Estoc Trials - Open Beta - Feedback

Discussion in 'Past Events' started by admin, Nov 3, 2012.

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  1. When U knock a person from the rival team, your name should not appear in their update, because they all gang up on you to knock you out. The name should only appear in your clan.

    It would also be nice to know at the end of the war who did the most knock outs and helped your clan more.
     
  2. But the one with the most of the ko's is not necessarily most helped man in the clan.ko's credited to the player who hit the last shot
     
  3. I also woul like to ad that the 4 hours of war was great. No need to make them so long. It was perfect to be active the entire war
     
  4. Great job guys . I think the 4 hour war @ and maybe a 6 hour war. Become perm. Great time and it doesn't get in the way of girlfriends time so I don't get kicked out of bedroom. Nudge nudge wink wink. Thanks all
     
  5. Now, I'm not sure this is correct or even possible, but has anyone noticed the mith reward at end of these wars seems to favour those that receive a hefty amount of incoming as well as making plunder...... There were ppl on our side, below me in Plunder that received more mith, I know some of these received a lot of incoming so thought perhaps that may have had something to do with it? Pure speculation though
     
  6. I love the new war system, it brings war back to life. This is the far best improvement in Kaw.

    I have one suggestion on the war starting time when Dev put this war on official system.
    As this war system will be handle weekly , I would suggest you to keep switching day and war time on each week
    For example
    Week 1 first war start at 6 pm PDT, on Friday , second war start at 8 am on Sunday.
    Week 2 first war start at 8 am on sat and second war start at 6 pm on Sunday
    Week 3 back to same time as week 1
    Week 4 back to same time as week 2

    In this way, the wider range of players can participate in war, I'm from Asia, the time of Estoc trials war, not so favorable to us, as it was on Sat morning ( which some have work) , or Sunday midnight which we work early on Monday. Many of my firends chose to participate on Sunday midnight and be a zombie on Monday at work.

    but some Asians chose not to participate at all due to the inconvenion war time.

    therefore, it would be great to have different war in two weeks, but not too many , to avoid confusion.

    Thank you for let us put out feedback
     
  7. Support the Glorious Queen, I don't want to be a zombie every week on Monday or Get fired to war at work on Sat morning 
     
  8.  i dun want to be zombie at work also  ty for alive war i love it !!!!!
     
  9. I myself didn't manage to win, big props to ZAFT Echelon for winning against us, but my feedback... (may have seen some earlier).
    1. War tax has got to be decreased, not dropped. The example earlier is quite a possibility. I'd say just bump the war tax so that it takes away 15%, not 40%. with all the pots and everything, most warrers should at least be able to hit somewhat sustainably.
    2. No KO timer shown to friends or enemies. regardless of which side it's for. That is a realm for strategy, not being gimmied.
    3. Even though my clan lost, I can see a slight problem with Estoc's edge. Many people often will gather for these wars together, across multiple clans. Why should the ones who left their clan completely forfeit the bonus?
    I'd recommend, if people have to go back to another clan, they don't lose it, but they do have the timer shortened by a week.
     
  10. In hindsight a day later i really do believe that telling the other team if u ko yourself makes it too easy to peg targets. There should be a little bit of guess work to make it interesting, and ko'ing urself should have the advantage of being hidden from team. I felt bad for poor number 1 on opposite team. He racked up a nice plunder with his first bunch of kos but as soon as we watched his self ko pop up in cc we pegged his regen. Called it out in cc and 5 of us would pounce. No doubt he was super frustrated. Plus we see how much he lost in bonus and that also pegs him for a target. if your a badass war hero this can get super frustrating and unenjoyable.
    Also a countdown timer would be useful since we are too busy in the fray to keep exact count so here we are wanting to help our mate ko someone whos weak but your sitting there going tap tap tap til u finally open no idea when in that 3rd regen... And then the crappy lag doesnt tell u exactly. U would figure it would be exactly at end of 3rd regen but its always a min or two prior.
    And the lag omg the lag! Is there any way at all to make it so when i get hit its instant on my end? That would be so cool! When hit for hit and u lose but still see 1200 spies left or something its kinda bizarre. But then again dont want to increase data charges.. So its doable...
    Anyway thanks again for the great war system
     
  11. Once again I would like to reiterate how much I enjoyed the new war structure. And for the initial beta release I thought it was a hell of a job!

    As far as suggestions I thought neonq had some very constructive feedback.

    As for those asking for a 'repeat' button and complaining about 'having to search for roster numbers'....well...I have to ask them...can you even feed yourself or do you ask someone to spoon feed you everything? Seriously though I STRONGLY disagree with implementing any 'repeat' function on PvP or roster numbers for that matter. They are the part of war that actually make a 'battle' possible. Any repeat functionality would ruin PvP and new system war format by making it virtually impossible to react/respond/adjust to opponent's tactics.

    Just wanted to throw my 2 cents in on that....once again great job devs!

    Ps. I never thought I'd say this because I was disappointed there were only 2 xstals allowed, but both the 2 xstal limit and 4 hour duration were perfect!!!!
     
  12. for me it's a great system war, but:
    - the reward at the and seems a little bit low
    - when you are knock out it's very difficulte to come back in the war ... your ennemy sit on you and it's finish you can only do one or two hit before knocking out another time. I xtal two time in the first 25 minutes and i can't figth for 3 hours.

    i think 4 hours is a good timing, we can't make a difference if the time is longuer than that

    and a little question why i don't have my beta tester badges?
     
  13. Best part was only having to wait 1 hour before war with no eb so all could regen! Other than that, great job devs 
     
  14. Should be just two hours and the time should be Asia. Time around 9pm ~ 11pm so as Euro n US time zone able to join as we'll.
     
  15. Add in the repeat button for faster action. If not it will be not that fun. Eb have repeat action, new system war should have too. But only for declared war. Not for those osw. Other then that it's fun and good. 4 hours is a good timing.
     
  16. great war update but maybe u should longer the time for kos for like 20 min instead of 15
     
  17. If u are kicked from your clan and don't just leave u will keep estocs edge...I can't prove that but my clan announcement says it works and that's proof enough for me... : )

    I think that 2nd war did go alot smoother...the extra notifications in cc were not as cluttered as I thought they would be

    All kinds of things to change but if the war was left just as it is I think it's very enjoyable

    Good job devs
     
  18. No repeat button or PC players will have too much advantage the end.
     
  19. Also- really like new system. Makes you do your homework as there is no one-size-fits-all strategy to win (turtle).

    More please.
     
  20. I see the adjustments on Miths rewards to winners & I would say it's awesome.. But unfortunately we lose the second war to War Wolves & We lost the Estoc as well (we received during the first trial).. Cheers to War Wolves for giving us a great war..

    I would like to suggest if devs can make some adjusments in plunder to self KO or self pinned.. Cuz it's seems not right for self KO'ed giving out less gold to their plunder score.. I think its much better for self KO'ed, to give out more gold than to a regular KO'ed player..

    The new features of the game is great a little more adjustments then it will be perfect.. thanks Devs for the hardwork.. CHEERS!!
     
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