Great war system. My only suggestion is when a clan ff they should be charged a penalty that goes to winning clan...to compensate for shorter war and lost gold/mith.
How about rewarding successful defenses with no troop loss for the defender? the way it currently is, victory defense just don't pay attacker gold. But defender can still be knocked out and loose team plunder.
Our clan is ranked in the 200s and we were paired with a clan ranked 49 at the time. How was this a fair pairing? We should have been paired with a clan ranked in the 200s.
Kaw wars favor spies and hansels, they don't risk anything by warrin. I say that every time a spy/hansel gets zeroed one of their build gets downgraded.
1)stop the forfeits or at least make both clans accept it or penalize for ff no estoc wars for 1month. 2. I think mith payout is stupid ! I had 348 (highest in war)successful actions 8th overall for plunder , and get 27 mith whilst others with less of both actions and plunder get more. 4/4 wars so far gone through **** loads of pots, up at early hours of day to war, to watch bigger less active players get more .
Oh I dunno... Some of my most lucrative KOs were small hansel that thought they could get away with feeding from bottom of roster... By hr 3 they build up a pretty good stash to raid at 0/0
Clan matchup was a joke. We were ranked 107 and matched against rank 20 with 5 lb players in their ranks. No way this was fair
I belive one of devs objective with estoc wars was to unite and strenghten clans. Our excperience after betas is the contrary and we are quite worried. Clan get shattered by ppl leaving and semiactive members needs to be kicked. Clans clearly risk loosing ppl and get weaker. Its also hinders development of clan groups wih subs as ppl cant effectively moove between group clans to help. Some adjustments should be considered: -Cancel the autojoin so ppl not warring can be kept in clan -Make Estoc Edge an individual reward thats not loosed when mooving between clans Regards Marlin Rivers of The Underworld Council
Some ppl think that matchup (enemy draw) should be more equal. Coz some ppl crying when get stronger enemy or enemy with more ppl in clan, but: 1/ if has clan 100 ppl It doesn't matter that all of them are active in war, if yes then they will be not rewarded of this power (it's not easy have it) --> less ppl means - it's clan problem, maybe they aren't prepare for war... and shouldn't fight 2/ power draw or manual draw to make equal enemies war isn't fair too. Noobs clan will do noobs wars and get same rewards as clans in top20 who will always warring against each other. So there will be clan with LB #100 with level 3 edge, coz win wars against clans 150-250 LB There are more edge levels, why are these levels at same difficulty to get them? I suppose: 1. level - enemy draw should be absolutely random or according power 2. level - enemy draw from top 100 should be preferred 3. level - enemy draw from top 25 preferred = bigger edge = harder next war
I think that the wars should also drop equip to encourage eb noobs to war as equipment is now an essential part of warring
The plunder boost for ESTOC edge is very unfair for hansels. Attack builds can take full advantage of the plunder boost, whereas it does nothing for hansels.
I'm not 100% behind losing the edge when you leave or are kicked from clan: I like the fact that it promotes an advantage to staying in 1 clan. I hate the fact that it penalizes those members who leave clan because they are unable to war due to other commitments. Plus some larger clans have dedicated war clans created to avoid having to kick members who may be temporarily inactive, these clans become useless if you lose your bonus by leaving after each war. Perhaps a limited time out of clan would be more acceptable so that those who leave in order to help their clan can still retain their edge if they return within 48hrs?
Just participated in 2nd round. War mechanics are great, nothing to add. Good job devs. However the sign up system is terrible. Instead of encoraging to stay in clan it pushes many ppl to leave when they can't participate. Also the one which is not left in time or kicked, can loose much without confidence when not active in war. Example: PlayerA can do 1st war, PlayerB can do 3d war. PlayerA has to leave after 1st war, loosing his benefit. Even so, PlayerA and PlayerB did equal contribution to clan. PlayerB wil keep the benefit and stay in clan. Solution: It will be much easier when any members can sign up individually for war and only those wil auto-join the war. Noone will have to leave, keeping the clan ranks also more fair. Of course, min number participants should still be in force.
Each clan should be able to list 3 ally clans which they would have to agree with so people with estoc edge can go to those clans without dropping a level of tere ee
2nd round. Terrible lag still, we would like to be noticed of attacks when we actually get them, also, outnumbered by 7 players? Really now? Good matchmaking!! Also, same issue, there shouldn't be an update of the ko-s in the clan chat, all you do this way is note down the time, add 15 mins and then gang attack them again and repeat. Maybe choosing when to get out of KO would be a good thing or something similar. Thanks. Ps: the lag really is very very bad
The loss when self ko is not enough.Now with almost a flawless system.You leave a hole out for the cowards too scared to stand and fight.Please make the penalty for self ko more than if the enemy were to ko you.
Between self ko and been ko'ed is only a matter of LUCKY or FASTER INTERNET CONNECTION. No strtegy needed, just unload and TADAAA you are lucky looting enemy plunder or either you have a better connection. Pls change that so self KO is same penalty to been KO'ed