Estoc Trials - Open Beta - Feedback

Discussion in 'Past Events' started by admin, Nov 3, 2012.

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  1. I participated on another alt. outside what has been said about the Mithral reward quants I thought the only thing that could be different was while u were KOed that u should be albe to hit the other side while in that 15min bracket. During that period if u get all troops to zero u give the opposition the bonus just like when u ko urself but u don't get any extra time added to the original ko 15mins.

    The advantage of this is that the person can get a few hits in before getting pinned as happened to us the whole 4hrs.

    The disadvantage is that when u come out of the ko 15mins u r closer to getting knocked out.

    I liked the new war system except for the fact that u had nothing to do for most of the war when u r up against a well organised team like Zaft Corp as we were.

    One last thought was about the crystal usage. I think that u should be able to use 2 in the first hr and then 1 every hr after. If u don't use any in the first 2hrs then they accumulate and u had 4 max and so on. This would become part of the strategy of the team.
     
  2. Fix matchups....
     
  3. I had a great time ... Aside from tiny things others already pointed out I think its a great lil war system. It forces a clan to work together or get stomped on.

    My only main complaint is the same as everyone else's ... Mith payout is feeble at best .. I used over 20 for the war because as a med sized player I can get worked over pretty easy by the big guys ... I earned only 5 ... Used my two crystals... Was active the whole time ... Was on the winning side ... And end result the war cost me more gold than it made me ... I would love to be able to war regularly .. But by doing so it puts the pack of big guys farther and farther ahead.. I do understand that I did make the decision to use that many mith but like many others ... When it comes to war I play to win ... Thanks for having me in the trial.. I did love the hell out of it :)
     
  4. The new war lay out is great. More activity. No turtle. Was fun the KO language needs to be a little more defined. But over all great. I think self KO should. Be clan limited. Hard to get out of pin If you are a target" known ". Very good Devsme and sweet teamed all war I'm att she's spy. It worked out well all
     
  5. Im wondering with the need for strength in numbers.. Is it really necessary to not include rank numbers in war roster? Following up hits with rank numbers to find easily would make the war more enjoyable i would think. Its annoying doing it from members list of clan.
     
  6. Grammar bugged me the whole time but I suppose that's easily fixable. I really enjoyed it. It kept me busy with the knock outs and knocking out. Only thing is , it was extremely laggy. By the time I knew I was knocked out I had from 0-50 notifications in the blink of an eye >_< no time to hurry and pin myself at all.
     
  7. Since the war my bonus at the end of a haunt has dropped from 700-750mil an unload to 530mil an unload. Same build, same eb, new spell. What the hell are you trying to pull with this estoc edge crap? If anything its a 15% DROP in plunder!
     
  8. The war format was great Devs!

    It would be helpful if the war interface had the opposing clans member list with numbers up at all times.

    I have read alot of feedback posts..I would like to comment on a few of them.

    1. I disagree with a couple people that we should be able to use more xtals..the lack of additional xtals means there must be more strategy involved.
    2. Provide a ko player with a timer so they know when out of ko.
    3. I saw a comment on winners choosing their award. I think that is a fantastic idea and would keep people involved with warring.
    4. A detailed post war report showing successful/unsuccessful actions by type, times Ko'ed, players ko'd.
    5. Reduce or remove the war tax; or provide a nice big war bonus to all players. We already take a beating finacially to participate in the war!

    A post I have yet to see regarding the war...Have you considered different levels of this type of war? Meaning 2hr,4hr,6hr,8hr ect.

    Again, great job! This was alot of fun. I'm looking forward to the next one! I understand this is a trial...but
     
  9. When you click on the war icon it would be nice to have the numbers listed as well as the names that way it's easier to follow up and coordinate attacks on the opposing teams easier.
     
  10. Wanted to add something - may want to consider changing the estoc graphic (or at least the color) because ppl r saying it looks alittle like a  ... Don't mean to be crass - just wanted to point it out 
     
  11. The war system itself is much more fun. Thumbs up there. A few suggestions / ideas:
    1. It IS very difficult to recover to full troops after getting KO'd. ( well done monster garage ). Could let ppl attack again after 15 mins but still Dtw for 20. And / or allow more xtals
    2. War has to be more profitable. Estocs edge is a great incentive, but it is not enough. Pots, mith, gold lost due to banking. I'd like to see bronze bars rewarded to winning and loosing sides based on activity
    3. Try to match clans for estocs wars with the same level of estocs. This will help make the higher levels of that bonus more prestigious
     
  12. The war system was pretty nice although there isn't enough time to regenerate much after a knockout without using a crystal. An actual knock out timer for yourself would be nice besides just saying you are knocked out, wouldn't suggest it being visible to other people would take the challenge of paying attention to the war away. War tax was pretty harsh and I noticed with some knock outs the plunder reward seemed off balanced I would see 1 person ko some1 and get alot of plunder then they would get ko and the plunder lost wasn't even close to what they earned. Other rewards besides mithril and estoc edge would be great like devs suggested bronze bars, inferno/aqua, pots, and Maybe even a crystal drop if your lucky would be awesome. 
     
  13. Near flawless but knock out system seems laggy as i wared on a fast pc and could barely get any tko b4 ppl ko themselves
     
  14. @sicarius, I spent 5 min looking at your plunder per action for haunts before and after the war. Your plunder per action is at least equal if not a little higher. Look at the whole picture, not just bonus before making a claim. Estocs Edge appears to modify base plunder, not base plunder and ally bonus. So if you made 10m base plunder before, you should get 11.5m now. Simple math.
     
  15. KaW Should roll out LVL 2 Estoc for Clans that win a second time on Sunday. We have put in countless hours arranging Rosters in only a few days. These clans are putting LVL 1 Estoc on the line for the members that couldn't fight the first one, and to help in the Beta Test, they should reap the rewards given they are risking LVL 1 after only a day and a half.
     
  16. The Estoc edge spell is meant k give plunder bonus when hitting ebs but because I'm a hansel it give a bonus of less than 100k this needs to be changed, I suggest making the spell increase your ally bonus that way all will get increased plunder.
     
  17. It was fun to try. I think it could be nice if opponent was matched by clan strength instead of size. And if no one could by allies during the WAR.if warriors was listed with their number from the member list WAR would be more intense so u don't have to sit and read the list to find a name while people keeps hammering u. I like that scouts involved in a ko counts to. Estoc should not be limited for use in the clan u win it in. U should be able to take it with u.
     
  18. the point of this war system is to encourage more clans to war. if you can carry estocs edge it will just encourage people to war in that clan then leave. it defies the point of the whole system. to grow and learn together as a clan!
     
  19. I agree and like that the estocs edge requires you to stay in the clan in order to gain its benefit. KaW recruiting and enrollment is down and it's becoming more difficult to keep clans together with the equipment hunting. I have high hopes that the estocs edge will curb some of those issues. I also prefer the individual bonuses rather than a single clan bonus so that members of a clan who dont want to war or dont have time can come back to the clan after the war and not screw up everyones bonuses. If the bonus was changed back to a clan bonus it would defeat some of what the devs are trying to accomplish.
    One question I do have is if the new war system will eventually be a part of all system wars or just the devs matched wars?
     
  20. Why we can't sign up ? It said : Error, you canot proceed, you have overlapping war chalenge

    We did cancelled a war chalenge yesterday. But why we can't sign up today ?
     
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