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Not suggesting tiny brackets per se. Just that there be a definite number of members. Not a limit of between a certain amount but an exact certain amount. And the reason I feel it would work better is because the system now has to determine clan size and then determine the strength of the clan. The way it looks now the numbers get overlooked and the system bases it's marches solely on strength if members anyways. So remove the variable of having to count the members and then do the math to equate them to a clan that matches their strength. U would be picking clans based solely on the variable of strength of members not of number of members plus strength
With estoc season coming up the 2 brackets idea would not be bad. Similar to different tiers in some sports. Giving clan owners the choice to pull out of a matchup is not a bad idea either, might even lead to more osw's
It's either that or make estocs regularly daily.. Maybe 2 wars a day. Meaning we don't have to wait another week if we get no match ups. And this game is meant to be a war game. I want to be warring everyday.
@ Iprophet. There is nothing that prevents other clans from working the system. Those clan's also have people that put a lot of work in every week to take part. And assuming that all of them win only because of matchups is just ridiculous. It might have atleast a bit to do with all of these clans being full of members that war atleast 4-5 times a week, most of them have learned to work well together.
Options suggested so far are: 1 - Tiny brackets. (which I dont see how that will work considering strength AND size are collected) 2 - Specific number required (though this would still likely trigger no-match due to strength) 3 - Remove no-match system and allow Clan owner to "cancel wars" after matchup but before start. 4 - more wars with smaller brackets so if you get a no-match there is another one right around the corner 5 - shorter wars (2 -3 hour) wars so more can be done in a day and people wont mind the no-match so much 6 - Small brackets for all wars 10-30 people. Fewer ranges = fewer gaps in the spread = fewer exclusions.
Wulf, The biggest challenge for EE wars? It's the number of clans participating. Participation numbers have steadily dropped. Why? The risk is too high and the reward not high enough. And let's face it, bad matchups suck horribly for both sides. You want clans to war? Make EE bonus huge. I'm exaggerating here, but let's say that a level 5 EE gets you 500 percent more gold per hit on an EB. Then basically if you want your clan to grow and not fall behind the war clans, you have to have get EE. Wouldn't it be great if there were 1,000 clans signing up for EE? I bet the good matchups would be easier to find! Also, a roster cap must be in place. Too many potential problems with uncapped rosters. I'm ok with leaving Mith payouts alone.
Options suggested so far in this thread, my PM, and Pal rooms are: (let me know if I missed any) 1 - Tiny brackets. (which I dont see how that will work considering strength AND size are collected) 2 - Specific number required (though this would still likely trigger no-match due to strength) 3 - Remove no-match system and allow Clan owner to "cancel wars" after matchup but before start. 4 - more wars with smaller brackets so if you get a no-match there is another one right around the corner 5 - shorter wars (2 -3 hour) wars so more can be done in a day and people wont mind the no-match so much 6 - Small brackets for all wars 10-30 people. Fewer ranges = fewer gaps in the spread = fewer exclusions. 7 - Real issue seems to be not enough clans to create enough matches. Find a way to incentivize EE or make the Risk/workload low enough that many many more clans participate without unbalancing KAW. 8 - Restore a Roster Cap. Smaller range = less gaps in the ranges.
Wulf another idea that wouldn't fix any thing but give clans an initiative to do ee war is to make an ee war leaderboard that would be achieved by how many a clan wins
I also have a suggestion: to do a lot more wars ( at least one per day) . Cause if u miss the match up u war only week later . And also about the wars not have to ba the clan owner. Maybe 3-5 admins also can make a decide.
Options suggested so far in this thread, my PM, and Pal rooms are: (let me know if I missed any) 1 - Tiny brackets. (which I dont see how that will work considering strength AND size are collected) 2 - Specific number required (though this would still likely trigger no-match due to strength) 3 - Remove no-match system and allow Clan owner to "cancel wars" after matchup but before start. 4 - more wars with smaller brackets so if you get a no-match there is another one right around the corner 5 - shorter wars (2 -3 hour) wars so more can be done in a day and people wont mind the no-match so much 6 - Small brackets for all wars 10-30 people. Fewer ranges = fewer gaps in the spread = fewer exclusions. 7 - Real issue seems to be not enough clans to create enough matches. Find a way to incentivize EE, eliminate loss of edge upon leaving clans so more clans war with mercs, or make the Risk/workload low enough that many many more clans participate without unbalancing KAW. 8 - Restore a Roster Cap. Smaller range = less gaps in the ranges. 9 - Give clans more reason to want to war. Prestige LB. Clan achievements for winning x-number of wars, extra clan roster slots (+1 for every 20 wars you win maybe?). etc.
Additional wars with shorter durations has been suggested so no match doesnt wreck you schedule as bad. Any admin can declare a war - doesnt need to be the owner
I noticed we wernt compensated for getting no matchup, but for the miscommunication... (10 mith) There was no sign we were compensated for getting no match... Devs who the hell do you think you are? I spent billions in pots and woke up early, just to get a bloody no matchup - and revive no compensation for it? I'm already annoyed that this is in place, but no compensation? Are you actually legit? This system better be fixed, there should be no 'no matches found' because you should be able to put in a handicap system, ect. You're the developers here, now be a developer and stop always finding the piss easy way out! /end rage.
@#7 on wulfs list. Just nerfing the loss of edge when leaving clan would undoubtedly increase the number of people participating in wars. As it is now it is keeping lots of people from warring. Example: I like my clan. I enjoy being part of it. But on the weekends they don't war. But a clan in our alliance does. Now I could go and spend 20b in pots/mith and go war with them. But once the war is over I wanna go home. Except I lose the edge when I do. So I decide it would be a waste of 20b plus to go war. If I didn't lose my edge I would have warred. So would have 20 others in my clan. But since the reward doesn't outweigh the risk it's pointless. Guarantee u remove the loss and u will have 2-3000 more people joining wars each weekend. Which would add more clans for a better list to choose from for the matchmaking algorithm. I can understand 2 years ago trying to get clan unity. But now each clan has alliances and the game is so much bigger. To be successful in KaW these days u need an alliance. And alliances can't war together, thus going backwards on the loyalty/unity thing. Because now we aren't only loyal to our clans but also our respective alliances. And the edge is killing that unity that it is supposed to be fostering