Estoc Trials - Open Beta - Feedback

Discussion in 'Past Events' started by admin, Nov 3, 2012.

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  1. Overall the war was a great experience, the new system is more entertaining as it requires a thorough analysis constantly to achieve a victory.

    On the downside there were few minor problems
    • Self knockouts shouldn't be shown in opponnet's cc as it makes for an easy target.
    • Lagg time need urgent reduction, there were some cases where your being hit hard however coudn't find out till it was almost too late
    • Finally during my war we had an incident where a player was being hit after he was koed. Not sure if other had this experience however bugs like that need to be fixed.

    Estoc's Edge bonus need to be investigated in, our clan has done many Item epics to see the new increase in drop rate, instead results have shown much more negative results rather than positives. Examples include: In 3 Figure of Deaths not one sword or treasure has been dropped. The gilded lord not one bow has dropped. Initially current standing the EE bonus seems to have the complete opposite effect in terms of item epic chances.

    Archex, ZAFT FAITH
     
  2. Don't like how useless you become once u get knocked out. Most results have been blowouts. Should be a way to make the wars more even, or a safer way to come back into the war without getting pinned so quickly.

    Also, if unsuccessful actions could cost the attacker more men / kill less of the defenders troops would be good. Most actions on me failed, but still managed to knock me out as I had no troops left. I feel you dont need to use atk pots to pin someone. ( I feel cheated by this as they are so expensive now).

    Just my thoughts.
     
  3. Thanks for the opportunity to test this! I do have a few concerns:

    1) it appeared that 30 seconds before I came out if KO I would get hit. I think it is very faulty for the attacker to have the advantage to sit on you like that. Maybe the defender in KO should have at least a shot at hitting before being knocked out again. (Maybe a lag issue)

    2) I was able to KO myself and then after that I recvd inc hits?? (Maybe a lag issue)

    3) if war system is going to be so rapid, theses lags issues have to be addressed.

    4). Crystals. I walk in to an arcade, insert my coin and play a game. I may continue, adding more coins . Here, "the game tells me I can't put anymore coins in until xx hours". It's my money let me spend it! This game has evolved a lot over the last few years, but xtal use hasn't. Change it. Who cares how many quarters I insert in the game ? Especially if I am in a war ko'd and want to get up and hit! THIS has GOT to CHANGE.

    5). Rewards: the war system is fun but let's face it...... It's expensive. Payouts need to be reworked. If you are on the losing end you blew a ton of mith and real money. Make the incentive to win worth it please.

    Thanks for the opportunity ATA! Thanks for the hard work you put in to keep this game attractive and evolving! Now let me insert another coin to continue!!!!
     
  4. With this new reward "estoc's edge" this can be abused easy if the player use it has the old days with pwars,

    as I have been gaining knowledge about this new "warring system" and reward "estoc's edge" this should be an option,

    when declaring for war there should be an option as like the other war sections and timing,

    as well for eb clans in kingdoms at war clans can pwar and wan the reward "estoc's edge" easy without effort -.- so I was thinking to invade this matter,

    there should be a way to not abuse this, for this should be earned with actions/gold earn/amount of players that joins this,

    say if the system detects a war is like a hole entire clan hits certain people like the pwar days this will take affect ASAP and will defect back into a normal war as this will be acknowledge and this will bring back wars ad those that fight to earn it,

    I haven't join this beta test yet but been gaining knowledge about this,

    I apologize for grammars and sentence errors within this feedback

    happy kawing
    http://i1166.photobucket.com/albums/q61 ... %5B/IMG%5D
     
  5. Oh error in the photobucket link, here's another

    [​IMG]

    Better :)
     
  6. One problem ;
    Update lider board 1 h b4 sighnup to war we lose that war .!!!!!!!! Update come 15 min after .:(((((((((((
     
  7. Fix Matchup to make the clans more even, and i think 4 hrs is a good time for the war to go 12 is far to much for this new system 5 hours max thanks for the war system  3.5 stars :)
     
  8. After having had the Estoc Edge for alittle while. It wasn't worth staying in any clan for. The bonus was minimal. My original point, the bonus will definitely not keep a clan together and loyal. Working together and warring will. I'll war again with Crackdown anytime, great group. 
     
