I seem to be having problems since obtaining the EE , I do not seem to be getting the 15% extra plunder from any eb. I have not received 1 bronze bar, nor have I received any of the new pots, or aqua/inferno. This Bronze edge seems to be having the reverse effect on my account. I hope this is something that can be rectified as my clan mates are not having this problem. As for the new war system, loving it.
1. I'm on EE now looks like the drops not as expected. Been doing FOD TGL COD but the drops not encouraging but can see the plunder did increase tho. 2. As for the EE reward, I suggest n support to give it to the losing clan as well may be 1 week for the losing clan n 2 weeks for the wining clan. After all they do contribute to the overall success of this beta war test. May be DEV can consider?? 3. Clan rank update (may be someone suggested it already) anyway - for the purpose of this beta war test, clan rank should be updated just before or at the same time when the registration begins. This is to encourage those clan trying their best to get involve in the trial especially lower rank clans. Does not matter if they trying to manipulate by inviting big hitters to push up their rank - objective is KAW will get a more thorough feedback ie. not only from LB or high stats players but also from the lower stats. Give them a chance to have a 1st hand experience. 4. For the self KO alert on opponent cc, my views is to disable it. Well some luv it coz they can monitor regen time n sit on the poor chap. Yes it is a gd strategy but less thrilling. Without the alert in opponent cc for self KO, the team nd to constantly sweep tops down n bottoms up to find target(s) - makes everyone busy in war n keep everyone active LOL. That's all for now. Will post more after next war or when hv more to say I guess. peace yoz!!
The reward for the second beta war seems to have doubled that of the first. Why is it so? Payout should be fair to both wars. My suggestions to improve the war system as follow: 1. Starting time of war should be given in various timezones to avoid confusion like the second war. 2. The start time of the war should be rotated and not just favouring certain timezone. Imagine warring on a Monday morning till 4am and having to work at 7am. 3. KO news in opposition clan should not reveal the player's name. Leave it to the player who has been knocked out to communicate it. 4. Better reward payouts. The cost of pots used outweighs the rewards. Thanks.
The 15% increase should be on your total plunder, not just your personal plunder. It's not fair to hansels, when the increase wouldn't even take affect for them. The 15% is so little that it doesn't make it worth it. I agree the wars are fun and entertaining. But the reward system needs work. The bonuses aren't fair to all builds. When you do release the wars to all a 15% increase to a smaller player won't even pay for what you use in a war. It doesn't increase drop rates, nor pot/bronze bar drops because our plunder doesn't significantly change enough to effect it.
Edge seems to favor war clans. In a way it discourage merc and clan hopping. This means those players who merc regularly but resides in a clan that is basically an eb clan is at a disadvantage. Either they hav to leave the eb clan and together with it, many valuable Frds he made in the game, or they hav to cont to merc and war but lose the edge when they hav to return to clan. Of course ppl can stay in the warring clan to enjoy the edge till it expires. But the edge basically will discourage clan movement and visits. What ab yr frd who need some help to clear an eb? What ab visit to alliance clans? Are we going to hav more paper alliance where members nvr meet up and hardly chat on the same cc cus the edge will restrict all these? Maybe dev can look into tagging the edge to the player instead. After all it's the player who won the war. If a player is loyal to a clan, u do not need to physically lock the player in clan to prove it
Or maybe the merc could, you know, educate their EB clannies on how to war... Lol. Personally, when I started playing this game I WANTED to figure out how to war.
This is a war game, not an epic battle game. The whole point of the new war system is to encourage warring and bring back war system. If clans want to just continue doing epic battles then so be it. It was never the purpose of the game. They issued them to help players grow and to replace plunder wars. The edge is there so that warring can now be beneficial (even if bonus is almost insignificant). It should favor war clans as its the purpose to it.
Our clan has received a notable lack of drops since estoc reward came into effect. It's discouraging because our merc friends are leaving. The drops were better without estoc. Xtal usage was insufficient. 1per hour would work better. Since u cannot play for 15 mins
Earlier message was cut off: xtal usage was insufficient. 1 per hour would work far better. You can't play for 15 mins each ko,
This might work for a little while, but no one will participate dropping this much money on pots and mith with soo little payout in the long run .. Pretty much there's no incentive especially after you lose once or twice
Overall a great update, a few suggestions: -consider adding health crystals as a reward -reduce the war tax (pots are expensive) -increase the xstal limit -more mith payout -aqua/inferno drops -unique equipment drops for wars like EBs (this would definitely increase participation) -allow Estocs Edge to remain active even if you leave the clan the current and new EB system operates at a net loss for participants and the incentives dont outweigh the cost of warring make a war atleast equivalent to what you get from B2B haunts and see what happens
Page 54 idea. ^^^ Why encourage more xtals and pay to play policy., are wars free to all players. Or are they just for those willing to spend real cash to win??
New war system is good although I'd like to see better payout and please improve estocs edge. Was fun but still not as fun as strip war
1. 4hour war time is much more feasible for most people. Keep that option. 2. Don't post the name of who got the ko in clan chat. You become an instant target and get ko'd yourself. It's almost better to not get a ko 3. Still post in cc that "player x was ko'd by the enemy" Player x can tell his/her clan themselves in cc who ko'd them. 4. Don't post self ko's in enemy clan's cc. They should have to try to hit you to figure out if you are open. Also posting self ko gives them an easy way to determine your regen out of ko time. 5. Another option for those that get a knock out would be they then get a 5min invulnerable period. That way not ganged up on immediately. If you attack someone while you are invulnerable then you lose that protection and can be hit again. 5. Improve payout. It is waaay to pricey to war now.
Just a quick thought on people claiming 2 xstals per war incentivizes pay to play....I know it's not "ideal", but you do have the option to quest for nob points that can be used to regen. Yes I'm fully aware that quest payout is crap; however, if you feel that strongly xstals are a necessity to war you do have an option of obtaining a way to regen without spending money. The cost of course is the payout of the quest...but hey nothing in life is free right?
Are you kidding? If I KO my opponent, I want them to fear my name!! Lol, I don't care if they destroy me after. If I get KO'd I will post on cc the numbers of everyone who took part! That's part of what made this war system so fun. Good luck pinning me when everyone who does gets KO'd!!
I love the new system. The 4hrs war is perfect.The only thing that we need is a system to mark warring players so the system can match up and auto-join only those. Is no fair for a player with estoc edge level 2 , 3 or 4 that can't war one weekend to have to leave clan and lose the bonus.