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cheezeplz said:To fix the "giving losers a prize". Make it so that the edge can reach a maximum of 50% more plunder. Then for each victory add 5% to total bonus on edge and for each lost add 2% to total bonus. Gives incentive to war and gives incentive to win. You can adjust %'s to what number you want but you get the concept
Pummellor said:Kaw_admin here is a suggestion and you can keep the basic EE framework in place. Winners win 1 level of EE up to lvl 5 - same as it is now. Losers lose 1 level of EE but they cannot go below level 1. If you have no EE when you war and you lose then you get level 1 EE. Keep the timing the same - 2 weeks.