  9. Oh and when it updates plunder it dosn't actually update ;)

    - SirCozza a fellow ZAFTY
     
  10. Eagle - This will be the new system BUT you can only earn estoc edge on the wars you have to sign up for and be matched to. There will be no way to abuse this. As for xtal use, if you allow people to burn 6 xtals in a war the clans with the most money will always decimate. It is unfair and imbalanced. Infact, 2 xtals for a 4 hour war was too many. Allowed a clan to get the upper hand early then easily keep the other clan pinned.
     
  11. The estocs bronze edge has very very little, if not zero, effect on epic battle drops.

    My clan run a 2 hour TGL straight after our victory, 1 ring dropped. That's it. From a clan who all had the bronze spell. It's only use is to make the profile look better because you have mith running for 2 weeks :lol:
     
  12. It's not just the xtal money situation to win a war. It's when devs line up matches with a 20 player advantage. With that many extra hits possible its a foregone conclusion regardless of how well the clan fights.

    Crazy idea. We all want a roller coaster non stop thrill ride from being in wars. Total action all the way and these are just the four hour wars for Estocs only I'm talking about. So rather than being ko'd and not being able to get back into war. Why not come back at full troops if enemy ko's you and half troops if you ko yourself. Offsets self ko to reduce plunder loss and gives incentive to fight light crazy and eliminates the need for xtals and subsequent who has the most money wins. Plus if massively out gunned. At least you have a chance to fight during the war.
    The very least we need is regen during a set window at a random time at a set troop level to give players the opportunity to recover from being sat on. Yes it's good co-ordination but the numbers games will always win regardless. This would just enable people to participate for the entire war rather than a fraction of it.
    Lag was a huge issue btw devs. Another reason why the above may help.
    Anything to avoid turtle wars of old though. Tweaks to ko and rewards its there.
    Losers must be given an incentive to war as well not just winners and that needs massive boost from what we are seeing.
     
  13. dev i think y areverse the spell cause now we are getting less drops on eb we use to get more before the spell and wats up wit no tomb from fod... we did like ten of those and not even one.....ya might need to test that spell again
     
  14. We have had the Estoc Edge for a couple of days now and have seen no increase in drop rate whatsoever, in fact, the spell seems to have reduced the drop rate!
     
  15. I agree drops have dropped fods b2b tgl and no treasure for any members in clan. Tgl was pityful aswell just standard drops
     
  16. It is definitely an outstanding format for quick, fun and intensive brawls! Big up! Much fun! 
     
  17. To everyone complaining about estocs edge and drops, it's only a 15% increase. Not 150%!!!! If you factor in the ppl who received pot/bar drops (as they would have received item, but have already acquired it). Personally, I've had 3pot/bar drops, 2aqua and 1inferno since we did 1st war on Friday. TGL yesterday dropped 3bows. Granted, I haven't seen any FoD treasure drops since, could just be coincidence though.
     
  18. I have finally sussed it out the devs took HALLOWEEN to another level we knocked on the door and they gave us what we thought was a treat in ESTOC EDGE. But the little buggers pulled a fast one on us and TRICKED US time to get the eggs out people and egg bomb the cheeky devs
     
  19. i agree with the estoc edge comment. The few item ebs we ran prior to the first beta war i received some sort of drop every other to every third eb. Our clan would receive 3-7 items per item eb. Since weve obtained the edge weve ran several item ebs from fod to tgl, i personally have seen 1 drop in the way of pots and bronze bars, and the clan is getting 1-3 items per eb. The edge seems to have the opposite affect
     
  20. I totally disagree with the fact of reducing the % of drops aleeady in place and to change that for the estoc edge. Same in my clan, bronze edge didnt really change anything, our drops after tgl and fod were tiny and poor compared of what we had before.
    One more thing i need to explain again.
    My clan rank during my war was #66
    I made the 14th best plunder and got rewarded of ONLY 16 mirthil. In my clan, the guy who made the 74th best plunder (and he had 1/3 of succeful actions) got the EXACT SAME and ONLY reward as me : 16 mirthils and bronze edge. HOW IS THAT POSSIBLE??? Moreover, #68 or so best plunder got 22 mirthils, which is more than I, and our #11, 3 places ahead of me, made TWICE my reward: 32 mirthils. HOW is that possible and WHY?
     
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