No support this is taking away from the players who sacrificed their plunder to put up towers for wars don't fix something that isn't broken
If you war - you are rewarded. If you win, you are further rewarded. This encourages war. FULL SUPPORT. Look at the big picture.
Yes Willy, If you war, you're rewarded with very little. If you war and win, you're rewarded with little.
You need to reduce the risks associated with war. A 33% Plunder bonus isn't going to help someone enough to recover in time for the next war who just lost up to 50b in mith and pots in a war. Consider full mith refund for losing participants who's activity meets a specified threshold.
Don't punish the winners by lowering their rewards because of a few players who want to war but don't want to put up the towers to help them win the war
This is almost a good step in the right direction A slight tweak and it's there but you need to add mith to the equation. 25 % edge for losers and 50 % for winners still rewards winners more. Comments about some losing clans not putting the effort in by some. Certainly not true from my experience. Many spend hours every day doing the prep needed. Do t knock their efforts that should be rewarded. This is actually one I agree with from devs with the proviso above and due to war times and limited choices for us all to participate regularly enough for it to last just two days is two short. 3-4 days is fairer and requires a constant need to war. If It is at one of two levels so multiplier does not affect it. All happy. Please add mith to losers and this is a good additional incentive. Few tweaks and your there on this one devs. Ask for the tweaks folks. And support the added incentive that will help get more warring. See kaw not all doom from the TDK monster lol. Please address post on other forum page 7 about rewards and gold bars. Thanks for the rethink this far. Hope this trend continues.
I dont agree with the 48hours, keep the same level 1-5 but if you win jump right to level2 and gain a level til level 5 for each win after the win that gave you ee2 and if you lose then you lose a level of ee however you can only get as low as level 1 that would last the normal 2weeks
The tremendous risk associated with losing is why you're struggling to find proper matchups. Reduce the risks in order to increase your pool of participating clans. This will remedy the matchup problem.
Thanks for caring devs. Your efforts do not go unseen. People will continue to knock down your ideas with no feedback in return.. I say just try your best to keep match ups fair as possible, while still handing out no matches to those who need them.
Oh Pury, the irony. We knock back their ideas when they are complete rubbish? Arksts ad chat idea. Val and Anarchy's bounty hunter idea. X's leader board extension idea. MANY MANY of our heavily supported ideas don't even attract a SINGLE comment from the developers. Maybe reasons as to why or why they won't happen. Some attention maybe?