I have to say that this war format was garbage. When you can pin the other clan for the whole hour and lose is ridiculous.
Sat back and watched the outcome of this new system. Once again it seems that the Devs failed or refused to use BFE when completing the matchups. End result 15 out of 32 wars total blowouts. I feel badly for those that were out matched by a failed system once again.
Now just imagine how much better these will be for 2 hours? Anyone care to venture an educated guess?
Ya, I agree that sko should lose more plunder in this format and steals should earn more plunder too. Or a ko should earn you like double then.
I enjoyed the blitz war. The plan at the start is key. With the picking when to come out of ko is great. It evens up the fight. Before a clan would get up and crush people coming out of ko and give no chance of a come back. This give u a fighting chance. No more 10 on 1 out of ko. I enjoyed it and can't wait to do the 2 hour war this way.
Do it 50/50 and make all happy. 1 regen let you choose when to come out, next regen set. Then repeat. Gives advantage to both sides
I like how you guys are trying to balance attack and spy. Making the trackers a little less accurate and putting more pressure on them also balances more. I for one am glad you are trying to create balance in the game
All in all i like the 1 hour wars. Do need to set ko time to 10 min. Not fan of being able to choose when to come out. Maybe 2 hour war will be better
Ok, after some thought, here are my suggestions to make this work. 1. Make regen time be anytime between 5-20 min 2. Make sko take away more plunder 3. Make steals earn more plunder 4. A slight increase to plunder loot when you ko someone.
Excellent work devs love the new system. It allows a fair chance instead of being sat on for the whole war. However I do agree the regen time should be altered a bit to prevent such easy skos'. I give 9/10