Estoc Trials - Open Beta - Feedback

Discussion in 'Past Events' started by admin, Nov 3, 2012.

Thread Status:
Not open for further replies.
  1. It says I knocked myself out when I havnt performed any actions. Also, the way the knockout system works, once you weakened a team to ko it's easy to keep them there. Really easy.
     
  2. great new war system, was real fun and a thrill

    BUT please make them run at more suitable hours I would suggest 11am PST start rather than 8am

    good job for an improved war system
     
  3. Heres an improvement it needs to be for more than top 100 maybe to top 500 would only make since so u get more feedback
     
  4. Zach, this was only top 100 for the beta wars. I'm assuming it will be top 200 for regular wars. That because top 500 would be way too big of a range. Totally unfair matchups would occur.
     
  5. And if your last action is a successful defense and not a loss it will count it as knocking yourself out. That is better than getting knocked out so don't complain about it. You lose less plunder.
     
  6. Can't see opponent scouting you while you hitting opponent. Don't even know we being KO instead of we KO opponent. System lagging during war is a silent killer lol. Own update and opponent update in CC shld be different color code. Very messy. Opponent name must be HILITED so we can react quicker.
     
  7. This is really better then old war! And without organisation you cant win! I want do it agahn and again! Thank you
     
  8. During Beta Test, we went all out in war to try the new mechanism and we lost heavily in gold, pot and mithril . Shouldn't DEV compensate our losses ? We trying our best to try it out for DEV. Btw, are we getting anything in return ?
     
  9. When matching clans try to match strength
     
  10. Well, i must admit, that was pretty dang fun.
     
  11. Ya sometimes when someone KO's me it says I KOed myself, even when not hitting them
     
  12. I have to say that this was the most fun system war i have had BUT there should b a consiquense for the amount of self ko, this is because i was constantly cheated out of a knock out due to them self ko quickly. I also think that there should b an xtal increase to 3 as two isnt quite enough. Overall 8/10
     
  13. Ok now this isn't right, you shouldnt lose Estoc's edge if you lose. I worked hard for that bonus, just because my clan loses doesn't mean I should lose it.
     
  14. Maybe 1 xstal per hour and knock out needs work. Far to easy to sit on people and keep them out of the war. Also the regen is inconsistent it can be 3 or 4 regens depending on what time your regen was at when knocked out. And that is tricky to track as you don't always get the knockout in your action log.

    Plus, not enough penalty if you self knock out
     
  15. If you do a beta war in future, please clarify when it will start. I woke up with 1 minute to go, knocked out.
     
  16. U could make the ko time a little shorter
     
  17. Less war tax!! =(


    [​IMG]
     
  18. Great new system war! Very similar to the popular and effective pinning strategy that many are already familiar with and the knockout notice/Regen time comb gives a whole new level of strategy to wars ^_^ I was concerned about self-kos being announced in enemy cc but it works out better that way to catch out turtles ^o^

    ONE THING! The match up system needs work as I was placed in a war with NCU-Dominion at #117 on lb against #17 The HIT Squad: HUGE gap between the two.

    With better match ups I can't wait to participate weekly with my home clan ^_^

    THX DEVS, KEEP UP THE GOOD WORK ^_^
     
  19. The new system is way better. A lot more thrilling, and requires great planning! Just need the notifications to be received faster to avoid being koed.
     
  20. Very intense, respect to WuDi for great war.

    It was much better then previous system wars, but self knockouts was way too common. More penalty for self knockouts perhaps? Also better pay overall from attacking people maybe? These pots are expensive. 4 hours was a great time limit, time enough for a swing in plunder but not overly drawn out. 9/10, much needed improvement.
     
Thread Status:
Not open for further replies.