Estoc Trials - Open Beta - Feedback

Discussion in 'Past Events' started by admin, Nov 3, 2012.

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  1. The news of inc to speed up be great to know when being attacked faster rather than news come in with 20 or more inc and your ko if can speed up news feed 
     
  2. To those who want to carry their bonus with them ... WHY? The point, of the last update and esto trials is to keep clan loyalty, so that you dont have to leave to find the eb you want.

    Now, the question everyone wants answered is if the 30% rule is in effect or not. Devs please clear up this confusion.
     
  3. Also war sys loads more fun but to post ko in opposing clan cc gives them a time to keep you in ko with no regen time cuz lot of inc after 15 mins and your out again
     
  4. Shouldn't show other clans self-knockouts, to easy to keep them pinned. Not all KOs showed up. I believe the war tax should be smaller since it there is no gold payout at the end of the war. Overall the update is in the right direction.
     
  5. I was lucky enough to be in a beta test war with K.o.S and it was awesome!!!! We won woooohooooo!!!!! Love the new war system!!!!
     
  6. It was ok. But not somthing I would just sign up for daily. There were three changes that would make this war better.

    1) The repeat action button should be enabled.
    2) How much each player has in their plunder score would also make it much more challenging.
    3) I had to go to the clan page to get what # in the clan each member was. If that could be added to the attack list, the war would be easier to navigate.

    Those are my thoughts. All in all, it needs a little more work.
     
  7. The scouting help alot
     
  8. I know the crappy payout is already being discussed at length, but I want to add a bit to it on the loss of edge itself for leaving/losing a war.

    As of right now, winning side doesn't even cover costs of war, so losing side is definitely waaaay in the red in terms of "cost to war". Now I'm sorry, that "high risk high reward" crap doesn't fly with me, since at the moment there isn't even a high reward, just high risk.

    As if its not bad enough you will definitely lose more than you put in, but it's compounded by the fact you may loose even the crappy reward you did win if you leave clan or god forbid like the system so much you war again and lose. Lol

    I thought the point of the system was to make people war MORE not excite them to war once and win then terrify them they will lose their edge if they war again and lose. The fact that you lose the edge if you war again and lose (in same week mind you), AND lose it if you leave to me creates a damned if you do damned if you don't scenario that I think many (myself) included will just say screw it, since not warring has 0 cost at least constant gain.

    The amount of coordination this thing is requiring is a total time suck for leaders and admins as well and something I just don't have time to keep doing on a weekly basis. So to me this isn't even just about gold reward, it's time reward too....and this system definitely is not compensating me for the time I have to put into it to be successful at it.

    Conclusion: the novelty of the cool new system is going to fade quickly post beta if darling devs you can't attach some practicality behind the reward system and warring processes. I want to WAR not watch a timer waiting for my targets to pop out of their KO ovens and not penny pinch b/c of opportunity cost decisions related "to war or not to war".
     
  9. Just curious too as to when we will get our beta test achievement????
     
  10. Oh and also lag made a few strands of my hair turn gray from stress, no kidding I'm a blonde version of rogue from x-men thanks for that devs. 
     
  11. I agree with LP. On the plus side when your ko'd for 15 mins it gives time to roll a ciggie, go to the loo, our another beer and if your really quick keep the better half from moaning your neglecting them
     
  12. After second war today, I would like to suggest maybe having a different player stats at the end. Instead of just showing plunder and mother earned, it would be awesome to see how many times we knocked enemy out and how many times we were knocked out by enemy. Not just as a,clan, but per player.

    Also, the length of the war..... Was perfect! Best update yet!
     
  13. The new war system is so so so so much better than the old one. And please devs keep it 4 hour wars.
     
  14. This new system was great. Much nicer than the old one, although we need higher rewards and less war tax
     
  15. Thanks for the changes that were made between the 2trials. I thought it improved it over all. It's great that there's a decent Mith return now(I got 33dropped in 2nd war and 12 in 1st) that really helps.

    However, if you guys really want people to war on a regular basis, you've got to make the reward something that we as players can cash in (gold, pots, bars) so that it actually gives a reason to war rather than EB. I know it's only a Beta and you plan on rolling the "proper" rewards out later, just thought I'd throw my thoughts out there.

    It also seems, at least in these Beta tests, that the FF option should be disabled, haven't had the problem myself, but I know it's happened a couple of times already.
     
  16. I suggest when KO u should be silenced as well.
     
  17. Well addressed Ryan!
    1) More reward
    2) Keep duration of WaR four hrs
     
  18. Support to that
     
  19. Ko should not be reported to enemy and it needs a random come back within a specific window to give a chance to actually re- engage the enemy.
    When clans can put up full teams the stratergy will work much smoother. Almost ther devs but please work on ko and rewards. Ko for almost whole war is worse than looking at dtw whole war. When mass outnumbered. Players need to be able to fight regardless of the size of clans if it will function well. But best update to date. Estocs should work on all actions that earn plunder and on plunder gained from allies. Including end of eb bonus and battle list or any other pvp action. Other wise very little point for some to do it. Some drops for losers too mith and pots would be good to balance some of their war cost. Maybe the best way is to do super clans like summer wars split players evenly between alliances and then let them carry Estocs back to home clan to get full clans warring and balance numbers in the wars. At least during trials to get players wanting to war for their home clans.
     
  20. I really enjoyed the new war system.

    The first war I participated in was an extremely uneven match-up, not only stats but outnumbered 2-1, which between KO and lag made me feel powerless for four long hours. I think it'd be fun if there was a merc option - where both clan owners agree to open rosters for such cases...

    Otherwise great update to gameplay :)
     
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