listen I enjoyed the we and the dynamics of new system and it was fun but in the end isn't this system supposed to be appealing or all to war but if u spend 100b in pots n mith and u get back a few mith and a mill more per hit there's no reward in it or incentive to make people stop ebbing and want to war
Too much gold invested to get almost nothing. War is all about winning and getting pay big time. If that is not the case. Well people won't participate as much.
The system needs to be profitable no1 is gonna hault their growth spend 100s of billions and bank all their gold to war if there's no profit to be had in it
I can't really say more than the others, just grammar in the automessages is all. I loved the system, didnt find any bugs. It was a fun war.
I'm a little concerned that the estocs edge is plunder not allied plunder based bonus. My increase on 1st hit haunts, was a Grand total of 100k. That's ridiculous. Please make it worth it for hansel and not just attack builds.
Incentive is not enough. Blow through billions between pots and myth and all you get is a few myth and an estocs edge that as of right now hasn't made a real difference in my eb plunder. Love warring but it's too costly to do it regularly.
I like the new war mechanics War was fun and had a great time It seamed that the ko'd timer was just that a 15 minute time out where you could not hit but you could get hit after 10 mins and 1 sec if your regan was just after ko'd I think they need to have one timer that does both if you come out of pin then you can hit as well timer should be based off of % of troops not 15 min so you can not get timed as easy and that you open for attacks the same time as you can attack. did not xstal right after pin so not sure did 15 timer cancel if you xstalled?
Enjoyed the new war system. Being able to regen is great. I suggest Removing war tax as it doesn't seem relevant any longer. Also system seemed laggy. Had to hit same button twice. Once would just highlight the button. Second time would execute action.
I personally think the new update is great!! 4 hour wars are perfect for those of us with lives and families. Payout system does need tweaking and I love the random KO timer idea. Like -nurion- said we were ranked 76 and fought #35 ranked clan but we won due to great communication and leadership in clan. Increase xtal usage and fix payouts and it will be almost perfect. Leave the opposing clans numbered positions in clan up during war and randomize KO timer and that would make it even better. devs
The war mechanics are great as they are. The only recommendation I have is when a player KOs themselves it should also show in both CCs. That way the opposition can know who is knocking themselves out. A Self-KO is still a form of "turtling" and can be advantageous for both clans to know, given that Knocking someone out is the name of the game in Estocs.
Whoever did the matchup didn't get it right, my clan were 54 strong against 97, not really a match,.. The cc knockout posts were cool, but frequently wrong, said I knocked myself out when I didn't even hit, but due to the badly overmatched battle, an my hitting from the bottom, I have no more to feedback to give.. Please work on this Devs
I see a lot of people stating that they are targets after they Knock someone out because their name shows up in cc. I would like the person who get the knock out to receive a percentage of troops back. Maybe 30%. Possibly 50%. This would 1. Allow you to keep hunting 2. Reward you for your kill 3. Reduce your vulnerability when you KO a player
I for one loved my first experience with the new war system. I had a lot of fun and can see myself being ok with losing sleep to longer duration wars that were as much fun as that was. I can see how these was will get expensive to fight in however, especially with the addition of new pots. Also having won the first round and having estoc's edge active, I have not seen much if any in a change to my plunder earned, but I'm sure there are still kinks to work out. War tax is still too high. All in all, a much more fun war system while at the same time being a much more costly war system to engage in regularly. Especially considering the trial duration was only 4 hours long. Even still, a huge step in the right direction in my opinion. Looking forward to more
I agree with Moose. Once your KO'd and regen you can't attack anybody cause you'll KO yourself right away or the opponent sits on you.
I think war tax should be lowered drastically because when I'm using more in pots than I make its irritating. Also I think if u KO somebody there should be a bigger reward than just some of their plunder kinda like moose said perhaps it regen you to 20% troops/spy and if u already have more than that give you an additional 15% troops/spy's also when u KO yourself it says "ALPHA_ShadeSlayerTheSexyBeast is knocked themselves out" for instance. But much better than before a solid 7/10
Agreed with Moose. All in all a great war system in my opinion! Really like the four hour time period, great for my schedule. Nice job devs
I don't understand how the matchup works cos it don't seem to be a fair match, my clan was ranked 67 strongest we was up against a clan rank 8 strongest. But I like the the new war system And I was good that it's only 4hrs
I thought it was awesome during game play. The bonuses were not quite as big as I had expected. I would love to see more mith for the work and some more drops as well such as aqua and inferno. And do we get the beta tester achievement for this as well?
Is there a way to try and set it so that you can stay down from pin for up to 30min, and any time after 15 min you can hit. But until you hit you can stay down for up to 1/2 regain? Give a chance to offset there time on you in ko