Estoc Trials - Open Beta - Feedback

Discussion in 'Past Events' started by admin, Nov 3, 2012.

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  1. The 4 hr length of war was great , everybody from both sides was alert 
     
  2. Great update. Love the new way to war? Takes much more strategy and communication which provides a more realistic war situation
     
  3. Yes four hour was fun. Non stop action four hours good time. Um the game has trouble keeping up with the news feed at times. My app crashed 6 7 times , 4th gen iPod. Think would be cool if plunder totals had a gross plunder - opponent knockouts- self knockouts = net plunder. So we could see.
     
  4. And that's 6 or 7 not 67.
     
  5. Thx Devs great new war system loved ecery minuet of it. Please can you show number of knockouts achieved, number of self knockouts, plunder stolen from knockouts, and plunder taken over whole war in clans history of war. As well as final plunder total. Loved the four hour war please keep as a permanent ability to war for this length of time. I also liked the fact that opposing clan couldn't see if someone had self ko'd.
     
  6. I think the mith payout needs to be higher. It sucks to gain 2 or 3 mith or even lose mith. Other than that, I loved the new system! It was a great experience. The knockout system is great and adds excitement to the war. I had a great time with MG! Can't wait until tomorrow :p
     
  7. Payout needs to be higher if this is gonna bring more war to the game.
     
  8. One idea I mentioned in clan, was perhaps in addition to whatever rewards you guys decide, each KO you achieve gives you 1mith(or whatever) and each self-pin causes -1mith. That way self-pin is penalised a little, and KO of others is rewarded. You'd have to work out how to stop it being abused by hitting inactives, maybe max of 1bonus mith per player, so you can't just KO the same person over and over?
     
  9. Wow just finished an fod with bonus drops? Not even. Maybe the worst drop I've seen to date. One aqua drop and a couple inferno. Even less incentive to war!
     
  10. the escort edge still low rate.
     
  11. I can't believe how many people complaining about rewards for a four hour fight. And beta test no less.
     
  12. Love this system. You can triumphantly celebrate knocking someone out, but then all of sudden you see your bars just crash down and realize you have 5 people on you looking for revenge. Very fun and exciting. While you might not make much, it beats an EB in every way. It's a true pvp atmosphere when you're warring.
     
  13. If you want this new war system to be used and successful you need to improve rewards alot !!!!

    For most it's all about growing them stats these days, if war doesn't generate enough gold/rewards then not many will use this war system! Make it so you can actually make profit in some way if your clan wins the war!
     
  14. I disagree with moose though, I feel this system was introduced to encourage team work, if you go gung-ho on your own, you'll get smashed after getting KO, working as a team you should still be above 50-60% anyway. If your opponent then KO you with 4/5players pass the info and and your team mates can deal with them. Max would be 10% bonus troops I think.
     
  15. More verious rewards are !!! and i wish me that Clans can Start tournaments by themselfs too!
     
  16. Estocs Spell doesn't seem to have a higher drop rate here. As a matter of fact I just saw the smallest drop I think I have seen from an FOD
     
  17. I really enjoyed the war... It was exciting and beats skimming open players like in turtle wars. I would like to see when you are KO'd you regen with 40% troops though. Not keen on auto join as obviously inactives... Overall good job 
     
  18. It was a whole lot more fun to be in this war than any turtle war for sure, I don't have any problem doing this type of war any weekend if I have the time to 
     
  19. Brilliant update, this is a step in the right direction.

    Problems Occurred:
    - this happened a couple of times am not sure if it is a glitch or not but I know others in my clan experienced it. Assassinated an opponent to 0 troops, then scouted them to try finish the KO. Scout would read they have 0spies, and both atk and ass would read 'defender too weak' for about a minute. Not sure if this is a self KO and just a delay in time or another issue.

    -not sure if its an old war mechanic change as I was away over summer. But hansels were reading DTW for attack but I could still assassinate them. (Apologies if this is old news). This wasn't just a hansel thing, I was unable to attack a player with 850k atk and def but could assassinate them (they had 2.5mil spy stats); it read Defender Too Weak when trying to hit

    That's really about it, it's a great system all round and I look forward to warring a lot more in it.
     
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