Devs, if your EE already ran out but lasted until the end of the season, do you still get 3 levels of EE ?
It really did tho but that's why I was trying to come up with a fair way to factor all in to figure out a kingdoms true strength
Way to destroy season two By pandering two the tears you have stripped many players of the only decent equipment they could of got. Unfair as you told them you would award them it though yes I see why you changed they order but you went back on announced rewards. More importantly by increasing % you just massively upset the game balance further More importantly with the BFE argument again lets make this simple. Clan a no rancour equip Clan b high amount of rancour equipment Clan c high amount of rancour equipment Clan d low equipment All clans assume equal effort and competence are the only ones in that bracket for strength as not factoring BFE Clan a next to 0 chance to win any war they get pissed off after x amount of losses quit wars Clan b and c get some free mith/ plunder wars until they do unless they get each other depending on match Clan d only has a chance to beat clan a they quit now they can't win No match for one of 3 clans non stop When clan d keeps losing the match ups they do quit they then quit leaving two clans evenly matched and dependant on each other warring. Clan a and d should of done more blah blah yup works like that doesnt it. Back to b and c If either doesn't no match and if even max reward season two as well whilst clans a d have quit wars due to no chance if not kaw altogether. Factor in BFE and possible more no matches. Yes BFE is a bonus but its not an excuse for god mode over opponents Devs you just destroyed season two with the extra stat increases. Poss answer is prestige matchup system or just random and yes it's unfair matches at times but if you lock it to make it so you can't get same opponents twice a week every clan stands a chance at getting a win at some point. Work and stress wise each clan needs to be given a link to a form that has the names and stats if all players involved in that war in their news at matchup you have that data and it makes our work substantially easier assigning targets Lock BFA stats at time of match up even if ally hired new stats if brought banking apply after war or if ones brought. Guilds need to pay more minimum 1 mil per land unlocked. War results season two. All season one winners will be season two winners gaining more of a god mode advantage devs eff up kaw even more loads of players quit because they never will stand a chance at winning. And we all know from season one the top clans will lock everyone out so only a selected few will get the chance to win prizes any way. Another reason why you need a 1v1 player version where people over time can earn equal equipment on their own efforts requiring many more battles but a chance to get equipment they can fight in wars with but at least 1v1 BFA strength and BFE could be factored easily for decent matches.
Also we need battle log available to review after wars who did what action when who got what ko sko what type of attack and when players xtalled. Vital data for war leaders to assess how their members performed. Ebs have battle logs. Wars should have them too
Say a kingdoms with battle stats (cs) of 600 mil and bfe of 250 mill before they could only be matched with another kingdom of 600 mill Now they could be matched to a similar kingdom or a kindom of only 400 mil cs and 450 mil bfe Taking all three factors that make up a kindoms strength and adding them together gives u more options to match not less Matching off prestige would give u far less matches if still trying to factor in builds A clan like worms may have a high prestige ranking but should never be matched to warlor that would just be a slaughter they fight in separate classes ... A noob clan with high cs would have low bfe so would match to a smaller clan if matching to an experienced EE war clan giving them a better chance at winning or atleast as far as match ups are concerned It's up to the players to gain experience and leadership u can't factor that into the match up process with out severally limiting match up potential
Great Job Devs, good explanation. All in all, very fun season 1. A few improvements that could be made: 1. Please allow whole clan to hit paladin loser eb, but don't reward mith to those who don't have rancor vision, this will help speed up EB. The whole clan cant war every war. Those that are sitting out war can't hit for 1 hour lock 2 hours war 1 hour eb if loss total of 4 hours each war. If 2 wars in a day, that's 8 hours lost activity. 2. I know you are probably tired of hearing this but please fix the lag, I'm sure it is complicated but it really affects players who are warring from iPad/phone when switching from screen to screen to try and get on another target. 3. Possible solution, make it so players who not warring don't lose EE to leave clan to do an eb before roster lock and return after war. 4.Increase rewards further, more double mith payout weeks. Only 50-60 clans were signing up most weeks. more clans participating will lead to better matchups. I know almost 1/2 our wars were vs. 3 top clans due to same clans signing up at similar sizes. These are a few changes I think could help
From the start of the Estoc wars i usually do clanjump all day long. That's not for my choice but devs choice when they destroyed many clans with their senseless rules for the EE bonus. Now 90% of clans doing decent ebs are b2b clans who kick inactive members after 1h of inactivity or so(fair enough). Yeah i know, thoughts of an "eb fairy". But it's part of the game. In conclusion, if devs needs to show their feedback response giving 3 lvls of EE, they should do that changing the rule of loose 1 EE lvl for clan change. Elseway, ty but you can take back my useless 3 lvl of EE bonus if it comes. I dont really need it and dont like to say thanks for a thing i do not need.
Like the idea Station, would be a good way to count everything. The idea is to get more good matches and more people warring, why are people struggling to grasp the concept that unless wars are fair, there won't be wars anymore? (This is rhetorical. I understand that people don't like the idea of a fair match as it means they might actually lose)
Lol silver I prefer a good match every day of the week Had about 5-10 wars that were with in 5 bil and they were some of the most fun I've had on this game some won some lost
The problem with factoring prestige in, is that some higher prestige clans may be drastically different in size to the other high prestige clans. The problem with assuming that BFE is dominant in wars is incorrect because BFA and CS is also an important factor. Unless BFA jumping after matchup is fixed, I've seen clans get FAR more stats through this than any BFE increase
Under the newly revised award distribution system, the first 3 pieces of equipment will each give a bfe boost of around 5 million, for a total of nearly 15 million. The next 3 pieces of equipment will give boosts, respectively, of .90 mil, .99 mil, and 2.25 mil, for a total of about 4.15 mil. The final 3 items COMBINED give a bfe boost LESS THAN any ONE of the first three. Wow.
Agree Station.. I've had multiple matches that have finished within a billion of each other and win or lose they were brilliant fun. Penguin.. My personal BFE is about 15 trillion worth equiv in BFA and my equip is much smaller than some so I think it's fair to say BFE dwarfs BFA no matter how much you buy and sell before matching (although this should also be fixed).
it does make sense not to be counted. we all have the resources to obtain bfe. just some are not driven as much to obtain it. should those working hard to get somewhere in this game be held back because other to lazt to go get these items? no matter how you argue bfe its not gonna be justified. you shouldnt go into war without the proper equipment. its that simple. in real life. would a soldier join the front lines without properly being equipped with armor and weapons? why would we expect less here?