout n Assas. No one fought back. We wiped kingdom after kingdom "so n so KO'd LOTR, 0 plunder" we are like what? What? WHAT?!
    Why aren't they fighting back? Admins "Stop hitting guys" all of us "WFTT"
    So we continue plundering, our CC filled with Red, SoNSo knocked out the enemy.

    Finally clan owner wakes up. And demands a FF. demands. o_O
    Well they can't demand. We want to win. We say he should FF at 2-hour mark. So we continue plundering n finally at 2:08:xx the otherside forfeits.

    Gosh, if you're not gonna be active in war please stay out. =)
     
  5. Really not happy about the lag in the last war. In some cases my phone was 2 mins behind what had happened... No one can war like that
     
  6. Please take the tax off of bronze bar for war. You'll change kAw for the better.
     
  7. Great new system. I experienced awful lag on android phone. Otherwise it was truly a fun experience. Assassinations helping another player achieve Ko should be rewarded
     
  8. The war was awesome. The lag awful.

    I knew I was KO from KO announcement in CC at least 1 full minute before receiving news notice that I was hit... Lag made it impossible to xtals or self KO myself !
     
  9. A couple things that need work but just my opinion.

    Scout mechanics fail rate should be higher. Sb to pin shouldn't be the preferred method to KO opponent of self.

    Self KO announcers need to be removed from both clan cc. Work to find who is ko'd. We always searched anyway for openings. Too much RED in cc especially if their are a lot of members.

    EE reward should stay with player only while in clan where it was earned. If u go out and visit, u don't lose it and can't take with you. This would help with the issue if you can't war one out of three, u don't have to lose any advantage you just earned. I had this issue. Left with my alt but needed more spies, came back but already lost what I earned on Friday.

    Overall, the war system is a lot better. Keeps u on ur toes more without the scanning and turtle. SKO should stay as it is. The lose rate is okay.

    Please continue to refine this release. It is helping the game be fun again.

     DREG
     
  10. I really enjoyed the new war system.
    I thinks it's great for a 4,6 or even 12 hour war but I don't think it would be good for longer wars as while your off you just loose all the plunder you gained. I'm sure the devs don't expect people to be on constantly for 48 hours.
    I would like to see a 4 hour war as an option.

    Lots of lag. Makes it hard to react in time. Also had the app crashed numerous times and the screen went black a couple times causing me to loose the KO.
    It would be great for clans that want to war to be able to sign up and be matched up rather than trying to find some that wants to war.
    Or add a system war flag that a clan can turn on so others can see they want to war and would show them in rival list (current rival clan list is useless).

    People being active for the war is always a problem. If you let them join when they want after the war starts you could end up with only a couple guys joining the war. If you auto join everyone then clans are forced to make members leave before the war. I recommend for wars where clans can sign up and be matched that all that want to war must join before match up and match up is based on those who have joined. During the war those who did not join before matchup could not join but can leave the clan if they want. The idea is to keep clans together.

    For the estoc edge reward consider only losing half of reward when you leave the clan or lose a war. If clan hoping you could never keep more than half of what 1st win would give. This allows players to help friends with ebs or wars and still retain a reward for warring.
    Overall great job devs
     
  11. Love to see KO report in CC, its fun to see who did great and who did bad, Well yes its easy to time up but its fair to both sides, its only left to the clan of how well they work as a team and coordinate to each other.
     
  12. I like the reporting system the way it is, i think it keeps everone informed, however I would be ok if I could not see reports of my clanies KOing themselves as some have suggested. I think it's good information but they are right cc info goes fast.

    A few have suggested a bigger penalty for self KO. I don't think that's neccessary. I try not to get KO'd but if I see it coming I should have a chance reduce my losses. So I recommend leaving it as it is.

    Thanks again, really liked it.
     
  13. My comments:
    Should be allowed more than 2 xtals
    15min from ko too long it breaks up the game too much
    Mith reward should be higher considering investment if you want more participation
    Lag from incoming so long it's difficult to tell what happened
    There should be an individual opt in instead of clan once war accepted... Too many say they didn't know

    Great effort thank you! It certainly requires a lot of team coordination.
     
  14. After rereading my first post I realize the paragraph on members joining was unclear so I'll try to clarify.

    The goals are:
    keep from having to kick out members that can not war
    or for having to move to a war clan
    Ensure a fair matchup based on who is actually warring.

    First need to have sign up wars (like the summer wars and beta wars)
    -These should always be available for all sizes of clans.
    -They could be at set times every day (times for beta wars seemed fair)
    Then the clan signs up for war
    Then the members must sign up/join the war by clicking join
    - must have signed up an hour before the war (locked roster)
    An hour before the war the system matches up clans
    Matchup is based only on those who have signed up/joined the war.

    A few additional comments;

    I would also believe war rosters should be numbered.

    Members should be able to look at their own clans roster and see the war stats of other members in their clan (I have heard that android users have this feature).
    Should display plunder score, wins and losses.
    Leaders could then see and help members that are not doing well
    (or kick if they are not active and the war is half over).

    I had one time when it indicated I knocked myself out but seemed like someone scouted me down to KO. This could have been the lag, but seems like a lot of times I should have gotten the KO and it recorded them as a self KO.

    Thanks again
     
  15. This morning was the best war I've ever been in!! It was EPIC! Thanks devs!! Didn't really see any problems besides round 1...the glitch with not getting the estoc edge. But it was really fun!! 
     
  16. The delay on news needs to be fixed

    Self pin should have another side effect where their knockout payout should be doubled if they get KOed

    Players that get KOs should get Power ups like
    3 KOs should be a instant Regen for 25%
    5 KOs the cost requirement for attacking and spying becomes half
    7 KOs should be Double Regen
    If the player gets KOed or Self Pin they lose the power Up

    Comeback factor for players that get KOed
    3 KOs 10% temporary boost on Def and spy def for mins
    5 KOs 20% attack and Spy boost for 5 mins

    Inactive players should not give any plunder even from attacks and spies


    If this happens it will take more skill to war
     
  17. I haven't gotten my Beta Tester badge, and I've yet to see an increase in item drops.
     
  18. Loved the new war system...
    - Number opponent's war roster
    - Consider adding a non-plunder penalty for self-KO (regen-affecting?)
    - Assess how clan members' equips affect pairings in algorithm; can this be manipulated by mass unequipping prior to pairing, then re-equipping once paired?
     
  19. i like the new system war.

    : News report should be fix
    : match up should be the same level clan strength

    All the others are good now
     
  20. The algorithm worked a lot better this time devs. My clan still lost but there was at least a fighting chance. The only issue that it seems like everyone is still having is the lag. I was half full on both spy/attack, but I was DTW on attack and I managed to get lucky and self ko on 2 scouts. I hadn't even received an alert for those attacks till after I had ko'd.
     
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