Estoc Trials - Open Beta - Feedback

Discussion in 'Past Events' started by admin, Nov 3, 2012.

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  1. Penalty for self ko should be increased to discourage people from quickly unloading after ko and koing themselves again for 15 min
     
  2. No, self KOing should be better than being KOed by enemy. It is a strategy to not lose as much gold to your enemy. If you self KO you lose your own plunder but the enemy doesn't gain any. When they KO you they gain your plunder and you lose it.
     
  3. Great new system. It keeps you moving all the time 4 hours go by very quickly. I found that at some points there was some lag and I was still in regen and being hit while I could not defend or attack.
     
  4. I HAVENT GOT A SINGLR DROP IN MORE THAN 60 DAYS, NOT EVEN WITH THIS STUPID SPELL ON, WTH DEVS?????!!!!!!!
     
  5. Ok I don't post forums often .. So give me a break please lol. I wanted to give feed back on the new war system but wanted to wait a few days to let it sink in a bit first.

    I think all the mechanics of the system were perfect. I loved all the updates to the system and how the edge bonus works. You , as a clan, had to be organized and work together to win. It encourages clans to stay together and will make clans tighter fighting units instead of a bunch of individual rogue fighters just bunched together. It encourages strategy and team work ... Lots of communication. The in clan messages while at first a bit annoying really do help with deffencesive and offensive targeting and planning please don't fuss with it ... It works.

    The only thing I want to suggest is that if this system is used to replace the current war system I would like to see a 4 hour war stay in the mix as a skirmish war. I'd also like to see 6 , 12, and 24 hour wars as options( with only a two hour wait time for all wars). Obviously only computer matched and tournament wars would give the edge bonus, but would like to be able to use this system to fight wars of our choosing. 6,12and 24 hour wars would be allowed the normal 6 crystals while the 4 hour war would remain just 2.

    I know this has been covered already previously but I'd like to show support for lowering the war tax back to 20% for the new system and keeping mith payout at the same levels as the beta test. War is suppose to be expensive ... So I'm not whinning about how much it costs but there is little risk of this system being abused like the last system and pwars. So tax should be adjusted. Ebs pay way too much gold for people to whine about the cost of war . U can ug faster then every and again with proper team work and planning any size build can still do well in a well matched war.so not complaining about the increased costs.

    One last thing I'd like to add I think tournaments that drop the new war items should be often and start soon I think a 12 hour war format should be used for these with alternating times so that all timezones can participate . Even in a 12 hour war most of a clan should be able to be on for a few hours.

    Thanks for the update and I think this just might be the first of the updates I've liked in a very long time. Thank you for listening and hopefully this will show even eb noobs that war is fun and open a new part of the game for 1000's of the kaw community.
     
  6. Thinking about the loss of Estoc Edge if you have to leave your clan due to real life issues and can't war. Why not have a 12 hour delay on losing it? If a 4 hour war then you can leave 2 hours before start and come back up to 6 hours after with no loss of edge.
    That's gets over the issue of clan loyalty and also allows players to keep edge but opt out of one war without penalty. If wars are weekly then by the next one you due to lose edge anyway so won't want to dropout.
     
  7. Self knockout should either cost them more or not be allowed altogether
     
  8. And 15 % drop rate is a joke our drops have been miserable since wars
     
  9. I really don't like how it's not ally plunder so it puts handles in the dark
     
  10. When someone gains a LVL of Estoc, but then cannot participate in the next War, given it is Auto-Join, obviously, they have to leave the Clan. Proposal: When someone leaves with Estoc, have an additional timer start, say for 24-48 hours. Estoc remains for this time, but the Kingdom must return to the War Clan before it expires. Otherwise, obviously, Estoc expires. Problem solved.
     
  11. I agree with MD. I think it wasn't fair that I spend so many pots on my first war and I had to leave my clan and loose my spell because I couldn't participate on the second war. I feel that I should be able to keep my spell. There were ppl that didn't participate in the first war but did on the second and got to keep their spell. I'm loyal to my clan and I left so my clan could win. I should be rewarded just the same as those that only did the second war and not the first.
     
  12. i greatly enjoyed the new war system. A 4 hour war was great. Would be awesome if there was an option to choose shorter wars (4hr 6hr 8hr), i would war a lot more if i didnt have to go for 12 hours straight. War tax needs to go away or atleast be givin to winning team.
     
  13. Yey for estocs. It rocks
     
  14. Knockouts do not always appear in cc. I'd much prefer not to know when someone has been KO'd as it makes it to easy to keep them in pin unless they xtal. It'd be good if you could replace that feature with a top 10 plunder ranking when you 'view war' so your team has to target specific people if they want to recover a loss.
     
  15. Great War just like the old days but I would like to use more than 2 crystals  if the wars runs for 4 hours I would like to use 1 crystal per hour. There should be a drop of nobility pts for the winning clan. It will be a better prize to pick up if u win just now we can only buy them and win 1 now and then from quests so would be a good prize Thanks war on 
     
  16. I've yet to see item drops increase. It's supposed to raise chances by 15%, but I'm seeing the same, if not less drops than before. The edge isn't justifying the cost of 2 wars and the wars to come
     
  17. Say your clan wants to war a few times in a weekend. U win get edge but can war the next day/war.,what if u had a time limit u could leave clan to skip war n not lose edge if back in that certain time., this way if uk members can't war one day or us players n so on.
     
  18. Can't war the next day not can. Lol
     
  19. i abolutely LOVE a 4 hour war! (perfect timing...i can actually go 100% activ without any trouble unlike 12 hour war)
    The rewards were pretty disappoing
    -Mithrils: Aweful
    -Estoc- Had no impact..was more a curse (8 FoD, 4 TGL = 1 inferno drop)

    NEED: Better reward n better estoc...
     
  20. It would help to have war rosters numbered please. Reporting in cc is so fricken annoying, half report by name, some by number from top down. Then if opposing players have similar names its unnessascarily confusing.
     
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